Adding support for custom background images
This change adds support for custom background images. Usage: - Background images are stored in "backgrounds" folder as with jpg or png. - Both 360 degree (equirectangular) and 6-side cubemap images are supported. This is automatically detected based on aspect ratio (with cubemap having 4:3 aspect ratio). - Select the background from Settings. Changes: - The selected background image is persisted in config in this format: "background": "backgrounds/my_background.jpg", - Image is decoded in a background thread (via Android plugin), as Texture2D.LoadImage can cause multi-second freeze on the UI thread. We then compensate for unity (re-ordering coordinate origin and also alpha channel). - Made ground smaller & semi-transparent
This commit is contained in:
@@ -9,12 +9,13 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: GroundMat
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _EMISSION
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m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION
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RenderType: Transparent
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@@ -59,19 +60,19 @@ Material:
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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- _ZWrite: 0
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m_Colors:
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- _Color: {r: 0.2509804, g: 0.2627451, b: 0.29803923, a: 1}
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- _Color: {r: 0.2509804, g: 0.28235295, b: 0.39607844, a: 0.57254905}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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@@ -19,6 +19,8 @@ import java.io.ByteArrayOutputStream;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileOutputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.util.Calendar;
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import java.util.Map;
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import java.util.zip.ZipEntry;
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@@ -27,7 +29,9 @@ import java.util.zip.ZipOutputStream;
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import android.os.Bundle;
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import android.util.Log;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.drawable.BitmapDrawable;
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import android.graphics.Color;
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import java.util.List;
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import java.util.LinkedList;
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@@ -36,6 +40,12 @@ class AppInfoInternal {
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public long lastTimeUsed;
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}
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class DecodedBitmap {
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int width;
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int height;
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byte[] rawImage;
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}
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public class AppInfo extends UnityPlayerActivity {
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private static final String TAG = "AppInfo";
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@@ -263,6 +273,56 @@ public class AppInfo extends UnityPlayerActivity {
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}
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}
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public static DecodedBitmap loadRawImage(String imagePath, int maxWidth, int maxHeight) {
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Log.v(TAG, "Decoding image at " + imagePath);
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try {
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// Decode bitmap with inJustDecodeBounds=true to check dimensions
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final BitmapFactory.Options options = new BitmapFactory.Options();
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options.inJustDecodeBounds = true;
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BitmapFactory.decodeFile(imagePath, options);
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// Calculate inSampleSize
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int height = options.outHeight;
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int width = options.outWidth;
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Log.v(TAG, "Image dimensions: " + height + "x" + width);
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// Calculate the largest inSampleSize value that is a power of 2 and keeps both
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// height and width smaller than the requested height and width.
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options.inSampleSize = 1;
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while ((height / options.inSampleSize) >= maxHeight
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|| (width / options.inSampleSize) >= maxWidth) {
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options.inSampleSize *= 2;
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}
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Log.v(TAG, "Image sample size: " + options.inSampleSize);
