Files
external_libcamera/src/libcamera/pipeline_handler.cpp
Jacopo Mondi a6c8f58d96 libcamera: pipeline_handler: Add CameraData
Add class definition and methods to associate a Camera with specific data
in the pipeline_handler base class.

Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
2019-01-25 14:22:08 +01:00

327 lines
11 KiB
C++

/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2018, Google Inc.
*
* pipeline_handler.cpp - Pipeline handler infrastructure
*/
#include <libcamera/camera.h>
#include <libcamera/camera_manager.h>
#include "log.h"
#include "media_device.h"
#include "pipeline_handler.h"
#include <libcamera/camera.h>
/**
* \file pipeline_handler.h
* \brief Create pipelines and cameras from a set of media devices
*
* Each pipeline supported by libcamera needs to be backed by a pipeline
* handler implementation that operate on a set of media devices. The pipeline
* handler is responsible for matching the media devices it requires with the
* devices present in the system, and once all those devices can be acquired,
* create corresponding Camera instances.
*
* Every subclass of PipelineHandler shall be registered with libcamera using
* the REGISTER_PIPELINE_HANDLER() macro.
*/
namespace libcamera {
LOG_DEFINE_CATEGORY(Pipeline)
/**
* \class CameraData
* \brief Base class for platform-specific data associated with a camera
*
* The CameraData base abstract class represents platform specific-data
* a pipeline handler might want to associate with a Camera to access them
* at a later time.
*
* Pipeline handlers are expected to extend this base class with platform
* specific implementation, associate instances of the derived classes
* using the setCameraData() method, and access them at a later time
* with cameraData().
*/
/**
* \class PipelineHandler
* \brief Create and manage cameras based on a set of media devices
*
* The PipelineHandler matches the media devices provided by a DeviceEnumerator
* with the pipelines it supports and creates corresponding Camera devices.
*
* Pipeline handler instances are reference-counted through std::shared_ptr<>.
* They implement std::enable_shared_from_this<> in order to create new
* std::shared_ptr<> in code paths originating from member functions of the
* PipelineHandler class where only the 'this' pointer is available.
*/
/**
* \brief Construct a PipelineHandler instance
* \param[in] manager The camera manager
*
* In order to honour the std::enable_shared_from_this<> contract,
* PipelineHandler instances shall never be constructed manually, but always
* through the PipelineHandlerFactory::create() method implemented by the
* respective factories.
*/
PipelineHandler::PipelineHandler(CameraManager *manager)
: manager_(manager)
{
}
/**
* \brief Delete the pipeline handler
*
* Release the cameraData_ map, causing all data there referenced to be
* deleted, as they are stored as unique_ptr<CameraData>
*/
PipelineHandler::~PipelineHandler()
{
cameraData_.clear();
};
/**
* \fn PipelineHandler::match(DeviceEnumerator *enumerator)
* \brief Match media devices and create camera instances
* \param enumerator The enumerator providing all media devices found in the
* system
*
* This function is the main entry point of the pipeline handler. It is called
* by the camera manager with the \a enumerator passed as an argument. It shall
* acquire from the \a enumerator all the media devices it needs for a single
* pipeline, create one or multiple Camera instances and register them with the
* camera manager.
*
* If all media devices needed by the pipeline handler are found, they must all
* be acquired by a call to MediaDevice::acquire(). This function shall then
* create the corresponding Camera instances, store them internally, and return
* true. Otherwise it shall not acquire any media device (or shall release all
* the media devices is has acquired by calling MediaDevice::release()) and
* return false.
*
* If multiple instances of a pipeline are available in the system, the
* PipelineHandler class will be instanciated once per instance, and its match()
* function called for every instance. Each call shall acquire media devices for
* one pipeline instance, until all compatible media devices are exhausted.
*
* If this function returns true, a new instance of the pipeline handler will
* be created and its match() function called,
*
* \return true if media devices have been acquired and camera instances
* created, or false otherwise
*/
/**
* \var PipelineHandler::manager_
* \brief The Camera manager associated with the pipeline handler
*
* The camera manager pointer is stored in the pipeline handler for the
* convenience of pipeline handler implementations. It remains valid and
* constant for the whole lifetime of the pipeline handler.
*/
/**
* \brief Register a camera to the camera manager and pipeline handler
* \param[in] camera The camera to be added
*
* This function is called by pipeline handlers to register the cameras they
* handle with the camera manager.
*/
void PipelineHandler::registerCamera(std::shared_ptr<Camera> camera)
{
cameras_.push_back(camera);
manager_->addCamera(std::move(camera));
}
/**
* \brief Enable hotplug handling for a media device
* \param[in] media The media device
*
* This function enables hotplug handling, and especially hot-unplug handling,
* of the \a media device. It shall be called by pipeline handlers for all the
* media devices that can be disconnected.
*
