Add class definition and methods to associate a Camera with specific data
in the pipeline_handler base class.
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Pipeline handlers are responsible for creating camera instances, but
also for destroying them when devices are unplugged. As camera objects
are reference-counted this isn't a straightforward operation and
involves the camera manager and camera object itself. Add two helper
methods in the PipelineHandler base class to register a camera and to
register a media device with the pipeline handler.
When registering a camera, the registerCamera() helper method will add
it to the camera manager. When registering a media device, the
registerMediaDevice() helper method will listen to device disconnection
events, and disconnect all cameras created by the pipeline handler as a
response.
Under the hood the PipelineHandler class needs to keep track of
registered cameras in order to handle disconnection. They can't be
stored as shared pointers as this would create a circular dependency
(the Camera class owns a shared pointer to the pipeline handler). Store
them as weak pointers instead. This is safe as a reference to the camera
is stored in the camera manager, and doesn't get removed until the
camera is unregistered from the manager by the PipelineHandler.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The PipelineHandler which creates a Camera is responsible for serving
any operation requested by the user. In order forward the public API
calls, the camera needs to store a reference to its pipeline handler.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
---
Changes since v1:
- Create pipeline handlers is shared pointers, make them inherit from
std::enable_shared_from_this<> and stored them in shared pointers.
Instead of passing the camera manager pointer to the match() function,
and later to more PipelineHandler functions, store it in the
PipelineHandler::manager_ member variable at construction time and
access it from there.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Cameras are listed through a double indirection, first iterating over
all available pipeline handlers, and then listing the cameras they each
support. To simplify the API make the pipeline handlers register the
cameras with the camera manager directly, which lets the camera manager
easily expose the list of all available cameras.
The PipelineHandler API gets simplified as the handlers don't need to
expose the list of cameras they have created.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
The PipelineHandlerFactory::handlers() static method returns a list of
factories, not a list of handlers. Rename it accordingly.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Pipeline handler factories are register in a map indexed by their name,
and the list of names is used to expose the factories and look them up.
This is unnecessary cumbersome, we can instead store factories in a
vector and expose it directly. The pipeline factory users will still
have access to the factory names through the factory name() function.
The PipelineHandlerFactory::create() method becomes so simple that it
can be inlined in its single caller, removing the unneeded usage of the
DeviceEnumerator in the factory.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Add a few debug printouts that help follow the library intialization
process: what pipeline handlers are registered, what media devices are
created, and which pipeline manager gets matches with the current
system.
The resulting output is the following, on IPU3 devices:
DBG pipeline_handler.cpp:119 Pipeline handler: "PipeHandlerVimc" registered
DBG pipeline_handler.cpp:119 Pipeline handler: "PipelineHandlerIPU3" registered
DBG device_enumerator.cpp:214 New media device: ipu3-imgu created from: /dev/media0
DBG device_enumerator.cpp:214 New media device: ipu3-cio2 created from: /dev/media1
DBG device_enumerator.cpp:255 Succesfull match for media device: ipu3-cio2
DBG device_enumerator.cpp:255 Succesfull match for media device: ipu3-imgu
DBG pipeline_handler.cpp:150 Pipeline handler: "PipelineHandlerIPU3" matched
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>