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// Decode bitmap with inSampleSize set
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options.inJustDecodeBounds = false;
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options.inPremultiplied = false;
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options.inPreferredConfig = Bitmap.Config.ARGB_8888;
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options.inPreferQualityOverSpeed = true;
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Bitmap bmp = BitmapFactory.decodeFile(imagePath, options);
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if (null == bmp) {
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Log.v(TAG, "Failed to decode image at " + imagePath);
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return null;
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}
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DecodedBitmap decodedBmp = new DecodedBitmap();
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decodedBmp.width = bmp.getWidth();
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decodedBmp.height = bmp.getHeight();
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ByteBuffer byteBuffer = ByteBuffer.allocate(bmp.getByteCount());
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bmp.copyPixelsToBuffer(byteBuffer);
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decodedBmp.rawImage = byteBuffer.array();
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Log.v(TAG, "Done decoding image at " + imagePath);
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return decodedBmp;
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} catch (Exception e) {
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e.printStackTrace();
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}
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return null;
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}
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private static void createDirIfNotExist(File path) {
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if (!path.exists()) {
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path.mkdirs();
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|
||||
m_GameObject: {fileID: 5252017818009209086}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.14097543, g: 0.8301887, b: 0.22752704, a: 0.8117647}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: b6bb78fcd6b3a574191fd2967990903b, type: 3}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 0
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
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@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8da3d69c2a551d241a0760dd57d7a671
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+1847
-138
File diff suppressed because it is too large
Load Diff
@@ -1,11 +1,17 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class AppEntry : MonoBehaviour
|
||||
{
|
||||
// Sprite gameobject
|
||||
public GameObject sprite;
|
||||
|
||||
// TMP text
|
||||
public TextMeshProUGUI text;
|
||||
|
||||
// App entry contents
|
||||
public string packageId;
|
||||
public string appName;
|
||||
public string externalIconPath;
|
||||
|
||||
@@ -28,6 +28,9 @@ namespace QuestAppLauncher
|
||||
public const string DownloadRepo_Type_GitHub = "github";
|
||||
public const string DownloadRepo_Default = @"tverona1/QuestAppLauncher_Assets/releases/latest";
|
||||
|
||||
// Background
|
||||
public const string Background_Default = "default";
|
||||
|
||||
/// <summary>
|
||||
/// Grid size
|
||||
/// </summary>
|
||||
@@ -66,6 +69,9 @@ namespace QuestAppLauncher
|
||||
// Whether to auto-download updates
|
||||
public bool autoUpdate = false;
|
||||
|
||||
// Background image path
|
||||
public string background = Background_Default;
|
||||
|
||||
// Github download repos
|
||||
public List<DownloadRepo> downloadRepos = new List<DownloadRepo>();
|
||||
|
||||
|
||||
@@ -34,6 +34,9 @@ namespace QuestAppLauncher
|
||||
// Scroll container game object
|
||||
public GameObject scrollContainer;
|
||||
|
||||
// SKybox handler
|
||||
public SkyboxHandler skyboxHandler;
|
||||
|
||||
// Tab containers
|
||||
public GameObject topTabContainer;
|
||||
public GameObject leftTabContainer;
|
||||
@@ -101,6 +104,12 @@ namespace QuestAppLauncher
|
||||
// Load configuration
|
||||
var config = ConfigPersistence.LoadConfig();
|
||||
|
||||
// Set skybox
|
||||
if (!isRenameMode)
|
||||
{
|
||||
this.skyboxHandler.SetSkybox(config.background);
|
||||
}
|
||||
|
||||
// Process apps in background
|
||||
var apps = await Task.Run(() =>
|
||||
{
|
||||
@@ -377,7 +386,7 @@ namespace QuestAppLauncher
|
||||
var newObj = (GameObject)Instantiate(this.prefabCell, transform);
|
||||
|
||||
// Set app entry info
|
||||
var appEntry = newObj.GetComponent("AppEntry") as AppEntry;
|
||||
var appEntry = newObj.GetComponent<AppEntry>();
|
||||
appEntry.packageId = app.PackageName;
|
||||
appEntry.appName = app.AppName;
|
||||
appEntry.isRenameMode = isRenameMode;
|
||||
@@ -401,8 +410,7 @@ namespace QuestAppLauncher
|
||||
}
|
||||
|
||||
// Set app name in text
|
||||
var text = newObj.transform.Find("AppName").GetComponentInChildren<TextMeshProUGUI>();
|
||||
text.text = app.AppName;
|
||||
appEntry.text.text = app.AppName;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
@@ -21,7 +22,9 @@ namespace QuestAppLauncher
|
||||
public GameObject gridPopulation;
|
||||
public GameObject show2DToggle;
|
||||
