Now we update from Launcher, which is both more efficient (only run it
when badges update, not whenever BubbleTextView applies an ItemInfo) and
more logical/cleaner.
Change-Id: Ib77433d9489c29e9781b3a48de37de0e07b5ba07
- Size defined as percentage of app icon size
- Width changes when there are 2 or 3 digits (round rect)
- Offset slightly away from the app icon
- Had to move drawing to BubbleTextView instead of
FastBitmapDrawable
- Hide badge when dragging and while popup is open
- Tweaks for some color/text parameters
Bug: 35744066
Change-Id: Ibb15ca634abaa0729aea637c904c4c6889a58c7c
Before we were adding it in a disabled state, and then enabling it once
widgets were bound (if widgets existed for that app). Now we load all
widgets when launcher starts so that we can use the values for the
purpose of animating the popup container. Then, as the container opens,
we reload widgets/shortcuts for that particular app and add/remove the
widgets shortcut if necessary.
Bug: 34940468
Change-Id: I64bd009442d10d3d1f9a977bdedfdb639a7dd193
> A one-time DB update for removing any existing ghost widgets
> Handling widget cleanup when we bulk delete workspace items during loader
> Simplifying external delete
Bug: 35634653
Change-Id: Id0c520f57aee6d75d9c0e7bcd5786a464bf9f39f
> schema update: changes in the table schema
> data update: backward compatible changes to the data
Bug: 37257575
Change-Id: I856854ff2bffa2701f903a24fdc3baf6641175fd
Now it is based on the arrow center instead of height / 2
(this used to be the same when all items were separate)
Change-Id: I76c04344400c6d306e8404c1e93765adfbd0fe23
- Remove "|| true" that I accidentally left in from testing on a
different CL
- Always reverse system shortcut icons that appear in the header of the
ShortcutsItemView, so they are in priority order from right to left
Bug: 35766387
Change-Id: Ia7ac5a72eb2f6d3795e35bd044c426ef46fc0ccc
- Remove "Configurable shortcuts" row, and put all widgets in one row
- Update some sizes and colors and text
- Center widget row if only one widget
Bug: 35766387
Change-Id: Ic3850feadee1cbbbdd68a772f597741d54949703
- Also changed opacities of the system shortcut icons to match spec
(38% black in header, 54% when expanded view is shown)
Bug: 35766387
Change-Id: I73881bf1c72c98d78a38d82c632c4954b02eff4e
- Update specs in dimens.xml and colors.xml
- Move notification count to top right, and keep "Notifications" in left
- Also removed NotificationHeaderView and instead use FrameLayout
- Limit to 2 shortcuts instead of 3 if there are notifications
- Use SP instead of DP for text (b/35869307)
Bug: 35766387
Change-Id: I892640933ad6351946af3df6c805b98bb4e7cb50
Previously we created a bitmap the size of the entire popup item and
drew a rounded rect in it to clip the corners. Now we create a bitmap
that is only the size of the rounded corner radius, and rotate and
translate it to all four corners to achieve the same clipping.
Besides the reduced memory of this approach, it also simplifies things
when we reduce the item's height (e.g. when the second to last
notification is dismissed), because we no longer have to recreate the
background bitmap to match the new size; the translation calculations
in dispatchDraw() automatically take the current size into account.
Bug: 35869307
Change-Id: I938bbc4bd87479580287426b4197516caf1a64d4
$ adb shell dumpsys activity provider com.android.launcher3/com.android.launcher3.LauncherProvider
To see how the proto is filled: go/launcher-proto-dump
b/31772480
Change-Id: I8e0f1e5e38148a3dfeabd2fc057392193b2625dd
(cherry picked from commit 6aa3729e98)