- Don't have double haptic on quick scrub
- Correctly check interpolated progress to determine final state,
so that it always aligns with the haptic (i.e. passing the haptic
means letting go will go to the new state)
Bug: 109709720
Change-Id: I702bb76a4c15f932f923e81a14cc49f6a9126cb8
OnClickListener for pin menu option will close all floating views such
as the task menu view.
Test: launch a transparent app, swipe up and try to pin it
Change-Id: I0a3253c79fd543e6044037835ffd74777c76a17d
Fixes: 109678966
This includes swiping/fling up from a fullscreen app and swiping/fling
down a task to a fullscreen app.
Test: swipe up when app is fullscreen
Fixes: 80543530
Change-Id: Iee259284cc6d4fe1e784532f0822ffd38cdee280
After a certain height, the self fades out, but keeps following the vertical progress.
Eventually the fade-out can be decoupled from vertical progress and tied to the state
Bug: 109829614
Change-Id: I9808ed3fa1730b938196bc6d3518a6d096a13f4c
When tapping the icon for each card in overview, the options will
overlay on top of the task view below the icon instead of popping up
above the task view.
Change-Id: I42746022432385d976134988262514a238a5066e
Fixes: 109676098
Test: go to overview, tap the icon for the task
Change swipe length to be the height of the shelf rather than the distance
to the bottom of the task in recents. The shelf already uses this distance
to determine its starting offset, and the window uses it to determine how
fast to move. So by setting the distance to the height of the shelf, we
effectively make the window move slightly faster and the shelf move directly
under your finger.
Bug: 109817942
Change-Id: I9b20bbed58cccc6f74aba36000a6ca272f9d554d
* changes:
[automerger] Do not execute controller callbacks, if controller is null am: aa168d5c11
Do not execute controller callbacks, if controller is null
We determine the toAlpha at the start of the state change, but something
may happen (e.g. we lose window focus) during the transition. So to make
sure we don't end in a state with the wrong alpha, reapply at the end.
Bug: 109835691
Change-Id: I271a1d269f861f698efbb8e66148a924c8620e71
- Use OvershootInterpolator based on velocity (consistent with swiping up
from home)
- Scale down recents as well, to be consistent with adjacent pages scaling
up when you launch a task
Bug: 109709720
Change-Id: Ie47309058ccf673a4b86c40c843c415beb2d8dc7
* changes:
[automerger] Reset state amanger, when switching from state animation to task launch animation am: 0cd2a254b2
Reset state amanger, when switching from state animation to task launch animation
A pending task launch animation can set some transient properties on state manager.
If the next animation is not a state animation, and reapply is not called, the
transient properties are never cleared
Bug: 79935289
Change-Id: I18398c74692960c460af537bf0c48801e69ac11e
We were setting the alpha of the target window to 0 on the UI thread, and setting it
back to 1, through ClipAnimationHelper on background thread
Bug:109701914
Change-Id: I4abb73298b5e957a66f91c5654b184cdd398724b
* changes:
[automerger] Log source component instead of current task base intent am: 3cc3df59af
Log source component instead of current task base intent
* changes:
[automerger] Adding a pending invisibility flag, which is used to indicate that the launcher is not really invisible, but consider it invisible for window transitions am: 1c63c72c1a
Adding a pending invisibility flag, which is used to indicate that the launcher is not really invisible, but consider it invisible for window transitions