Add a new writer that can decode the brotli-compressed system/vendor
new data stored in the OTA zip.
Brotli generally gives better compression rate at the cost of slightly
increased time consumption. The patch.dat is already compressed
by BZ; so there's no point to further compress it.
For the given 1.9G bullhead system image:
Size: 875M -> 787M; ~10% reduction of package size.
Time: 147s -> 153s; ~4% increase of the block_image_update execution time.
(I guess I/O takes much longer time than decompression.)
Also it takes 4 minutes to compress the system image on my local
machine, 3 more minutes than zip.
Test: recovery tests pass && apply a full OTA with brotli compressed
system/vendor.new.dat on bullhead
Change-Id: I232335ebf662a9c55579ca073ad45265700a621e
Get rid of pixel offset variables, and use makefile variables in
BoardConfigs.
Cherry picked from commit 81a8e4cab2
Bug: 37779982
Test: Verified vr ui has same behavior.
Change-Id: Ifbf44e27d7101aedbe3c0e6db4b8181d56efadfd
In a rare case, a random chunk will pass both the gzip header check
and the inflation process; but fail the uncompressed length check in the
footer. This leads to a imgdiff failure. So, we should treat this chunk
as 'normal' instead of 'inflated' while generating the patch.
Bug: 63334984
Test: imgdiff generates patch successfully on previous failing images.
Change-Id: Ice84f22d3653bce9756bda91e70528c0d2f264a0
A version of screen ui with specific adjustments for vr device
compatibility.
Cherry picked from commit a44dba7f4e
Bug: 37779982
Test: "adb reboot recovery" to view
Change-Id: If6b0f26c1b587f8d0176060685b5efb6c67593b1
Move away from taking int* for the Y-offset. Change it to int and return
the offset instead.
Test: Check the recovery menu and 'Wipe data' menu.
Change-Id: Ib15e070a0d576a0f8f66f35605cb8479e7071f26
We're not actually following the gaps as in the comments. For example,
Nexus 6P is supposed to use 220dp and 194dp gaps (top and bottom
respectively), but the actual numbers are 185dp and 194dp. Because the
animation icon and text sizes don't match the ones claimed (animation:
expected 200dp or 700px, actual 800px; text: claimed 14sp, actual 76px).
The top gap changes (shrinks) as we compute the baselines bottom-up.
This CL switches to using computed gaps: the major UI elements always
stay vertically centered, with identical top and bottom gaps.
Bug: 63093285
Test: 'Run graphics test' on angler/volantis/fugu/ryu.
Change-Id: I3cadbb34f728cf034afa47ac02a6deba8cb6b4e7
(cherry picked from commit 3250f72360)
We're not actually following the gaps as in the comments. For example,
Nexus 6P is supposed to use 220dp and 194dp gaps (top and bottom
respectively), but the actual numbers are 185dp and 194dp. Because the
animation icon and text sizes don't match the ones claimed (animation:
expected 200dp or 700px, actual 800px; text: claimed 14sp, actual 76px).
The top gap changes (shrinks) as we compute the baselines bottom-up.
This CL switches to using computed gaps: the major UI elements always
stay vertically centered, with identical top and bottom gaps.
Bug: 63093285
Test: 'Run graphics test' on angler/volantis/fugu/ryu.
Change-Id: I3cadbb34f728cf034afa47ac02a6deba8cb6b4e7
WearRecoveryUI::draw_progress_locked() has declaration only, where
the definition was deleted in commit
5e7cfb9af6.
WearRecoveryUI::ClearText() is a duplicates of
ScreenRecoveryUI::ClearText().
Test: Build swordfish recovery image. 'Run graphics test' and 'View
recovery logs'.
Change-Id: Ib66955d1d496f04359b4d6487160218e8f954478