public GameObject autoUpdateToggle;
|
||||
public GameObject skyBoxButton;
|
||||
public DownloadStatusIndicator downloadStatusIndicator;
|
||||
public SkyboxHandler skyboxHandler;
|
||||
|
||||
public Toggle tabsAutoOff;
|
||||
public Toggle tabsAutoTop;
|
||||
@@ -57,6 +60,9 @@ namespace QuestAppLauncher
|
||||
// Load config
|
||||
this.config = ConfigPersistence.LoadConfig();
|
||||
|
||||
// Skybox callback
|
||||
this.skyboxHandler.OnSkyboxSelected = OnSkyboxSelected;
|
||||
|
||||
// Set current cols & rows
|
||||
var colsSlider = this.gridCols.GetComponent<Slider>();
|
||||
colsSlider.value = this.config.gridSize.cols;
|
||||
@@ -75,6 +81,9 @@ namespace QuestAppLauncher
|
||||
// Set 2D toggle
|
||||
this.show2DToggle.GetComponent<Toggle>().SetIsOnWithoutNotify(this.config.show2D);
|
||||
|
||||
// Set skybox button text
|
||||
this.skyBoxButton.GetComponentInChildren<TextMeshProUGUI>().text = SkyboxHandler.GetSkyboxNameFromPath(this.config.background);
|
||||
|
||||
// Set auto-update toggle
|
||||
this.autoUpdateToggle.GetComponent<Toggle>().SetIsOnWithoutNotify(this.config.autoUpdate);
|
||||
|
||||
@@ -142,6 +151,19 @@ namespace QuestAppLauncher
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSkyboxSelected(string skyboxPath)
|
||||
{
|
||||
// Update text
|
||||
this.skyBoxButton.GetComponentInChildren<TextMeshProUGUI>().text = SkyboxHandler.GetSkyboxNameFromPath(skyboxPath);
|
||||
|
||||
// Save config with new skybox selection
|
||||
if (!this.config.background.Equals(skyboxPath, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
this.config.background = skyboxPath;
|
||||
ConfigPersistence.SaveConfig(this.config);
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteRenameFiles()
|
||||
{
|
||||
Debug.Log("Delete Rename files");
|
||||
@@ -166,6 +188,11 @@ namespace QuestAppLauncher
|
||||
rowsText.text = string.Format("{0} Rows", rows);
|
||||
}
|
||||
|
||||
public void ShowSkyboxList()
|
||||
{
|
||||
this.skyboxHandler.ShowList();
|
||||
}
|
||||
|
||||
private bool HasUsageStatsPermissions()
|
||||
{
|
||||
// Check if we have UsageStats permission
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class SkyboxEntry : MonoBehaviour
|
||||
{
|
||||
// TMP text
|
||||
public TextMeshProUGUI text;
|
||||
|
||||
// Relative path to skybox
|
||||
public string path;
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e773b6a61a5a604388f69b6f343f8db
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,383 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QuestAppLauncher
|
||||
{
|
||||
public class SkyboxHandler : MonoBehaviour
|
||||
{
|
||||
// Max width and height of skybox image.
|
||||
// Anything larger we'll scale down. We restrict it primarily due to memory constraints.
|
||||
const int MaxWidth = 4096;
|
||||
const int MaxHeight = 4096;
|
||||
|
||||
// Skybox selected callback
|
||||
public Action<string> OnSkyboxSelected;
|
||||
|
||||
// Skyview List Container
|
||||
public GameObject skyviewListContainer;
|
||||
|
||||
// Skybox list entry prefab
|
||||
public GameObject prefabSkyboxEntry;
|
||||
|
||||
// Content transform
|
||||
public Transform contentTransform;
|
||||
|
||||
// Default skybox
|
||||
private Material defaultSkybox;
|
||||
|
||||
// Skybox folder
|
||||
private const string SkyboxFolder = "backgrounds";
|
||||
|
||||
// Extension search for images
|
||||
const string JpgExtSearch = "*.jpg";
|
||||
const string PngExtSearch = "*.png";
|
||||
|
||||
/// <summary>
|
||||
/// Show the skybox list dialog
|
||||
/// </summary>
|
||||
public async void ShowList()
|
||||
{
|
||||
// Show the dialog
|
||||
this.skyviewListContainer.SetActive(true);
|
||||
|
||||
// Populate the list
|
||||
await PopulateAsync();
|
||||
}
|
||||
|
||||
public void OnCancel()
|
||||
{
|
||||
// Hide the dialog
|
||||
this.skyviewListContainer.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnHoverEnter(Transform t)
|
||||
{
|
||||
var appEntry = t.gameObject.GetComponent("SkyboxEntry") as SkyboxEntry;
|
||||
if (null != appEntry)
|
||||
{
|
||||
// Enable border
|
||||
EnableBorder(t, true);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnHoverExit(Transform t)
|
||||
{
|
||||
var appEntry = t.gameObject.GetComponent("SkyboxEntry") as SkyboxEntry;
|
||||
if (null != appEntry)
|
||||
{
|
||||
// Disable border
|
||||
EnableBorder(t, false);
|
||||
}
|
||||
}
|
||||
|
||||
public async void OnSelected(Transform t)
|
||||
{
|
||||
var entry = t.gameObject.GetComponent("SkyboxEntry") as SkyboxEntry;
|
||||
if (null != entry)
|
||||
{
|
||||
// Set the skybox
|
||||
SetSkybox(entry.path);
|
||||
this.skyviewListContainer.SetActive(false);
|
||||
|
||||
// Callback if registered
|
||||
if (null != OnSkyboxSelected)
|
||||
{
|
||||
OnSkyboxSelected(entry.path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return skybox name given its path (i.e. filename w/o extension)
|
||||
/// </summary>
|
||||
/// <param name="skyboxPath">Path to skybox image</param>
|
||||
/// <returns></returns>
|
||||
public static string GetSkyboxName(string skyboxPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Path.GetFileNameWithoutExtension(skyboxPath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogFormat("Error trying to get filename of skybox: {0} ({1})", skyboxPath, e.Message);
|
||||
}
|
||||
|
||||
// Fall back to default
|
||||
return Config.Background_Default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the skybox. Supports either equirectangular or cubemap, auto chosen based on aspect ratio.
