qcam: viewfinder_gl: Store textures in an array

In preparation for RGB formats support, store the three Y, U and V
textures in an array. This makes the code more generic, and will avoid
referring to an RGB texture as textureY_.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
This commit is contained in:
Laurent Pinchart
2020-10-12 22:02:10 +03:00
parent 819f6172ea
commit 3badc5c4be
2 changed files with 22 additions and 24 deletions

View File

@@ -33,10 +33,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{
ViewFinderGL::ViewFinderGL(QWidget *parent)
: QOpenGLWidget(parent), buffer_(nullptr), data_(nullptr),
vertexBuffer_(QOpenGLBuffer::VertexBuffer),
textureU_(QOpenGLTexture::Target2D),
textureV_(QOpenGLTexture::Target2D),
textureY_(QOpenGLTexture::Target2D)
vertexBuffer_(QOpenGLBuffer::VertexBuffer)
{
}
@@ -263,14 +260,14 @@ bool ViewFinderGL::createFragmentShader()
textureUniformV_ = shaderProgram_.uniformLocation("tex_v");
textureUniformStepX_ = shaderProgram_.uniformLocation("tex_stepx");
if (!textureY_.isCreated())
textureY_.create();
/* Create the textures. */
for (std::unique_ptr<QOpenGLTexture> &texture : textures_) {
if (texture)
continue;
if (!textureU_.isCreated())
textureU_.create();
if (!textureV_.isCreated())
textureV_.create();
texture = std::make_unique<QOpenGLTexture>(QOpenGLTexture::Target2D);
texture->create();
}
return true;
}
@@ -337,7 +334,7 @@ void ViewFinderGL::doRender()
case libcamera::formats::NV42:
/* Activate texture Y */
glActiveTexture(GL_TEXTURE0);
configureTexture(textureY_);
configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -351,7 +348,7 @@ void ViewFinderGL::doRender()
/* Activate texture UV/VU */
glActiveTexture(GL_TEXTURE1);
configureTexture(textureU_);
configureTexture(*textures_[1]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RG,
@@ -367,7 +364,7 @@ void ViewFinderGL::doRender()
case libcamera::formats::YUV420:
/* Activate texture Y */
glActiveTexture(GL_TEXTURE0);
configureTexture(textureY_);
configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -381,7 +378,7 @@ void ViewFinderGL::doRender()
/* Activate texture U */
glActiveTexture(GL_TEXTURE1);
configureTexture(textureU_);
configureTexture(*textures_[1]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -395,7 +392,7 @@ void ViewFinderGL::doRender()
/* Activate texture V */
glActiveTexture(GL_TEXTURE2);
configureTexture(textureV_);
configureTexture(*textures_[2]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -411,7 +408,7 @@ void ViewFinderGL::doRender()
case libcamera::formats::YVU420:
/* Activate texture Y */
glActiveTexture(GL_TEXTURE0);
configureTexture(textureY_);
configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -425,7 +422,7 @@ void ViewFinderGL::doRender()
/* Activate texture V */
glActiveTexture(GL_TEXTURE2);
configureTexture(textureV_);
configureTexture(*textures_[2]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -439,7 +436,7 @@ void ViewFinderGL::doRender()
/* Activate texture U */
glActiveTexture(GL_TEXTURE1);
configureTexture(textureU_);
configureTexture(*textures_[1]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RED,
@@ -462,7 +459,7 @@ void ViewFinderGL::doRender()
* The texture width is thus half of the image with.
*/
glActiveTexture(GL_TEXTURE0);
configureTexture(textureY_);
configureTexture(*textures_[0]);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,

View File

@@ -8,6 +8,7 @@
#ifndef __VIEWFINDER_GL_H__
#define __VIEWFINDER_GL_H__
#include <array>
#include <memory>
#include <QImage>
@@ -77,14 +78,14 @@ private:
/* Vertex buffer */
QOpenGLBuffer vertexBuffer_;
/* YUV texture planars and parameters */
/* Textures */
std::array<std::unique_ptr<QOpenGLTexture>, 3> textures_;
/* YUV texture parameters */
GLuint textureUniformU_;
GLuint textureUniformV_;
GLuint textureUniformY_;
GLuint textureUniformStepX_;
QOpenGLTexture textureU_;
QOpenGLTexture textureV_;
QOpenGLTexture textureY_;
unsigned int horzSubSample_;
unsigned int vertSubSample_;