> schema update: changes in the table schema
> data update: backward compatible changes to the data
Bug: 37257575
Change-Id: I856854ff2bffa2701f903a24fdc3baf6641175fd
Now it is based on the arrow center instead of height / 2
(this used to be the same when all items were separate)
Change-Id: I76c04344400c6d306e8404c1e93765adfbd0fe23
- Remove "|| true" that I accidentally left in from testing on a
different CL
- Always reverse system shortcut icons that appear in the header of the
ShortcutsItemView, so they are in priority order from right to left
Bug: 35766387
Change-Id: Ia7ac5a72eb2f6d3795e35bd044c426ef46fc0ccc
- Remove "Configurable shortcuts" row, and put all widgets in one row
- Update some sizes and colors and text
- Center widget row if only one widget
Bug: 35766387
Change-Id: Ic3850feadee1cbbbdd68a772f597741d54949703
- Also changed opacities of the system shortcut icons to match spec
(38% black in header, 54% when expanded view is shown)
Bug: 35766387
Change-Id: I73881bf1c72c98d78a38d82c632c4954b02eff4e
- Update specs in dimens.xml and colors.xml
- Move notification count to top right, and keep "Notifications" in left
- Also removed NotificationHeaderView and instead use FrameLayout
- Limit to 2 shortcuts instead of 3 if there are notifications
- Use SP instead of DP for text (b/35869307)
Bug: 35766387
Change-Id: I892640933ad6351946af3df6c805b98bb4e7cb50
Previously we created a bitmap the size of the entire popup item and
drew a rounded rect in it to clip the corners. Now we create a bitmap
that is only the size of the rounded corner radius, and rotate and
translate it to all four corners to achieve the same clipping.
Besides the reduced memory of this approach, it also simplifies things
when we reduce the item's height (e.g. when the second to last
notification is dismissed), because we no longer have to recreate the
background bitmap to match the new size; the translation calculations
in dispatchDraw() automatically take the current size into account.
Bug: 35869307
Change-Id: I938bbc4bd87479580287426b4197516caf1a64d4
$ adb shell dumpsys activity provider com.android.launcher3/com.android.launcher3.LauncherProvider
To see how the proto is filled: go/launcher-proto-dump
b/31772480
Change-Id: I8e0f1e5e38148a3dfeabd2fc057392193b2625dd
(cherry picked from commit 6aa3729e98)
> This would allow developers to verify their icon designs on different
device configurations
> This settings is only visible when developer settings is enabled
Change-Id: I7e32abfede001c134f23390734dcd39c93b68b9a
- Switch order of widgets & more and app info.
- Start binding widgets after starting to update these shortcuts on the
UI thread, so that they will show up without waiting for the bind
logic, which can take a while. We already have a callback mechanism
for enabling widgets & more after widgets are bound, so this was how
it was supposed to work already.
Change-Id: I5f702f9c0814d30acf6298be309c6dc30727316e
- Currently the system shortcuts are just widgets and app info
- As shortcuts, they live in ShortcutsItemView
- They are populated either as icons only (if there are deep
shortcuts) or as icons + text
- Widgets are disabled until binding them is complete (we request for
them to be bound on long-press now). We should revisit this.
Bug: 34940468
Change-Id: Ia51d002c3b3ede87658bdab57abfc3eeca1ed242
- Contains two rows, one for widgets, and one for "configurable
shortcuts" that have customization activities
- Extends AbstractFloatingView and uses VerticalPullDetector for
touch interactions
- No way to show this currently; will add options to popup in followup
Bug: 34940468
Change-Id: Iab62c2cb89428f91119c9c86f9db886496c321fd