We are moving AnimatedFloat to launcher to be able to use this in class in launcher. Having it in launcher will allow us to do restore icon treatment animations to do with scaling the icon size
Bug: 254858049
Test: verified that the device still works
Change-Id: I1c4c47ab436c389a94abf7c910c1a44724efc955
This patch makes it so that when the user initiates a split from Home, a running app instance is used instead of always attempting to spawn a new Intent. If no matching app instance is found, behavior is unchanged.
Previously, splitting from Home always resulted in a new Intent being staged, which ignored the fact that an app of the same type could already be running. This resulted in undesirable situations like being able to attempt splitting an app with itself in Overview.
Fixed by querying the RecentsModel when a split of this type is initiated, checking to see if there is a running task of the desired type, and using that to perform the split operation if one is found. When Overview is loaded, applyLoadPlan() will now check to see if there is a staged task, and remove the associated tile as needed. If the removed task is part of a pair, this involves creating a temporary TaskView to hold the other task.
Also fixes a bug where using the Taskbar to select one's second app would incorrectly choose the oldest instance of a multi-instance app rather than the newest.
Fixes: 257513447
Fixes: 259936298
Test: Manual
Change-Id: I97a62f34c03aa4980f9cd743e35e9fc6ef4c092d
This CL introduces separate lottie assets for light and dark themes, as
well as each step. Each asset contains all of the steps currently but is
constrained to a min and max frame. In future CLs, we will optimize the
storage these take up by using the global assets and controlling min and
max frames programmatically, or trimming each individual asset.
Additionally, we should only be importing one theme variant and then
converting to the opposite programmatically, but the color mappings are
not ready yet.
Future polish to the EDU sheet, such as better handling the stashed
taskbar, will be introduced in future CLs.
Test: Manual in transient and persistent modes.
Bug: 217261955
Change-Id: I5b219ea02e25de0c5c887b5b5640f909e1219287
Desktop mode has prototype 1 and prototype 2.
Check for both flags when logic is shared.
Bug: 260645044
Test: manual, check desktop mode 1 works
Change-Id: I40e84440222a9d5f007c2450606cd7c8f9628da2
Also updates some interpolators to make the manual and atomic
transitions more homogeneous.
Also also updates the commit point so it matches the transition point
between the two states exactly.
Note: the background scale is currently too much, and it needs to be 1/3
of the total distance to match the Workspace scaling. To do this, we
simply scale down the depth by a factor of 3 when calling the background
zoom-out API in the DepthController.
Bug: 254835725
Test: see videos in bug
Change-Id: I605546921e9ee4dfc852794c56495c72f0b916e1
Removes background and manually draws it while drawing scrim. Then
draws header protection on top as needed.
Currently this only applies to all apps from Launcher, as Taskbar
doesn't seem to use the same scrim flow. So taskbar adds the same
static background that was previously used.
Demo videos: https://drive.google.com/drive/folders/11PyFsrLV6-QhU_E-zD3s5bfzZK2nOU87?resourcekey=0-E41uw5TP9xuqTifLAs71yw&usp=sharing
Test: Manually on phone and tablet with dark/light mode, floating
search bar on/off, work profile present/absent, taskbar/home entry
Bug: 240670050
Change-Id: I81dcc956d9dbbc7552c8a227a49741bcf71eed71
This will allow us to test taskbar pinning before the entrypoint for
such a setting is finalized.
Test: manual, TODO: will need to update TaplTestsTaskbar to account for
this mode
Flag: FORCE_PERSISTENT_TASKBAR [off]
Bug: 258604917
Change-Id: I4535978563ffbe9a6cc6ece7720cdb75e787ff44
A wide variety of gesture navigation bugs were caused if launcher happened to be recreated mid-gesture and we didn't handle it gracefully. Updated lifecycle callbacks to immediately cancel the ongoing gesture if launcher is destroyed.
Fixes: 244593270
Fixes: 257976590
Test: forcefully(programmatically) recreate on every other gesture nav handle touch down; check that following gestures are not broken and animations are not frozen
Change-Id: Ia8e936e26a42cfe26fc6bcd9eefb25d37bc08749
* Updated code, wrote new test for new code
but forgot to update old test.
Fixes: 261110474
Test: FullscreenDrawParamsTest passes
Change-Id: I39a9029b69774f0ea7064da295c516f547bcbef2