qcam: viewfinder_gl: Rename yuvData_ to data_
In preparation for RGB formats support, rename the pointer to image data from yuvData_ to data_. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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@@ -32,7 +32,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{
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};
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ViewFinderGL::ViewFinderGL(QWidget *parent)
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: QOpenGLWidget(parent), buffer_(nullptr), yuvData_(nullptr),
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: QOpenGLWidget(parent), buffer_(nullptr), data_(nullptr),
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vertexBuffer_(QOpenGLBuffer::VertexBuffer),
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textureU_(QOpenGLTexture::Target2D),
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textureV_(QOpenGLTexture::Target2D),
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@@ -101,7 +101,7 @@ void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map)
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if (buffer_)
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renderComplete(buffer_);
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yuvData_ = static_cast<unsigned char *>(map->memory);
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data_ = static_cast<unsigned char *>(map->memory);
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update();
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buffer_ = buffer;
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}
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@@ -346,7 +346,7 @@ void ViewFinderGL::doRender()
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
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yuvData_);
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data_);
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shaderProgram_.setUniformValue(textureUniformY_, 0);
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/* Activate texture UV/VU */
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@@ -360,7 +360,7 @@ void ViewFinderGL::doRender()
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0,
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GL_RG,
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GL_UNSIGNED_BYTE,
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yuvData_ + size_.width() * size_.height());
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data_ + size_.width() * size_.height());
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shaderProgram_.setUniformValue(textureUniformU_, 1);
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break;
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@@ -376,7 +376,7 @@ void ViewFinderGL::doRender()
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
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yuvData_);
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data_);
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shaderProgram_.setUniformValue(textureUniformY_, 0);
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/* Activate texture U */
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@@ -390,7 +390,7 @@ void ViewFinderGL::doRender()
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
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yuvData_ + size_.width() * size_.height());
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data_ + size_.width() * size_.height());
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shaderProgram_.setUniformValue(textureUniformU_, 1);
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/* Activate texture V */
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@@ -404,7 +404,7 @@ void ViewFinderGL::doRender()
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
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yuvData_ + size_.width() * size_.height() * 5 / 4);
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data_ + size_.width() * size_.height() * 5 / 4);
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shaderProgram_.setUniformValue(textureUniformV_, 2);
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break;
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@@ -420,7 +420,7 @@ void ViewFinderGL::doRender()
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
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yuvData_);
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data_);
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shaderProgram_.setUniformValue(textureUniformY_, 0);
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/* Activate texture V */
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@@ -434,7 +434,7 @@ void ViewFinderGL::doRender()
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
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yuvData_ + size_.width() * size_.height());
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data_ + size_.width() * size_.height());
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shaderProgram_.setUniformValue(textureUniformV_, 2);
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/* Activate texture U */
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@@ -448,7 +448,7 @@ void ViewFinderGL::doRender()
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
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yuvData_ + size_.width() * size_.height() * 5 / 4);
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data_ + size_.width() * size_.height() * 5 / 4);
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shaderProgram_.setUniformValue(textureUniformU_, 1);
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break;
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@@ -471,7 +471,7 @@ void ViewFinderGL::doRender()
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0,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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yuvData_);
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data_);
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shaderProgram_.setUniformValue(textureUniformY_, 0);
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/*
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@@ -497,7 +497,7 @@ void ViewFinderGL::paintGL()
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<< "create fragment shader failed.";
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}
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if (yuvData_) {
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if (data_) {
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@@ -65,7 +65,7 @@ private:
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libcamera::FrameBuffer *buffer_;
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libcamera::PixelFormat format_;
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QSize size_;
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unsigned char *yuvData_;
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unsigned char *data_;
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/* Shaders */
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QOpenGLShaderProgram shaderProgram_;
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