From 0fa9a73ad81ff080ecd3e85147419b86b0d801bf Mon Sep 17 00:00:00 2001 From: tverona1 Date: Wed, 17 Jul 2019 00:12:44 -0700 Subject: [PATCH] Remove incorrect comments --- Assets/Scripts/GridPopulation.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/Assets/Scripts/GridPopulation.cs b/Assets/Scripts/GridPopulation.cs index 681d1a8..2d26987 100644 --- a/Assets/Scripts/GridPopulation.cs +++ b/Assets/Scripts/GridPopulation.cs @@ -12,14 +12,6 @@ using TMPro; namespace QuestAppLauncher { /// - /// Usage: demonstrate how to use overlay layers for a paneled UI system - /// On Mobile, we support both Cylinder layer and Quad layer - /// Press any button: it will cycle [world geometry Quad]->[overlay layer Quad]->[world geometry cylinder]->[overlay layer cylinder] - /// On PC, only Quad layer is supported - /// Press any button: it will cycle [world geometry Quad]->[overlay layer Quad] - /// - /// You should be able to observe sharper and less aliased image when switch from world geometry to overlay layer. - /// /// public class GridPopulation : MonoBehaviour {