Disable alpha blending for non-transparent bitmaps

* The difference isn't as big as there are not many big non-transparent
  bitmaps in TWRP, on install screen on flo it is about 5-10ms better.
  Only place where the difference is noticable is keyboard, which is
  pretty big non-transparent bitmap, where it speeds up the render
  by ~40ms on flo.

Signed-off-by: Vojtech Bocek <vbocek@gmail.com>

Change-Id: I4c51ef957ae2a1829ada4eb566e9964f708efcf0
This commit is contained in:
Vojtech Bocek
2014-02-06 20:36:25 +01:00
parent 4011c71f98
commit 6c694b6f0b
+9 -1
View File
@@ -483,13 +483,21 @@ void gr_blit(gr_surface source, int sx, int sy, int w, int h, int dx, int dy) {
}
GGLContext *gl = gr_context;
gl->bindTexture(gl, (GGLSurface*) source);
GGLSurface *surface = (GGLSurface*)source;
if(surface->format == GGL_PIXEL_FORMAT_RGBX_8888)
gl->disable(gl, GGL_BLEND);
gl->bindTexture(gl, surface);
gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
gl->enable(gl, GGL_TEXTURE_2D);
gl->texCoord2i(gl, sx - dx, sy - dy);
gl->recti(gl, dx, dy, dx + w, dy + h);
if(surface->format == GGL_PIXEL_FORMAT_RGBX_8888)
gl->enable(gl, GGL_BLEND);
}
unsigned int gr_get_width(gr_surface surface) {