|
||||
/// </summary>
|
||||
/// <param name="skyboxPath">Path to skybox image</param>
|
||||
/// <returns></returns>
|
||||
public async Task SetSkybox(string skyboxPath)
|
||||
{
|
||||
Debug.LogFormat("Setting skybox to '{0}'", skyboxPath);
|
||||
|
||||
if (null == this.defaultSkybox)
|
||||
{
|
||||
// Save off the default skybox
|
||||
this.defaultSkybox = RenderSettings.skybox;
|
||||
}
|
||||
|
||||
if (IsDefaultSkybox(skyboxPath))
|
||||
{
|
||||
if (RenderSettings.skybox == this.defaultSkybox)
|
||||
{
|
||||
// Skip if skybox is already the default
|
||||
Debug.LogFormat("Skybox already default, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Set default skybox
|
||||
SetDefaultSkybox();
|
||||
return;
|
||||
}
|
||||
|
||||
// Read the image
|
||||
int imageHeight = 0;
|
||||
int imageWidth = 0;
|
||||
var image = await Task.Run(() =>
|
||||
{
|
||||
AndroidJNI.AttachCurrentThread();
|
||||
|
||||
try
|
||||
{
|
||||
using (AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
|
||||
using (AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity"))
|
||||
{
|
||||
// Call Android plugin to load the raw image.
|
||||
var jo = currentActivity.CallStatic<AndroidJavaObject>("loadRawImage", MakeAbsoluteSkymapPath(skyboxPath), MaxHeight, MaxWidth);
|
||||
if (null == jo)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Get the width, height and raw image data.
|
||||
imageWidth = jo.Get<int>("width");
|
||||
imageHeight = jo.Get<int>("height");
|
||||
var rawImage = (byte[])(Array)jo.Get<sbyte[]>("rawImage");
|
||||
|
||||
// The image is in ARGB_8888 format (Alpha, Red, Green, Blue - each 1 byte). In addition, (0, 0) coordinates are bottom-left.
|
||||
// Unity expects RGBA (with Alpha as the last byte) and origin at top-left. So we need to compensate for both.
|
||||
|
||||
// Shift alpha
|
||||
for (var i = 0; i < rawImage.Length / 4; i++)
|
||||
{
|
||||
var tmp = rawImage[i * 4 + 3];
|
||||
rawImage[i * 4 + 3] = rawImage[i * 4 + 2];
|
||||
rawImage[i * 4 + 2] = rawImage[i * 4 + 1];
|
||||
rawImage[i * 4 + 1] = rawImage[i * 4];
|
||||
rawImage[i * 4] = tmp;
|
||||
}
|
||||
|
||||
// Swap rows
|
||||
var row = new byte[imageWidth * 4];
|
||||
for (var i = 0; i < imageHeight / 2; i++)
|
||||
{
|
||||
Buffer.BlockCopy(rawImage, i * imageWidth * 4, row, 0, imageWidth * 4);
|
||||
Buffer.BlockCopy(rawImage, (imageHeight - i - 1) * imageWidth * 4, rawImage, i * imageWidth * 4, imageWidth * 4);
|
||||
Buffer.BlockCopy(row, 0, rawImage, (imageHeight - i - 1) * imageWidth * 4, imageWidth * 4);
|
||||
}
|
||||
|
||||
return rawImage;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Fall back to using the apk icon
|
||||
Debug.LogFormat("Error decoding image [{0}]: {1}", skyboxPath, e.Message);
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
AndroidJNI.DetachCurrentThread();
|
||||
}
|
||||
});
|
||||
|
||||
if (null == image)
|
||||
{
|
||||
// Fall back to default skybox
|
||||
SetDefaultSkybox();
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Load the image into a 2D texture. We decode in background thread (above) in Java and load the raw image here
|
||||
// because Texture2D.LoadImage on the main thread can cause significant freezes since it is not async.
