Remove incorrect comments
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@@ -12,14 +12,6 @@ using TMPro;
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namespace QuestAppLauncher
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{
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/// <summary>
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/// Usage: demonstrate how to use overlay layers for a paneled UI system
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/// On Mobile, we support both Cylinder layer and Quad layer
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/// Press any button: it will cycle [world geometry Quad]->[overlay layer Quad]->[world geometry cylinder]->[overlay layer cylinder]
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/// On PC, only Quad layer is supported
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/// Press any button: it will cycle [world geometry Quad]->[overlay layer Quad]
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///
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/// You should be able to observe sharper and less aliased image when switch from world geometry to overlay layer.
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///
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/// </summary>
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public class GridPopulation : MonoBehaviour
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{
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