Grab a vector of storage locations and iterate through them for
searching for zips and restore folders.
Change-Id: Ia045b1e15ac3701132d61fe9f5847da5785a9b4e
When going into recovery mode withoug recovery command file present, uncrypt crashes
and the device gets stuck and eventually shuts down.
Check that the command file is present before trying to read from it.
Change-Id: If0192d597032be0067738e437188d92993ce56f7
Older versions of android supported an ASLR system where binaries were
randomly twiddled at OTA install time. Remove support for this; we
now use the ASLR support in the linux kernel.
Change-Id: I8348eb0d6424692668dc1a00e2416fbef6c158a2
mzGetStoredEntry gives you a pointer and address to the data of a zip
entry, assuming that entry is stored rather than deflated.
Change-Id: Ifb39777c98d1d50475ef7de419cf28935f5f9965
Improve location / timing of vibration
Split out vibrate settings for buttons, keyboard, and long actions
Change-Id: I282825cc5f3e44ed6dcabe65dc1f4cb21b407b67
Example: f2fs on Moto G needs fsflags="inline_xattr" in the stock
ROM but the Google Edition uses ext4 which fails to mount with that
option.
Change-Id: I01bce214e7f15e43e66ac35729fd3521609ffad3
Do a restore of loaded file contexts to /data/media directory. This will help denials to be prevented when internal storage is wiped.
Change-Id: Ie49bbfa48d2f3ee4f08376d9c1877b92c051017c
* The difference isn't as big as there are not many big non-transparent
bitmaps in TWRP, on install screen on flo it is about 5-10ms better.
Only place where the difference is noticable is keyboard, which is
pretty big non-transparent bitmap, where it speeds up the render
by ~40ms on flo.
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: I4c51ef957ae2a1829ada4eb566e9964f708efcf0
* This makes the rendering several times faster, because the giant
rectangle used as background no longer uses expensive blending
calculations, and there are also many other big rectangles which
don't need it (fileselector, ...).
* Results on hammerhead:
- WITHOUT the patch - scrolling in fileselector on install page:
I:render 67 ms, flip 6 ms, total 73 ms
I:render 82 ms, flip 6 ms, total 88 ms
I:render 81 ms, flip 6 ms, total 87 ms
I:render 80 ms, flip 5 ms, total 85 ms
- WITH the patch - scrolling in fileselector on install page:
I:render 32 ms, flip 6 ms, total 38 ms
I:render 16 ms, flip 6 ms, total 22 ms
I:render 16 ms, flip 7 ms, total 23 ms
I:render 18 ms, flip 3 ms, total 21 ms
I:render 18 ms, flip 2 ms, total 20 ms
* On flo, the results are even more noticable - 160ms -> 40ms
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: I5685763ba21745d7cd93133adf5f0bcb4c9a581f
Use intptr_t/uintptr_t to cast between pointer and int to allow
building with -Werror=pointer-to-int-cast and
Werror=int-to-pointer-cast turned on.
Cast to char* instead of unsigned int for pointer arithmetic.
Change-Id: Ia862306fdcca53866b330e8cf726f3d62f2248a0