|
||||
var texture = new Texture2D(imageWidth, imageHeight, TextureFormat.ARGB32, false);
|
||||
texture.filterMode = FilterMode.Trilinear;
|
||||
texture.anisoLevel = 16;
|
||||
texture.LoadRawTextureData(image);
|
||||
texture.Apply();
|
||||
|
||||
Material material;
|
||||
if (4 * texture.height == 3 * texture.width)
|
||||
{
|
||||
// Texture is a cube map (4:3 aspect ratio).
|
||||
// Load cubemap shader. Also rotate x-axis by 180 degrees to compensate for platform-specific rendering differences
|
||||
// (see https://docs.unity3d.com/Manual/SL-PlatformDifferences.html).
|
||||
Debug.LogFormat("Setting cubemap skybox");
|
||||
material = new Material(Shader.Find("skybox/cube"));
|
||||
material.SetFloat("_RotationX", 180);
|
||||
material.SetTexture("_Tex", CubemapFromTexture2D(texture));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Texture is equirectangular
|
||||
Debug.LogFormat("Setting equirectangular skybox");
|
||||
material = new Material(Shader.Find("skybox/equirectangular"));
|
||||
material.SetTexture("_Tex", texture);
|
||||
}
|
||||
|
||||
RenderSettings.skybox = material;
|
||||
DynamicGI.UpdateEnvironment();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Fall back to default skybox
|
||||
Debug.LogFormat("Exception: {0}", e.Message);
|
||||
SetDefaultSkybox();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets cubemap from a 2D texture (which represents 6-sided cube)
|
||||
/// </summary>
|
||||
/// <param name="texture"></param>
|
||||
/// <returns></returns>
|
||||
private static Cubemap CubemapFromTexture2D(Texture2D texture)
|
||||
{
|
||||
int cubedim = texture.width / 4;
|
||||
Cubemap cube = new Cubemap(cubedim, TextureFormat.ARGB32, false);
|
||||
cube.SetPixels(texture.GetPixels(0, cubedim, cubedim, cubedim), CubemapFace.NegativeX);
|
||||
cube.SetPixels(texture.GetPixels(cubedim, cubedim, cubedim, cubedim), CubemapFace.PositiveZ);
|
||||
cube.SetPixels(texture.GetPixels(2 * cubedim, cubedim, cubedim, cubedim), CubemapFace.PositiveX);
|
||||
cube.SetPixels(texture.GetPixels(3 * cubedim, cubedim, cubedim, cubedim), CubemapFace.NegativeZ);
|
||||
cube.SetPixels(texture.GetPixels(cubedim, 0, cubedim, cubedim), CubemapFace.PositiveY);
|
||||
cube.SetPixels(texture.GetPixels(cubedim, 2 * cubedim, cubedim, cubedim), CubemapFace.NegativeY);
|
||||
cube.Apply();
|
||||
return cube;
|
||||
}
|
||||
|
||||
public void SetDefaultSkybox()
|
||||
{
|
||||
Debug.LogFormat("Setting default skybox");
|
||||
RenderSettings.skybox = this.defaultSkybox;
|
||||
DynamicGI.UpdateEnvironment();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Populates the list of skybox images available for pick from
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private async Task PopulateAsync()
|
||||
{
|
||||
// Get list of skyboxes in background
|
||||
var skyboxes = await Task.Run(() =>
|
||||
{
|
||||
return EnumerateSkyboxFiles();
|
||||
});
|
||||
|
||||
// Clear existing list
|
||||
foreach (Transform child in this.contentTransform)
|
||||
{
|
||||
GameObject.Destroy(child.gameObject);
|
||||
}
|
||||
|
||||
// Populate list of skyboxes
|
||||
foreach(var skybox in skyboxes.OrderBy(key => key.Key))
|
||||
{
|
||||
var newObj = (GameObject)Instantiate(this.prefabSkyboxEntry, this.contentTransform);
|
||||
var entry = newObj.GetComponent<SkyboxEntry>();
|
||||
entry.text.text = skybox.Key;
|
||||
entry.path = skybox.Value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct map of backgrond name -> path
|
||||
/// </summary>
|
||||
/// <returns>Returned map</returns>
|
||||
private Dictionary<string, string> EnumerateSkyboxFiles()
|
||||
{
|
||||
var skyboxes = new Dictionary<string, string>();
|
||||
|
||||
// Add default
|
||||
skyboxes[Config.Background_Default] = Config.Background_Default;
|
||||
|
||||
// Enumerate jpg files
|
||||
foreach (var filePath in Directory.GetFiles(
|
||||
GetOrCreateSkymapPath(), JpgExtSearch))
|
||||
{
|
||||
