3228322d49707dbc494735d5c12e023ec412f5d2
For a remote close animation target, because the orientation can be different from launcher, so when launcher applying surface animation to it, there should do another coordinate transfer based on it's coordinate. Also for closing animation, there shouldn't use #getWindowTargetBounds because it only search for opening target. There is no change when launcher's orientation matches animation target. Bug: 254805643 Bug: 298318284 Test: close activity in each oritation, verify the position of remote animaiton target is aligned with the floating view. Change-Id: I7799357695a467f1bfc653e4f058a5e646ea2405
Merge "Revert^3 "Change Overview Actions to round buttons."" into udc-qpr-dev am:
c15fd5c248 am: 5d95ba7c00
Merge "Remove unnecessary hide keyboard call in onKeyPreIme." into udc-qpr-dev am:
fd14de35c8 am: f1475596bc
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