Restructure vr_ui
Get rid of pixel offset variables, and use makefile variables in
BoardConfigs.
Cherry picked from commit 81a8e4cab2
Bug: 37779982
Test: Verified vr ui has same behavior.
Change-Id: Ifbf44e27d7101aedbe3c0e6db4b8181d56efadfd
This commit is contained in:
@@ -107,6 +107,12 @@ else
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LOCAL_CFLAGS += -DRECOVERY_UI_MARGIN_WIDTH=0
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endif
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ifneq ($(TARGET_RECOVERY_UI_VR_STEREO_OFFSET),)
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LOCAL_CFLAGS += -DRECOVERY_UI_VR_STEREO_OFFSET=$(TARGET_RECOVERY_UI_VR_STEREO_OFFSET)
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else
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LOCAL_CFLAGS += -DRECOVERY_UI_VR_STEREO_OFFSET=0
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endif
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LOCAL_C_INCLUDES += \
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system/vold \
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@@ -338,7 +338,7 @@ void ScreenRecoveryUI::draw_screen_locked() {
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SetColor(LOG);
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int row = (text_top_ + text_rows_ - 1) % text_rows_;
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size_t count = 0;
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for (int ty = gr_fb_height() - kMarginHeight - char_height_ - log_bottom_offset_;
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for (int ty = gr_fb_height() - kMarginHeight - char_height_;
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ty >= y && count < text_rows_; ty -= char_height_, ++count) {
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int temp_y = ty;
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DrawTextLine(x, &temp_y, text_[row], false);
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@@ -461,7 +461,6 @@ bool ScreenRecoveryUI::InitTextParams() {
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gr_font_size(gr_sys_font(), &char_width_, &char_height_);
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text_rows_ = (gr_fb_height() - kMarginHeight * 2) / char_height_;
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text_cols_ = (gr_fb_width() - kMarginWidth * 2) / char_width_;
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log_bottom_offset_ = 0;
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return true;
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}
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@@ -113,7 +113,6 @@ class ScreenRecoveryUI : public RecoveryUI {
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// Log text overlay, displayed when a magic key is pressed.
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char** text_;
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size_t text_col_, text_row_, text_top_;
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int log_bottom_offset_;
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bool show_text;
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bool show_text_ever; // has show_text ever been true?
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31
vr_ui.cpp
31
vr_ui.cpp
@@ -18,39 +18,18 @@
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#include <minui/minui.h>
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VrRecoveryUI::VrRecoveryUI() :
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x_offset(400),
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y_offset(400),
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stereo_offset(100) {
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}
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VrRecoveryUI::VrRecoveryUI() : kStereoOffset(RECOVERY_UI_VR_STEREO_OFFSET) {}
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bool VrRecoveryUI::InitTextParams() {
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if (gr_init() < 0) {
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return false;
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}
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gr_font_size(gr_sys_font(), &char_width_, &char_height_);
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if (!ScreenRecoveryUI::InitTextParams()) return false;
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int mid_divide = gr_fb_width() / 2;
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text_rows_ = (gr_fb_height() - 2 * y_offset) / char_height_;
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text_cols_ = (mid_divide - x_offset - stereo_offset) / char_width_;
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log_bottom_offset_ = gr_fb_height() - 2 * y_offset;
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text_cols_ = (mid_divide - kMarginWidth - kStereoOffset) / char_width_;
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return true;
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}
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void VrRecoveryUI::DrawHorizontalRule(int* y) {
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SetColor(MENU);
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*y += 4;
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gr_fill(0, *y + y_offset, gr_fb_width(), *y + y_offset + 2);
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*y += 4;
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}
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void VrRecoveryUI::DrawHighlightBar(int x, int y, int width, int height) const {
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gr_fill(x, y + y_offset, x + width, y + y_offset + height);
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}
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void VrRecoveryUI::DrawTextLine(int x, int* y, const char* line, bool bold) const {
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int mid_divide = gr_fb_width() / 2;
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gr_text(gr_sys_font(), x + x_offset + stereo_offset, *y + y_offset, line, bold);
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gr_text(gr_sys_font(), x + x_offset - stereo_offset + mid_divide, *y + y_offset, line, bold);
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gr_text(gr_sys_font(), x + kStereoOffset, *y, line, bold);
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gr_text(gr_sys_font(), x - kStereoOffset + mid_divide, *y, line, bold);
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*y += char_height_ + 4;
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}
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4
vr_ui.h
4
vr_ui.h
@@ -26,12 +26,10 @@ class VrRecoveryUI : public ScreenRecoveryUI {
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protected:
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// Pixel offsets to move drawing functions to visible range.
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// Can vary per device depending on screen size and lens distortion.
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int x_offset, y_offset, stereo_offset;
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const int kStereoOffset;
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bool InitTextParams() override;
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void DrawHorizontalRule(int* y) override;
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void DrawHighlightBar(int x, int y, int width, int height) const override;
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void DrawTextLine(int x, int* y, const char* line, bool bold) const override;
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};
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