Add class definition and methods to associate a Camera with specific data in the pipeline_handler base class. Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
327 lines
11 KiB
C++
327 lines
11 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2018, Google Inc.
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*
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* pipeline_handler.cpp - Pipeline handler infrastructure
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*/
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#include <libcamera/camera.h>
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#include <libcamera/camera_manager.h>
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#include "log.h"
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#include "media_device.h"
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#include "pipeline_handler.h"
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#include <libcamera/camera.h>
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/**
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* \file pipeline_handler.h
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* \brief Create pipelines and cameras from a set of media devices
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*
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* Each pipeline supported by libcamera needs to be backed by a pipeline
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* handler implementation that operate on a set of media devices. The pipeline
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* handler is responsible for matching the media devices it requires with the
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* devices present in the system, and once all those devices can be acquired,
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* create corresponding Camera instances.
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*
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* Every subclass of PipelineHandler shall be registered with libcamera using
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* the REGISTER_PIPELINE_HANDLER() macro.
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*/
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namespace libcamera {
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LOG_DEFINE_CATEGORY(Pipeline)
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/**
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* \class CameraData
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* \brief Base class for platform-specific data associated with a camera
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*
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* The CameraData base abstract class represents platform specific-data
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* a pipeline handler might want to associate with a Camera to access them
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* at a later time.
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*
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* Pipeline handlers are expected to extend this base class with platform
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* specific implementation, associate instances of the derived classes
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* using the setCameraData() method, and access them at a later time
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* with cameraData().
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*/
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/**
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* \class PipelineHandler
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* \brief Create and manage cameras based on a set of media devices
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*
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* The PipelineHandler matches the media devices provided by a DeviceEnumerator
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* with the pipelines it supports and creates corresponding Camera devices.
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*
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* Pipeline handler instances are reference-counted through std::shared_ptr<>.
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* They implement std::enable_shared_from_this<> in order to create new
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* std::shared_ptr<> in code paths originating from member functions of the
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* PipelineHandler class where only the 'this' pointer is available.
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*/
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/**
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* \brief Construct a PipelineHandler instance
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* \param[in] manager The camera manager
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*
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* In order to honour the std::enable_shared_from_this<> contract,
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* PipelineHandler instances shall never be constructed manually, but always
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* through the PipelineHandlerFactory::create() method implemented by the
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* respective factories.
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*/
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PipelineHandler::PipelineHandler(CameraManager *manager)
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: manager_(manager)
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{
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}
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/**
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* \brief Delete the pipeline handler
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*
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* Release the cameraData_ map, causing all data there referenced to be
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* deleted, as they are stored as unique_ptr<CameraData>
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*/
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PipelineHandler::~PipelineHandler()
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{
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cameraData_.clear();
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};
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/**
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* \fn PipelineHandler::match(DeviceEnumerator *enumerator)
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* \brief Match media devices and create camera instances
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* \param enumerator The enumerator providing all media devices found in the
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* system
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*
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* This function is the main entry point of the pipeline handler. It is called
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* by the camera manager with the \a enumerator passed as an argument. It shall
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* acquire from the \a enumerator all the media devices it needs for a single
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* pipeline, create one or multiple Camera instances and register them with the
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* camera manager.
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*
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* If all media devices needed by the pipeline handler are found, they must all
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* be acquired by a call to MediaDevice::acquire(). This function shall then
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* create the corresponding Camera instances, store them internally, and return
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* true. Otherwise it shall not acquire any media device (or shall release all
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* the media devices is has acquired by calling MediaDevice::release()) and
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* return false.
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*
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* If multiple instances of a pipeline are available in the system, the
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* PipelineHandler class will be instanciated once per instance, and its match()
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* function called for every instance. Each call shall acquire media devices for
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* one pipeline instance, until all compatible media devices are exhausted.
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*
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* If this function returns true, a new instance of the pipeline handler will
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* be created and its match() function called,
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*
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* \return true if media devices have been acquired and camera instances
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* created, or false otherwise
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*/
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/**
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* \var PipelineHandler::manager_
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* \brief The Camera manager associated with the pipeline handler
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*
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* The camera manager pointer is stored in the pipeline handler for the
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* convenience of pipeline handler implementations. It remains valid and
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* constant for the whole lifetime of the pipeline handler.
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*/
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/**
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* \brief Register a camera to the camera manager and pipeline handler
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* \param[in] camera The camera to be added
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*
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* This function is called by pipeline handlers to register the cameras they
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* handle with the camera manager.
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*/
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void PipelineHandler::registerCamera(std::shared_ptr<Camera> camera)
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{
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cameras_.push_back(camera);
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manager_->addCamera(std::move(camera));
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}
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/**
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* \brief Enable hotplug handling for a media device
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* \param[in] media The media device
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*
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* This function enables hotplug handling, and especially hot-unplug handling,
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* of the \a media device. It shall be called by pipeline handlers for all the
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* media devices that can be disconnected.
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*
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* When a media device passed to this function is later unplugged, the pipeline
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* handler gets notified and automatically disconnects all the cameras it has
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* registered without requiring any manual intervention.
