The tests mistakenly took the caption (if on top) as the first context
menu item.
Change-Id: Ibd3264814f2c818742ab164503bf7136fedcde31
Tests: com.android.launcher3.ui.ShortcutsToHomeTest
- The pending widget disabled icon drawable is created from the icon backed
by a hw bitmap, and when a user long presses the widget, we attempt to
draw the drawable using a canvas backed by a software bitmap.
Bug: 112324288
Test: Pick up a pending app widget
Change-Id: Ied49112a2b03d54691f6db7c65e9267c8bd8e91f
- Ensure we update the background paint whenever the thumbnail is
bound to the task view (we still draw with the background paint when the
thumbnail has not yet loaded)
- Ensure that the dim is applied to the background paint even before
the thumbnail has loaded
Bug: 122612839
Test: Kill launcher, launch overview
Change-Id: Ia09ff49e4641b6a02a37cec3f94f74c2b0b8fd24
It may change (say from 'need to choose' or 'nexus launcher' to
launcher3) during the test execution.
Test: Launcher3:com.android.launcher3.ui.AllAppsIconToHomeTest, fallback recents, TaplTests
Change-Id: I529dd5e28749012731af05edd0adaa4b7d205581
This CL splits out RecentsView specific logic from UiFactory and
overrides it in the Go IconRecents version, stubbing out much of the
functionality.
Bug: 114136250
Test: Manual test NexusLauncher, Launcher3GoQuickstep
Test: Build Launcher3GoIconRecents
Change-Id: I043f7f2b2581831f1a74a80110e9c4c25231c046
- With live tiles disabled, we are still calling
LauncherLayoutListener.update with shouldFinish=true, which can cause
the layout listener to be closed prior to the screenshot being taken
and shown. When we enable live tiles, it should obliviate the need to
switching to screenshot as well.
Bug: 122612839
Change-Id: I5c951ba2a486051016e9fed49e7f8f5dd015f8ea
Since we update the progress of the launcher anim when
recents scrolls, we were essentially jumping back to
the overview state every couple frames. Now we don't
update that shift once we're in long swipe mode.
Bug: 111926330
Change-Id: Ib751becb70df71679ff7557f113d6339a39777d0
Removed the workaround we had for animating sysui scrim based on SCREEN_OFF
and USER_PRESENT, since it is now properly handled via the unlock animation.
Bug: 65162781
Change-Id: I5341cc1d3b4f0761b8cf58fdc9fc1b895f2a128e
- Punch a hole (by erasing part of launcher where current task is rendered) to reveal app surface drawn underneath using surface transform. We use LauncherLayoutListener before reaching OVERVIEW threshold, and TaskView after threshold due to layering constraint (it's above Overview but below All Apps)
- Render live tile following user-trigger scrolling (horizontal and vertical) by tracking the task view rect.
- When user launches the current running app (through the live tile or icon in the app drawer), finish recents animation to app.
- When user launches another app (through Overview or other entry points where user opens an app), take a screenshot of the current running app, switch to screenshot mode and launch the other app.
- Refactor ClipAnimationController#ApplyTransform to consolidate transforming by progress and by getting the current rect of the app on the screen.
Bug: 111697218
Test: manual test
Change-Id: I0ad764399e872f181a9d65dc453f0175f2b58dd1