> Refactoring the CellLayout in folder with a custom view so
that it can be replaced easily with a scrollable paged view.
> Moving some methods from the folder to this new view which
assume a single page layout for the folder
> Changing folder from LinearLayout to FrameLayout to properly
handle focus traversal in case of multi-page folders
Change-Id: I073c00b995488f9f5d8123b00357e094ca2cec7c
b/19381790
b/16351792
TL;DR;; Previously, when RIGHT is handled on the right most column of the
current page or when LEFT is handled on the left most column, the next
icon of focus is next page 'first' icon or the previous page 'last icon'.
With this change, the row information is preserved when trying to locate
an icon to give focus in the next/previous page.
Next CL: long awaited unit tests that capture corner cases for different
orientation/ device configuration.
Change-Id: I5278bed45275b3e4cb39fb698df35f90bb45a415
Since screenId is changed to primary key, the rowId can now be 0 (earlier
it was auto-increment and never 0)
Bug: 19566734
Change-Id: Icf0e4294a581039101df1ad1756fdb6e581c4cba
> IconDB maintains a DB of icons keyed on ComponentName + User
> During loader, icons & labels are loaded first from the DB, and
if the entry doesn't exist, loaded using packageManager
> After the loader completes, IconDB updates any entry which might have
changed, while the launcher was dead.
Change-Id: I7a6021cb6d1ca1e66fa5a0bdd21e1543e0cf66fc
> Loading preview bitmap only once, instead of loading it twice at BitmapRegionTileSource and BitmapSource
> Maintaing a weak-set of reusable bitmaps and reusing them for decoding bitmaps
> Loading images on a HandlerThread (instead of AsyncTask) and removing any non-started task before submitting a new task
> Loading inbuild images (from resources) on HandlerThread instead of UIThread
> Freeing up unbound GL textures before binding a new texture.
Bug: 18382606
Change-Id: Ic4ca630dd113ded65d2853eb0d291c9e5823637e
(cherry picked from commit 283c2261bd)
TL;DR; (1) Key event navigation from and to the hotseat and icons in the workspace
is now symmetric. Since there is one more icon in the hotseat, only left
N-1 icon navigation was symmetric.
(2) KeyEvent.KEYCODE_DEL and KeyEvent.KEYCODE_FORWARD_DEL can now delete icons
from the workspace. The focus move to the previous icon where the focus
traveled from.
Also contains minor styling and indexing issues.
Bug: 15408321
Bug: 19381790
Change-Id: I16cbcb2693e92eebb830997d01c0bf674073dd51
1) Focus navigation handling is refactored to Focus utility class.
New 2 step dpad navigation algorithm is inside Focus class
2) Introduced a map (or matrix) that indicates where sparse icons are located inside a grid.
This enables getting rid of the icon sorting logic which was costly.
3) Unified all the dpad handling logic inside the handleXXKeyEvent methods
4) DOWN/UP key will allow navigation between workspace icons and the hotseat
5) Folder icons allow DOWN/UP to navigate to the title
b/19381790
Change-Id: Id45b3f215ef7c1ca5f99b08e3d721e219298627a
ClipReveal animation was recently added to the platform. This
makes that animation the default launch animation when running on
that version of the platform.
Issue #19362772 Better material launch animations
Change-Id: I077659c14dc426be465d163bea6ba0fa93a637c5