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*/
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void PipelineHandler::hotplugMediaDevice(MediaDevice *media)
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{
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media->disconnected.connect(this, &PipelineHandler::mediaDeviceDisconnected);
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}
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/**
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* \brief Device disconnection handler
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*
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* This virtual function is called to notify the pipeline handler that the
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* device it handles has been disconnected. It notifies all cameras created by
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* the pipeline handler that they have been disconnected, and unregisters them
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* from the camera manager.
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*
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* The function can be overloaded by pipeline handlers to perform custom
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* operations at disconnection time. Any overloaded version shall call the
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* PipelineHandler::disconnect() base function for proper hot-unplug operation.
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*/
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void PipelineHandler::disconnect()
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{
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for (std::weak_ptr<Camera> ptr : cameras_) {
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std::shared_ptr<Camera> camera = ptr.lock();
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if (!camera)
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continue;
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camera->disconnect();
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manager_->removeCamera(camera.get());
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}
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cameras_.clear();
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}
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/**
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* \brief Slot for the MediaDevice disconnected signal
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*/
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void PipelineHandler::mediaDeviceDisconnected(MediaDevice *media)
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{
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if (cameras_.empty())
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return;
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disconnect();
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}
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/**
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* \brief Retrieve the pipeline-specific data associated with a Camera
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* \param camera The camera data is associate with
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*
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* \return A pointer to the pipeline-specific data set with setCameraData().
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* The returned pointer lifetime is associated with the one of the pipeline
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* handler, and caller of this function shall never release it manually.
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*/
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CameraData *PipelineHandler::cameraData(const Camera *camera)
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{
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if (!cameraData_.count(camera)) {
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LOG(Pipeline, Error)
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<< "Cannot get data associated with camera "
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<< camera->name();
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return nullptr;
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}
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return cameraData_[camera].get();
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}
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/**
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* \brief Set pipeline-specific data in the camera
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* \param camera The camera to associate data to
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* \param data The pipeline-specific data
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*
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* This method allows pipeline handlers to associate pipeline-specific
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* information with \a camera. The \a data lifetime gets associated with
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* the pipeline handler one, and gets released at deletion time.
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*
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* If pipeline-specific data has already been associated with the camera by a
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* previous call to this method, is it replaced by \a data and the previous data
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* are deleted, rendering all references to them invalid.
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*
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* The data can be retrieved by pipeline handlers using the cameraData() method.
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*/
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void PipelineHandler::setCameraData(const Camera *camera,
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std::unique_ptr<CameraData> data)
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{
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if (cameraData_.count(camera))
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LOG(Pipeline, Debug)
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<< "Replacing data associated with "
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<< camera->name();
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cameraData_[camera] = std::move(data);
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}
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/**
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* \class PipelineHandlerFactory
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* \brief Registration of PipelineHandler classes and creation of instances
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*
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* To facilitate discovery and instantiation of PipelineHandler classes, the
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* PipelineHandlerFactory class maintains a registry of pipeline handler
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* classes. Each PipelineHandler subclass shall register itself using the
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* REGISTER_PIPELINE_HANDLER() macro, which will create a corresponding
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* instance of a PipelineHandlerFactory subclass and register it with the
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* static list of factories.
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*/
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/**
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* \brief Construct a pipeline handler factory
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* \param[in] name Name of the pipeline handler class
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*
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* Creating an instance of the factory registers is with the global list of
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* factories, accessible through the factories() function.
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*
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* The factory \a name is used for debug purpose and shall be unique.
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*/
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PipelineHandlerFactory::PipelineHandlerFactory(const char *name)
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: name_(name)
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{
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registerType(this);
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}
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/**
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* \fn PipelineHandlerFactory::create()
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* \brief Create an instance of the PipelineHandler corresponding to the factory
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* \param[in] manager The camera manager
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*
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* This virtual function is implemented by the REGISTER_PIPELINE_HANDLER()
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* macro. It creates a pipeline handler instance associated with the camera
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* \a manager.
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*
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* \return a pointer to a newly constructed instance of the PipelineHandler
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* subclass corresponding to the factory
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*/
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/**
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* \fn PipelineHandlerFactory::name()
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* \brief Retrieve the factory name
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* \return The factory name
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*/
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/**
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* \brief Add a pipeline handler class to the registry
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* \param[in] factory Factory to use to construct the pipeline handler
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*
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* The caller is responsible to guarantee the uniqueness of the pipeline handler
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* name.
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*/
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void PipelineHandlerFactory::registerType(PipelineHandlerFactory *factory)
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{
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std::vector<PipelineHandlerFactory *> &factories = PipelineHandlerFactory::factories();
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factories.push_back(factory);
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LOG(Pipeline, Debug)
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<< "Registered pipeline handler \"" << factory->name() << "\"";
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}
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/**
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* \brief Retrieve the list of all pipeline handler factories
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*
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* The static factories map is defined inside the function to ensures it gets
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* initialized on first use, without any dependency on link order.
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*
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* \return the list of pipeline handler factories
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*/
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std::vector<PipelineHandlerFactory *> &PipelineHandlerFactory::factories()
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{
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static std::vector<PipelineHandlerFactory *> factories;
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return factories;
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}
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/**
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* \def REGISTER_PIPELINE_HANDLER
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* \brief Register a pipeline handler with the pipeline handler factory
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* \param[in] handler Class name of PipelineHandler derived class to register
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*
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* Register a PipelineHandler subclass with the factory and make it available to
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* try and match devices.
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*/
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} /* namespace libcamera */
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