skyboxes[Path.GetFileNameWithoutExtension(filePath)] = MakeRelativeSkymapPath(filePath);
|
||||
}
|
||||
|
||||
// Enumerate png files
|
||||
foreach (var filePath in Directory.GetFiles(
|
||||
GetOrCreateSkymapPath(), PngExtSearch))
|
||||
{
|
||||
skyboxes[Path.GetFileNameWithoutExtension(filePath)] = MakeRelativeSkymapPath(filePath);
|
||||
}
|
||||
|
||||
return skyboxes;
|
||||
}
|
||||
|
||||
private void EnableBorder(Transform t, bool enable)
|
||||
{
|
||||
var border = t.Find("Border");
|
||||
border?.gameObject.SetActive(enable);
|
||||
}
|
||||
|
||||
static private string GetOrCreateSkymapPath()
|
||||
{
|
||||
string path = Path.Combine(UnityEngine.Application.persistentDataPath, SkyboxFolder);
|
||||
Directory.CreateDirectory(path);
|
||||
return path;
|
||||
}
|
||||
|
||||
static private string MakeRelativeSkymapPath(string path)
|
||||
{
|
||||
return path.Substring(UnityEngine.Application.persistentDataPath.Length + 1);
|
||||
}
|
||||
|
||||
static private string MakeAbsoluteSkymapPath(string path)
|
||||
{
|
||||
return Path.Combine(UnityEngine.Application.persistentDataPath, path);
|
||||
}
|
||||
|
||||
static public bool IsDefaultSkybox(string path)
|
||||
{
|
||||
return Config.Background_Default.Equals(path, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
static public string GetSkyboxNameFromPath(string path)
|
||||
{
|
||||
if (IsDefaultSkybox(path))
|
||||
{
|
||||
return Config.Background_Default;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return Path.GetFileNameWithoutExtension(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Fall back to default
|
||||
Debug.LogFormat("Error trying to get filename of path: {0} ({1})", path, e.Message);
|
||||
}
|
||||
|
||||
return Config.Background_Default;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30eacec5c6a73a14894eea6fafe7a53a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 726d81a23d411f7499ccbe375f149915
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,97 @@
|
||||
Shader "skybox/cube" {
|
||||
Properties {
|
||||
_Tint ("Tint Color", Color) = (.5, .5, .5, .5)
|
||||
[Gamma] _Exposure ("Exposure", Range(0, 8)) = 1.0
|
||||
_RotationX ("RotationX", Range(0, 360)) = 0
|
||||
_RotationY ("RotationY", Range(0, 360)) = 0
|
||||
_RotationZ ("RotationZ", Range(0, 360)) = 0
|
||||
[NoScaleOffset] _Tex ("Cubemap (HDR)", Cube) = "grey" {}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Background" "RenderType"="Background" "PreviewType"="Skybox" }
|
||||
Cull Off ZWrite Off
|
||||
|
||||
Pass {
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
samplerCUBE _Tex;
|
||||
half4 _Tex_HDR;
|
||||
half4 _Tint;
|
||||
half _Exposure;
|
||||
float _RotationX;
|
||||
float _RotationY;
|
||||
float _RotationZ;
|
||||
|
||||
float3 RotateAroundXInDegrees (float3 vertex, float degrees)
|
||||
{
|
||||
float alpha = degrees * UNITY_PI / 180.0;
|
||||
float sina, cosa;
|
||||
sincos(alpha, sina, cosa);
|
||||
float2x2 m = float2x2(cosa, -sina, sina, cosa);
|
||||
return float3(vertex.x, mul(m, vertex.yz)).xyz; //yzx
|
||||
}
|
||||
|
||||
float3 RotateAroundYInDegrees (float3 vertex, float degrees)
|
||||
{
|
||||
float alpha = degrees * UNITY_PI / 180.0;
|
||||
float sina, cosa;
|
||||
sincos(alpha, sina, cosa);
|
||||
float2x2 m = float2x2(cosa, -sina, sina, cosa);
|
||||
return float3(mul(m, vertex.xz), vertex.y).xzy;
|
||||
}
|
||||
|
||||
float3 RotateAroundZInDegrees (float3 vertex, float degrees)
|
||||
{
|
||||
float alpha = degrees * UNITY_PI / 180.0;
|
||||
float sina, cosa;
|
||||
sincos(alpha, sina, cosa);
|
||||
float2x2 m = float2x2(cosa, -sina, sina, cosa);
|
||||
return float3(mul(m, vertex.xy), vertex.z).zxy;
|
||||
}
|
||||
|
||||
struct appdata_t {
|
||||
float4 vertex : POSITION;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
float3 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
v2f vert (appdata_t v)
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
// Only rotate on X-axis. Can add othere axes later if needed.
