Go back to the old ear-wiggling Android animation.
But keep the new code so we can easily test new animations when we have them. This change includes tbao's de-interlace script, plus a one-liner that's necessary to play the animation at the correct speed when there's no progress bar showing. (This was always a bug, it's just way more noticeable when your animation only has 7 frames.) Bug: http://b/28316654 Bug: http://b/26548285 Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
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@@ -146,7 +146,6 @@ void ScreenRecoveryUI::draw_background_locked() {
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_progress_locked() {
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if (currentIcon == ERROR) return;
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if (progressBarType != DETERMINATE) return;
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if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
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GRSurface* frame = GetCurrentFrame();
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