Add a new option "Run locale test" to check the background text
images (i.e. texts for "erasing", "error", "no_command" and "installing"
with different locales.)
Use volume up/down button to cycle through all the locales embedded in
the png file, and power button to go back to recovery main menu.
Test: Run locale test with bullhead.
Change-Id: Ib16e119f372110cdb5e611ef497b0f9b9b418f51
Localized texts only make sense on devices with screens.
Test: Run fake OTA on angler; check the on-screen texts.
Change-Id: I3a644294c8b1f2056cfb78b2d61a598b8ddf2acf
By grouping similar kinds together, in an order of types, constants,
ctor/dtor, all other methods and data members.
Also rename ScreenRecoveryUI::density_ to ScreenRecoveryUI::kDensity to
align with others.
Test: mmma bootable/recovery
Change-Id: I1ba2d15c05ba7be8c39762f3d9dadf1fb2130de4
After the cleanup to WearRecoveryUI, text_top_ now always equals to
((text_row_ + 1) % text_rows_).
Test: Check the recovery UI and 'View recovery logs'.
Change-Id: I69a7f377bbd990db2194f9d3efae257c323c06a8
Prior to this CL, menu_ is allocated with a fixed length of text_rows_.
However, because we support scrollable menu in wear_ui, there might be
more menu entries than text_rows_, which would lead to out-of-bounds
array access. This CL addresses the issue by switching to std::vector.
Bug: 65416558
Test: Run 'View recovery logs' on angler.
Test: Set large margin height that leaves text_rows less than 21. Then
run 'View recovery logs' with 21 menu entries.
Change-Id: I5d4e3a0a097039e1104eda7d494c6269053dc894
ScreenRecoveryUI::DrawWrappedTextLines() should be called with
kMarginWidth only. Because it's using a line limit of text_cols_,
which is unaware of kMenuIdent.
Bug: 64293520
Test: No missing char with long header text.
Change-Id: Ib4d08de2c56473a483ff9964eb6cec31f8a74c9a
This CL adds ScreenRecoveryUI::DrawWrappedTextLines() to better handle
long menu header texts. It does a word wrap at spaces, if available.
This avoids fixed-length menu headers being truncated on small screens.
Bug: 64293520
Test: On bullhead, boot into recovery with --prompt_and_wipe_data, and
check the prompt texts.
Change-Id: Ia22746583516dd230567a267584aca558429395e
With the following Makefile variables, we can reduce the work of writing
(copy/pasting) device-specific WearRecoveryUI classes.
The list of Makefile variables (the ones useful for Wear devices):
- TARGET_RECOVERY_UI_MARGIN_HEIGHT (default: 0)
- TARGET_RECOVERY_UI_MARGIN_WIDTH (default: 0)
Specify the margin space that we don't want to display texts. They
replace the former outer_width and outer_height.
- TARGET_RECOVERY_UI_TOUCH_LOW_THRESHOLD (default: 50)
- TARGET_RECOVERY_UI_TOUCH_HIGH_THRESHOLD (default: 90)
Specify the sensitivity of recognizing a swipe. Devices give absolute
positions, so for some devices we need to adjust the thresholds.
- TARGET_RECOVERY_UI_PROGRESS_BAR_BASELINE
Specify the progress bar vertical position, which should be adjusted
to the actual height of a device. It replaces the former
progress_bar_y.
- TARGET_RECOVERY_UI_ANIMATION_FPS (default: 30)
Specify the animation FPS if using device-specific animation images.
It replaces the former animation_fps.
Devices can specify "TARGET_RECOVERY_UI_LIB := librecovery_ui_wear",
with optionally defined Makefile vars above, in BoardConfig.mk to
customize their WearRecoveryUI.
Also remove the obsolete wear_touch.{cpp,h}, which has been merged into
ui.cpp in commit 5f8dd9951d.
Bug: 64307776
Test: Change the device BoardConfig.mk and test recovery image.
Change-Id: Id0fb2d4e3977ab5ddd31e71f9535470cab70e41b
This is a regression when adding support for margin space in commit
171b4c4c.
We're losing one char when showing long log lines. Because text_ is
aware of kMarginWidth, but not the the added indent (TEXT_INDENT).
Test: 'View recovery logs' on angler, with no missing character.
Change-Id: I284d54681d603e85e69d8e9c25173b1437a704df
Move away from taking int* for the Y-offset. Change it to int and return
the offset instead.
Test: Check the recovery menu and 'Wipe data' menu.
Change-Id: Ib15e070a0d576a0f8f66f35605cb8479e7071f26
We're not actually following the gaps as in the comments. For example,
Nexus 6P is supposed to use 220dp and 194dp gaps (top and bottom
respectively), but the actual numbers are 185dp and 194dp. Because the
animation icon and text sizes don't match the ones claimed (animation:
expected 200dp or 700px, actual 800px; text: claimed 14sp, actual 76px).
The top gap changes (shrinks) as we compute the baselines bottom-up.
This CL switches to using computed gaps: the major UI elements always
stay vertically centered, with identical top and bottom gaps.
Bug: 63093285
Test: 'Run graphics test' on angler/volantis/fugu/ryu.
