=> Extending on previous CL to separate multiple translation properties
and avoiding expensive layout pass
Test: manual
Change-Id: I058da7367fb320b9f432bef9482be2966d3a7d42
This flag is behind grid options master flag, so it won't go to all dogfood users yet.
I will turn on grid options flag after enough bug bash, hopefully at the end of this week.
Bug: 154154093
Test: N/A
Change-Id: I608af1cd3c5613f7cc33a940a145309ac90a6c00
- Init KEY_MIGRATION_SRC_WORKSPACE_SIZE and KEY_MIGRATION_SRC_HOTSEAT_COUNT
- Load default workspace only when default db is created, not when peeking into dbs of other grid options during grid preview / migration
Fixes: 154184711
Test: run grid preview and migration right after a cleared cache Pixel Launcher
Change-Id: I86c7072b8c4a9da76e289c55ab440071f192fc38
Fixes: 153371258
Test: Tap on icon in portrait,
landscape and seascape. Open menu
then rotate phone.
Change-Id: I38b018371561b502fe211a3c2ddea4ff7fde4274
=> setCurrentPlayTime is bounded between [0, duration] by the animation framework
Instead using interpolator so that we can go outside the bounds
=> Tune spring stiffness and dampening for overview card dismiss animations
Bug: 154061408
Change-Id: Iaa31491fff499db916b36d9779ec159b8a89a2de
After ag/11020901, folder creation process will not open gboard and hence drag and drop events resulting in folder creation should send additional folder creation event.
Fixes NPE with ItemInfo.java.
Bug: 153768241
Change-Id: I52c996a62dee52bf07feef4252aadc2a28c79752
(cherry picked from commit 9a3671e80e)
> All apps layout broken in landscpae UI
> Crash when manager profile is added
> Wrong icon size on low resolution
Change-Id: If01dacf9f62a0384ebd8b31b62500178416d3ab4
1. Tanslating contents of RecentsView instead of recentsView itself. When
translating, we keep the current TaskView from moving. This allows
the remoteTarget to follow an individual taskView.
2. Removing translationY in recentsView and setting the pivot instead
3. Using TaskViewSimulator for swipe handler. This allows using similar
animation creation as Launcher window animation.
Change-Id: I0b7b16c367d9d8cd8dd0ed59061e46853e2f8c83
- With hierarchical animations, the split-secondary shell root
is moved above the split-primary shell root immediately during
transitions, which means that setting the blur on the launcher
surface will also affect the primary docked surface
Bug: 154125518
Change-Id: I21dd01738ee9bc974d41e5964364917a30143a2a
> Linking actions view to state flags
> Creating multiple visibility channels that can be controlled separately
Bug: 153906903
Change-Id: I33d20f5fdc8bcdf0520dae3aac986548eb7e0058
=> We pull apart the scale and translation that are set in a fairly
static way due to split-screen vs. the general translation and scale
properties that might be used more dynamically, in this case
for re-order animations
=> This allows removal of some code that breaks reorder animations
due to the accrual of translations / scales in certain edge cases.
=> TODO in future CL: address other translation cases and make the throw
case for calling base setTranslationX/Y for Workspace Items unconditional
issue 149438360
test: manual
Change-Id: Ic3fde172f669e215cd25db0fcd4e1c3c873d314f
There is a race condition where Folder is closing, it unbinds, and then
another call to AbstractFloatingView.closeAllOpenViews tries to close the
Folder again. But since the contents are unbound and removed from the folder,
it produces a NPE.
Bug: 153625271
Change-Id: Ia6c55f15cf7517e26af8f499bc0c1a4828737480
Launcher home screen rotation now works with fixed
transform. When using Quickstep while holding
the phone from an orientation different than
the orientation of the touch, the overview
shown will be that of the phone orientation,
not the touch orientation.
Easier to see this be quickswitching from
portrait to landscape app, turning phone, then
going to overview from the original region you
swiped.
Fixes: 150214193
Test: Created test apps and fixed them
to various rotations to test.
Change-Id: Ic6565cd0ed33c951f45ccb97278045c6070e438e
We add a check in CheckLongPressHelper to not trigger long press if the
view is already in the pressed state.
This fixes the bug where a stranded DragView is left in the DragLayer.
Repo's every 50 tries:
- Open folder
- Long click and slightly drag the same item over and over in slightly
different directions.
Logs show that long click on folder item initiates the first long click,
and then later on CheckLongPressHelper triggers another long press before the
initial one is finished.
Bug: 151053858
Change-Id: Ifbb6919e4f0153aaef2904f704baa284e78f1e83
- Adds a new launch target in Dev options
- Moves Back handling to the parent TutorialFragment
(so all Tutorials can handle it as necessary)
- Currently uses a dummy translating rectangle in
place of a proper hand animation
- No actual home gesture recognition is in place yet
Test: Manual
Bug: 148542211
Change-Id: Ic5a545eb9f5003914803272c8ffe367220d63336
Instead, all callers should use EXTRA_SCHEDULER_CALLBACK, set via
addToIntent(), to provide a callback for the next handleIntent().
The updated runCallbackWhenActivityExists() will do that for the
caller if the activity doesn't already exist (otherwise it will
run the callback synchronously as before).
Bug: 151389129
Change-Id: Idbec264354fd6de166ff3bae98249230078d5674
We use this flag to prevent the depth from being immediately set to 0 when
preparing to animate home.
Bug: 152327671
Change-Id: I614c6ae08b9f9e56ecb94fb51748791a38504583
When dragging from another window, e.g. when pinning an app shortcut,
there's a race condition as follows if launcher is killed:
- System drag starts
- Workspace loads and starts binding, canceling the drag
With this change, the drag will get onDragStart() again after this
case and allow completion of the drop.
Change-Id: I3f1c786ad1d451ecda9bbac5e9a9a3e0d8b66f73