Test: Manual
Bug:112282235 P3 Starting an app from Launcher very rarely takes > 10 sec
Bug:121279417 P2 Why LauncherInstrumentation.WAIT_TIME_MS == 60000?
Bug:123892607 P1 Test broken: WellbeingTests.testPauseAppFromAllApps
Bug:123900446 P1 App to home animation should zoom into the app icon
Bug:125844074 P2 Final UX and animations for Launcher DWB integration
Bug:131360075 P1 [Gesture Nav] Polish/finish landscape
Bug:131698989 P2 Add task callback for locked state change
Bug:131741395 P2 Allow windows to scale/move past overview positioning
Bug:131768436 P1 Bad placement of search bar
Bug:131854153 P1 Lots of Cuttlefish (and not only) tests are broken
Bug:131867841 P1 Changing display size does not update the grid
Bug:132460627 P1 Unable to swipe to all apps screen on devices
Bug:132687470 P1 Swiping home from forced landscape app creates cutoff task thumbnail
Bug:132756514 P1 Sometimes (when quick switching?) user gets stuck in full-screen recents view
Bug:132900132 P1 Apparently, tests start running while provisioning is still in progress
Bug:132917885 P1 Reduce swipe-up gesture region height in landscape
Bug:132975416 P1 Flake in NexusPredictionAppTracker.getAppPredictionContextExtras
Bug:132993129 P1 If predictions disabled, app predictions loading bar appears briefly on device restart
Bug:133113732 P1 [B1/C1][QT][CTS_Verifier_9.0_r1]Device Owner Tests-LockTask UI-Enable Overview button failure
Bug:133167096 P1 It is way too easy to dismiss apps from the lock screen
Bug:133651528 P1 [QT]"Pixel Launcher isn't responding" dialog pop up ,after DUT restored.
Bug:133765434 P1 [Flaky test] Launching task didn't open a new window
Bug:133765491 P1 App docked in split screen flickers with emptiness observed while rotating the device
Bug:133783088 P1 Footer showing up on all overview task snapshots even with no items showing.
Bug:133867119 P2 Lab-only flake: want to switch from workspace to all apps; Swipe failed to receive an event for the swipe end
Bug:64712476 P3 Import translations for dev branches
Change-Id: Ib4bcefdbb4027992e75e2742d72f199e13467875
This time, Launcher doesn't send a completion event upon switching from
Home to all apps.
Bug: 133867119
Change-Id: I3738cf10a14ea288df2dfda387aafda022beb349
During AppWidgetRestoredReceiver, we call forceReload from worker thread
which in turn starts the loader while holding mLock. This causes other
loader calls on UI thread to cause ANR
Bug: 133651528
Change-Id: Iabf983c4319bd6e6ef88e74fe6076289294454f9
The bug is caused by launcher saving the grid name and using that grid name
to look for matching display options. This makes sense when changing the grid
size, but doesn't work well when changing the display size.
Example: Initial Pixel display size is set to Default, so we save "normal" as
the KEY_IDP_GRID_NAME. When we change display size to Largest, the
KEY_IDP_GRID_NAME is still "normal" and so we only look at display options
under "normal". Before this, Pixel with display size set to Largest would be
set to "reasonable".
This should be safe change for Q, and we can have a proper fix when we
officially support changing grid size.
Bug: 131867841
Change-Id: If5f3b0a13b90069973e929024b26bd9b9c45a7d8
When device is locked, only scale down the top task as a response to
the user interaction. When user flings or lifts his finger, the task
is dismissed to go to the lock screen
LockScreenRecentsActivity is an empty activity which starts on top of lock
screen and finishes immediately. This allows us to start a recents transition
with just the top activity as the animation target. This target is then used
for swipe up interaction
Bug: 133167096
Change-Id: I466ed142ea33d626c78cb9cc5f6311bad26b8d98
When the container was present, but empty, it was showing it's background.
Bug: 133783088
Change-Id: I97b65435d66e9ced7f5487dc50a00665794f8fcd
Tested: manual
- Previously, we clamped the progress to 1 when reaching mTransitionDragLength.
Now, we allow dragging all the way to the top of the screen, and store this
new top progress in mDragLengthFactor (> 1f).
- Because the launcher animation controller is inherently bound to a progress
between 0 and 1, we have to do a bit of trickery involving interpolators.
Specifically, we normalize the progress to 0 to 1 by dividing by
mDragLengthFactor, but then we set the interpolators to multiply their
progress by mDragLengthFactor. The result is that the animation progress
appears to go from 0 to mDragLengthFactor, just like the window progress.
- To avoid scaling too small, we start interpolating the progress at a certain
point, ending at a specified max progress when reaching the top of the screen.
Bug: 131741395
Change-Id: Ie8b4b56d37249cd1456f93c110c26c78fe052dc0