Change-Id: I3cadbb34f728cf034afa47ac02a6deba8cb6b4e7
Get rid of pixel offset variables, and use makefile variables in
BoardConfigs.
Bug: 37779982
Test: Verified vr ui has same behavior.
Change-Id: Ifbf44e27d7101aedbe3c0e6db4b8181d56efadfd
(cherry picked from commit 81a8e4cab2)
Instead of defining device-specific UI class, this CL allows using
Makefile variables to specify margin values directly.
Values explicitly defined via TARGET_RECOVERY_UI_MARGIN_HEIGHT and
TARGET_RECOVERY_UI_MARGIN_WIDTH will be used. Otherwise they will
default to zero.
Bug: 62732748
Test: Specify the height and width and check recovery texts.
Change-Id: Icb6f7466c8d407f877b93da38aebfdf7e6b41be7
(cherry picked from commit a92d8fb456)
We already have outer_width and outer_height in wear UI, and x_offset
and y_offset in VR UI. This CL adds margin_width_ and margin_height_ to
their base class (ScreenRecoveryUI) to shorten the gap. This will be in
general useful for round or round-cornered screens.
Move the density computation to ScreenRecoveryUI ctor so that the value
can be used earlier.
Bug: 62732748
Test: Setting and not setting margin_{width,height}_ on angler. Check the
recovery texts (recovery menu as well as 'View recovery logs').
Change-Id: Ibf6238c9cc8949a42ed8a410e1c09d55b0b5a151
(cherry picked from commit 87f4650874)
A version of screen ui with specific adjustments for vr device
compatibility.
(cherrypick of a44dba7f4e to AOSP)
Bug: 37779982
Test: "adb reboot recovery" to view
Change-Id: If6b0f26c1b587f8d0176060685b5efb6c67593b1
This functions do not change class variables
Would be good to mark them as const, so
class variables are not changed by coincidence
Change-Id: Iea34f6d26dbd1bde813035160e07ff2a681989e6
UI text is broken (doesn't show any text during FDR) due to commit
d530449e54, which reordered the calls to
RecoveryUI::SetLocale() and RecoveryUI::Init().
Because Init() uses the locale info to load the localized texts (from
images), the locale must be set prior to that via SetLocale(). This CL
refactors Init() to take the locale parameter, and removes the odd
SetLocale() API.
Bug: 34029338
Test: 'Run graphics test' under recovery.
Change-Id: I620394a3d4e3705e9af5a1f6299285d143ae1b01
This allows recovery to work on devices without screen.
The stub recovery UI does nothing except print to stdout.
Test: write 'recovery\n--wipe_data\n--reason=wipe_data_from_ota\n'
to misc and boot to recovery on a device without screen.
Bug: 33175036
Change-Id: Icde698aa2e2e29f4b3d0532dfd3c6a939ac2bc63
Clean up the recovery image and switch to libbase logging.
Bug: 28191554
Change-Id: Icd999c3cc832f0639f204b5c36cea8afe303ad35
(cherry picked from commit 747781433f)
Clean up the recovery image and switch to libbase logging.
Bug: 28191554
Change-Id: Icd999c3cc832f0639f204b5c36cea8afe303ad35
Merged-In: Icd999c3cc832f0639f204b5c36cea8afe303ad35
Add support for landscape layouts to the existing portrait support.
Bug: http://b/29418855
Test: tested manually with "Run graphics test" on flounder/fugu/ryu.
Change-Id: Ib4a62bf5f2b8a1cef6028a01f05145104660560a
Add a new command "--security" to boot commands. If this command is
observed as part of BCB, choose a different background text picture
for installing stage in recovery UI. As a result, users will see
"installing security update" instead of "installing system update"
when applying a security update package.
Bug: 27837319
Change-Id: I2e2253a124993ecc24804fa1ee0b918ac96837c5
* Use new animation.
* Use new non-holo progress bars.
* Use recommended spacing for recovery UI.
Bug: http://b/26548285
Change-Id: I8411e89d6a6a9ce638b8645e19e5082d0d968cee
am: 692941be79
* commit '692941be79fd765f8873d810ae627a917dfd791b':
Go back to the old ear-wiggling Android animation.
Change-Id: Ifddb21173e55f9c690dbc0661308575d885f4e76
But keep the new code so we can easily test new animations when we have them.
This change includes tbao's de-interlace script, plus a one-liner that's
necessary to play the animation at the correct speed when there's no
progress bar showing. (This was always a bug, it's just way more noticeable
when your animation only has 7 frames.)
Bug: http://b/28316654
Bug: http://b/26548285
Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
Switch to a Wear-like intro/loop system. We don't have an intro yet,
but hopefully this will let Wear delete more code when they move to N.
Unlike them, we don't hard-code the number of frames: we just look to
see what we have available. We do hard-code the fps though.
Also add a graphics test mode so you can see a demo of the UI components
without having to actually apply an OTA.
Also fix a bug where default locale is null rather than en-US: it's
more useful to show _some_ text if we don't have a locale (which should
only be during development anyway).
Bug: http://b/26548285
Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d