|
||||
float3 rotated = RotateAroundXInDegrees(v.vertex, _RotationX);
|
||||
o.vertex = UnityObjectToClipPos(rotated);
|
||||
o.texcoord = v.vertex.xyz;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
half4 tex = texCUBE (_Tex, i.texcoord);
|
||||
half3 c = DecodeHDR (tex, _Tex_HDR);
|
||||
c = c * _Tint.rgb * unity_ColorSpaceDouble.rgb;
|
||||
c *= _Exposure;
|
||||
return half4(c, 1);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Fallback Off
|
||||
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b9fb5719097baa4ea45fe71d1241070
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,72 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "skybox/equirectangular" {
|
||||
Properties {
|
||||
_Tint ("Tint Color", Color) = (.5, .5, .5, .5)
|
||||
[Gamma] _Exposure ("Exposure", Range(0, 8)) = 1.0
|
||||
_Rotation ("Rotation", Range(0, 360)) = 0
|
||||
[NoScaleOffset] _Tex ("Panorama (HDR)", 2D) = "grey" {}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Background" "RenderType"="Background" "PreviewType"="Skybox" }
|
||||
Cull Off ZWrite Off
|
||||
|
||||
Pass {
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _Tex;
|
||||
half4 _Tex_HDR;
|
||||
half4 _Tint;
|
||||
half _Exposure;
|
||||
float _Rotation;
|
||||
|
||||
float4 RotateAroundYInDegrees (float4 vertex, float degrees)
|
||||
{
|
||||
float alpha = degrees * UNITY_PI / 180.0;
|
||||
float sina, cosa;
|
||||
sincos(alpha, sina, cosa);
|
||||
float2x2 m = float2x2(cosa, -sina, sina, cosa);
|
||||
return float4(mul(m, vertex.xz), vertex.yw).xzyw;
|
||||
}
|
||||
|
||||
struct appdata_t {
|
||||
float4 vertex : POSITION;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
float3 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
v2f vert (appdata_t v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(RotateAroundYInDegrees(v.vertex, _Rotation));
|
||||
o.texcoord = v.vertex.xyz;
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
float3 dir = normalize(i.texcoord);
|
||||
float2 longlat = float2(atan2(dir.x, dir.z) + UNITY_PI, acos(-dir.y));
|
||||
float2 uv = longlat / float2(2.0 * UNITY_PI, UNITY_PI);
|
||||
half4 tex = tex2D (_Tex, uv);
|
||||
half3 c = DecodeHDR (tex, _Tex_HDR);
|
||||
c = c * _Tint.rgb * unity_ColorSpaceDouble.rgb;
|
||||
c *= _Exposure;
|
||||
|
||||
return half4(c, 1);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
Fallback Off
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee5d41dde463f084da6749a67e1f4c18
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
@@ -0,0 +1,115 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6bb78fcd6b3a574191fd2967990903b
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 10
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 2
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: -1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 4, y: 4, z: 4, w: 4}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -39,6 +39,9 @@ GraphicsSettings:
|
||||
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 4800000, guid: ee5d41dde463f084da6749a67e1f4c18, type: 3}
|
||||
- {fileID: 4800000, guid: 9b9fb5719097baa4ea45fe71d1241070, type: 3}
|
||||
- {fileID: 108, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||
type: 0}
|
||||
|
||||
Reference in New Issue
Block a user