Small UI fix for widgets/app info shortcuts

- Switch order of widgets & more and app info.
- Start binding widgets after starting to update these shortcuts on the
  UI thread, so that they will show up without waiting for the bind
  logic, which can take a while. We already have a callback mechanism
  for enabling widgets & more after widgets are bound, so this was how
  it was supposed to work already.

Change-Id: I5f702f9c0814d30acf6298be309c6dc30727316e
This commit is contained in:
Tony Wickham
2017-04-03 14:27:04 -07:00
parent 9b5a97585f
commit 2f54a1625a
2 changed files with 7 additions and 2 deletions
@@ -50,8 +50,8 @@ public class PopupDataProvider implements NotificationListener.NotificationsChan
/** Note that these are in order of priority. */
public static final SystemShortcut[] SYSTEM_SHORTCUTS = new SystemShortcut[] {
new SystemShortcut.Widgets(),
new SystemShortcut.AppInfo(),
new SystemShortcut.Widgets(),
};
private final Launcher mLauncher;
@@ -211,12 +211,17 @@ public class PopupPopulator {
// This ensures that mLauncher.getWidgetsForPackageUser()
// doesn't return null (it puts all the widgets in memory).
launcher.notifyWidgetProvidersChanged(true /* force */);
for (int i = 0; i < PopupDataProvider.SYSTEM_SHORTCUTS.length; i++) {
final SystemShortcut systemShortcut = PopupDataProvider.SYSTEM_SHORTCUTS[i];
uiHandler.post(new UpdateSystemShortcutChild(container,
systemShortcutViews.get(i), systemShortcut, launcher, originalInfo));
}
uiHandler.post(new Runnable() {
@Override
public void run() {
launcher.notifyWidgetProvidersChanged(true /* force */);
}
});
}
};
}