* When a media device passed to this function is later unplugged, the pipeline
* handler gets notified and automatically disconnects all the cameras it has
* registered without requiring any manual intervention.
*/
void PipelineHandler::hotplugMediaDevice(MediaDevice *media)
{
media->disconnected.connect(this, &PipelineHandler::mediaDeviceDisconnected);
}
/**
* \brief Device disconnection handler
*
* This virtual function is called to notify the pipeline handler that the
* device it handles has been disconnected. It notifies all cameras created by
* the pipeline handler that they have been disconnected, and unregisters them
* from the camera manager.
*
* The function can be overloaded by pipeline handlers to perform custom
* operations at disconnection time. Any overloaded version shall call the
* PipelineHandler::disconnect() base function for proper hot-unplug operation.
*/
void PipelineHandler::disconnect()
{
for (std::weak_ptr<Camera> ptr : cameras_) {
std::shared_ptr<Camera> camera = ptr.lock();
if (!camera)
continue;
camera->disconnect();
manager_->removeCamera(camera.get());
}
cameras_.clear();
}
/**
* \brief Slot for the MediaDevice disconnected signal
*/
void PipelineHandler::mediaDeviceDisconnected(MediaDevice *media)
{
if (cameras_.empty())
return;
disconnect();
}
/**
* \brief Retrieve the pipeline-specific data associated with a Camera
* \param camera The camera data is associate with
*
* \return A pointer to the pipeline-specific data set with setCameraData().
* The returned pointer lifetime is associated with the one of the pipeline
* handler, and caller of this function shall never release it manually.
*/
CameraData *PipelineHandler::cameraData(const Camera *camera)
{
if (!cameraData_.count(camera)) {
LOG(Pipeline, Error)
<< "Cannot get data associated with camera "
<< camera->name();
return nullptr;
}
return cameraData_[camera].get();
}
/**
* \brief Set pipeline-specific data in the camera
* \param camera The camera to associate data to
* \param data The pipeline-specific data
*
* This method allows pipeline handlers to associate pipeline-specific
* information with \a camera. The \a data lifetime gets associated with
* the pipeline handler one, and gets released at deletion time.
*
* If pipeline-specific data has already been associated with the camera by a
* previous call to this method, is it replaced by \a data and the previous data
* are deleted, rendering all references to them invalid.
*
* The data can be retrieved by pipeline handlers using the cameraData() method.
*/
void PipelineHandler::setCameraData(const Camera *camera,
std::unique_ptr<CameraData> data)
{
if (cameraData_.count(camera))
LOG(Pipeline, Debug)
<< "Replacing data associated with "
<< camera->name();
cameraData_[camera] = std::move(data);
}
/**
* \class PipelineHandlerFactory
* \brief Registration of PipelineHandler classes and creation of instances
*
* To facilitate discovery and instantiation of PipelineHandler classes, the
* PipelineHandlerFactory class maintains a registry of pipeline handler
* classes. Each PipelineHandler subclass shall register itself using the
* REGISTER_PIPELINE_HANDLER() macro, which will create a corresponding
* instance of a PipelineHandlerFactory subclass and register it with the
* static list of factories.
*/
/**
* \brief Construct a pipeline handler factory
* \param[in] name Name of the pipeline handler class
*
* Creating an instance of the factory registers is with the global list of
* factories, accessible through the factories() function.
*
* The factory \a name is used for debug purpose and shall be unique.
*/
PipelineHandlerFactory::PipelineHandlerFactory(const char *name)
: name_(name)
{
registerType(this);
}
/**
* \fn PipelineHandlerFactory::create()
* \brief Create an instance of the PipelineHandler corresponding to the factory
* \param[in] manager The camera manager
*
* This virtual function is implemented by the REGISTER_PIPELINE_HANDLER()
* macro. It creates a pipeline handler instance associated with the camera
* \a manager.
*
* \return a pointer to a newly constructed instance of the PipelineHandler
* subclass corresponding to the factory
*/
/**
* \fn PipelineHandlerFactory::name()
* \brief Retrieve the factory name
* \return The factory name
*/
/**
* \brief Add a pipeline handler class to the registry
* \param[in] factory Factory to use to construct the pipeline handler
*
* The caller is responsible to guarantee the uniqueness of the pipeline handler
* name.
*/
void PipelineHandlerFactory::registerType(PipelineHandlerFactory *factory)
{
std::vector<PipelineHandlerFactory *> &factories = PipelineHandlerFactory::factories();
factories.push_back(factory);
LOG(Pipeline, Debug)
<< "Registered pipeline handler \"" << factory->name() << "\"";
}
/**
* \brief Retrieve the list of all pipeline handler factories
*
* The static factories map is defined inside the function to ensures it gets
* initialized on first use, without any dependency on link order.
*
* \return the list of pipeline handler factories
*/
std::vector<PipelineHandlerFactory *> &PipelineHandlerFactory::factories()
{
static std::vector<PipelineHandlerFactory *> factories;
return factories;
}
/**
* \def REGISTER_PIPELINE_HANDLER
* \brief Register a pipeline handler with the pipeline handler factory
* \param[in] handler Class name of PipelineHandler derived class to register
*
* Register a PipelineHandler subclass with the factory and make it available to
* try and match devices.
*/
} /* namespace libcamera */