screen_ui: stage marker positioning

Small fix to position stage markers above screen margin.

Bug: 65556996
Test: Viewed graphics test
Change-Id: Idb4a56b06b8ec4e6653b3d3f3a446fa491f5ccb7
This commit is contained in:
Luke Song
2017-09-29 14:19:23 -07:00
parent 4c7608f3ca
commit eee1e7656f

View File

@@ -165,7 +165,7 @@ void ScreenRecoveryUI::draw_background_locked() {
int stage_height = gr_get_height(stageMarkerEmpty);
int stage_width = gr_get_width(stageMarkerEmpty);
int x = (gr_fb_width() - max_stage * gr_get_width(stageMarkerEmpty)) / 2;
int y = gr_fb_height() - stage_height;
int y = gr_fb_height() - stage_height - kMarginHeight;
for (int i = 0; i < max_stage; ++i) {
GRSurface* stage_surface = (i < stage) ? stageMarkerFill : stageMarkerEmpty;
gr_blit(stage_surface, 0, 0, stage_width, stage_height, x, y);