diff --git a/Assets/Scripts/GridPopulation.cs b/Assets/Scripts/GridPopulation.cs index 681d1a8..2d26987 100644 --- a/Assets/Scripts/GridPopulation.cs +++ b/Assets/Scripts/GridPopulation.cs @@ -12,14 +12,6 @@ using TMPro; namespace QuestAppLauncher { /// - /// Usage: demonstrate how to use overlay layers for a paneled UI system - /// On Mobile, we support both Cylinder layer and Quad layer - /// Press any button: it will cycle [world geometry Quad]->[overlay layer Quad]->[world geometry cylinder]->[overlay layer cylinder] - /// On PC, only Quad layer is supported - /// Press any button: it will cycle [world geometry Quad]->[overlay layer Quad] - /// - /// You should be able to observe sharper and less aliased image when switch from world geometry to overlay layer. - /// /// public class GridPopulation : MonoBehaviour {