* changes:
Translate recents slightly while dragging after pausing
Two-zone model: swipe up from nav bar vs above it
Change LauncherState to Supplier<LauncherState> in tests
There's a lot of resistance, but feels better than nothing
responding to your movement.
Bug: 143361609
Change-Id: I9d7e06279ebdbaa0317909ce96d6f001dbe9699a
When ENABLE_OVERVIEW_ACTIONS flag is enabled, swiping up from the nav
bar goes to overview if you hold, or the first home screen if you don't.
- Added NoButtonNavBarToOverviewTouchController, which extends
FlingAndHoldTouchController but only works if you start from the nav
bar. Otherwise it falls back to PortraitStatesTouchController to
handle normal state transition to all apps.
- Added HintState. This is where the workspace/hotseat/qsb scale down
when you swipe up from the nav bar, to hint that you're about to
either go to overview or the first home screen.
- Added getQsbScaleAndTranslation() to allow Overview and Hint states
to treat it as part of the hotseat.
- Since Overview needs to show above the QSB as it's animating, bring
Overview to the front and update OverviewScrim to handle the case
where there's no view above Overview to draw the scrim beneath.
- ENABLE_OVERVIEW_ACTIONS is always false in 2-button mode, since the
shelf is crucial to that mode.
Bug: 143361609
Change-Id: I743481bb239dc77f7024dc98ba68a43534da2637
Bug: 147769158
- Use both InputConnectionWrapper and TextWatcher to detect
manual input
- Also fix a bug in FolderNameProvider
Change-Id: I7bc0f380c6641481d934a53e9feb77caa19c674a
This will catch cases, for example, when the platform stops delivering
injected events to Launcher, or injects unexpected events, like Back
Button.
Also optimizing and fixing incorrect behavior of calculating the start
time for the event collection.
Change-Id: I2ba0108e6bfa112f2905a05bcb327b148ec08f77
There was a subtle bug introduced by ag/9898176 where we now accept
String... shortcutIds. There are a couple calls that don't pass any
id's, which means the shortcut query is doomed to return an empty list.
Instead, we should pass null to match all shortcuts for that package.
Bug: 147831521
Change-Id: I928b6ed23b7e0ad01d95749cabf88ada053bcdd3
- Add call to unregister for remote animations from the system
when the launcher activity is destroyed to prevent a lingering
reference from the system to the old activity. But separately,
to not have to wait for the system to GC before clearing the
binder ref, we also wrap all runner implementations so that
they can be cleaned up after a GC in our process only.
Bug: 139137636
Change-Id: Ib6276cac80b446440ec101fe00eae6ca41fdf32c
There is some unknown to me logic in Launcher that sometimes duplicates
the long-press event . This causes flakes whenTAPL expects one long
press, but the actual sequence is 2 events.
That duplication logic seems to be related to race conditions is is hard
to repro. For now, just removing long-press verification. I'll start
with more deterministic events.
Bug: 147806932
Change-Id: I03841131bf8cae88011824f660f2c7b1906592f4
1. Create feature flag for new backup & restore flow.
2. For each restore session (install reason is restore),
if its creation time is newer than the one we have in
SharedPreference, we update the entry and restores
favorite table from backup.
3. The restore operation is debounced so that when
multiple restore session is created within a small
amount of time, only the last invocation will get
executed.
Bug: 141472083
Change-Id: I7b5b63ec28741ba2b02ccfd13f591c961362ba36
Test:
1. apply on master, build & flash on physical device.
2. factory reset the device.
3. go through SuW, perform restore, exit without
adding work profile.
4. settings -> account -> add work profile account.
5. finish work profile setup, verify work profiles
is restored as well.
(see go/play-launcher-plan-launcher-implementation)
1. When Launcher launches for the first time, creates a backup
of the workspace before sanitizing db entries.
2. Creates a new path in LauncherProvider that triggers workspace
restore using last stable db entry of the same grid size.
3. When restore from backup created this way, the table will be
sanitized afterward.
Test:
1. apply on master, build & refresh on physical device
2. factory reset, go through SuW and perform restore
3. exit SuW without signing into Work Profile
4. run following commands in console
adb root
adb remount
adb pull
/data/data/com.google.android.apps.nexuslauncher/databases/launcher.db
sqlite3 ./launcher.db
.tables
SELECT * FROM favorites_bakup;
Bug: 141472083
Change-Id: I8032866a97eb333946d4f62352595d180364126b
sanitization.
Bug: 147114476
Change-Id: I34459267cfacb168ec520856e90e5da0b83728f0
Test:
1. follow the verification step in ag/9891836
2. add the following line in Launcher#onResume
LauncherSettings.Settings.call(getContentResolver(),
LauncherSettings.Settings.METHOD_RESTORE_BACKUP_TABLE);
3. build & flash on the device
4. verify sanitizeDb success without error message
Investigation of TAPL failures, especially flakes is complex, partially
because it’s hard to tell whether it’s Launcher who is wrong or the
system.
We need to introduce a framework that looks at Launcher interaction with
the system and reports when interactions deviate from the expected
course, and who made the first wrong step.
This is first, proof-of-concept CL.
It analyzes long-press events. We had multiple cases when long-presses
didn’t happen or happened unexpectedly.
Launcher registers the events, TAPL retrieves and compares against the
sequence of expected regular expressions. This diagnostic is used when
something fails and at the end of public methods.
Change-Id: I07aa3a027267c03422c99c73ccd8808445c55fe8
Clients of BaseSwipeDetector are required to call finishedScrolling(),
which calls setState(IDLE). An obvious place to call this is in
onDragEnd(), which itself is called from a setState(SETTLING). If the
client does this, then the SETTLING state actually clobbers the IDLE
state, leading to undefined behavior. The reason we don't see this in
practice is because we usually call finishedScrolling() after an
animation from onDragEnd() instead of calling it immediately.
To fix this, we add a simple queue such that any calls to setState()
while one is in progress have to wait and are executed in turn. This
ensures we get all the proper state callbacks and end in the correct
one.
Also fix an incorrect call in AbstractStateChangeTouchController which
was masked by this bug. We were calling setState(IDLE) in onDragStart(),
which only worked because the original setState(DRAGGING) incorrectly
clobbered this. Now we only setState(IDLE) (via finishedScrolling())
when we fully clear the state, i.e. when the interaction is finished.
Test: added testInterleavedSetState
Bug: 141939911
Change-Id: Iae630ee7101921b57a85d40646468cf19f59b674
compare pid of launcher process after test execution to verify launcher isn't crashed when running in oop test.
Bug: 147235759
Change-Id: Id13c47f5c4e388cc8e95b19d099e94a2e540bf3f
Test: fun flake locally
With this change, we can also render folders in preview. It's built on top of part 1.
Test: Go to grid options, choose a different grid option, and see user's workspace rendered in the preview
Bug: 144052839
Change-Id: Iaf6d8af6b909ece4147ea250d95dec3d2c0019d3