This change adds support for custom background images. Usage: - Background images are stored in "backgrounds" folder as with jpg or png. - Both 360 degree (equirectangular) and 6-side cubemap images are supported. This is automatically detected based on aspect ratio (with cubemap having 4:3 aspect ratio). - Select the background from Settings. Changes: - The selected background image is persisted in config in this format: "background": "backgrounds/my_background.jpg", - Image is decoded in a background thread (via Android plugin), as Texture2D.LoadImage can cause multi-second freeze on the UI thread. We then compensate for unity (re-ordering coordinate origin and also alpha channel). - Made ground smaller & semi-transparent
383 lines
14 KiB
C#
383 lines
14 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
|
|
namespace QuestAppLauncher
|
|
{
|
|
public class SkyboxHandler : MonoBehaviour
|
|
{
|
|
// Max width and height of skybox image.
|
|
// Anything larger we'll scale down. We restrict it primarily due to memory constraints.
|
|
const int MaxWidth = 4096;
|
|
const int MaxHeight = 4096;
|
|
|
|
// Skybox selected callback
|
|
public Action<string> OnSkyboxSelected;
|
|
|
|
// Skyview List Container
|
|
public GameObject skyviewListContainer;
|
|
|
|
// Skybox list entry prefab
|
|
public GameObject prefabSkyboxEntry;
|
|
|
|
// Content transform
|
|
public Transform contentTransform;
|
|
|
|
// Default skybox
|
|
private Material defaultSkybox;
|
|
|
|
// Skybox folder
|
|
private const string SkyboxFolder = "backgrounds";
|
|
|
|
// Extension search for images
|
|
const string JpgExtSearch = "*.jpg";
|
|
const string PngExtSearch = "*.png";
|
|
|
|
/// <summary>
|
|
/// Show the skybox list dialog
|
|
/// </summary>
|
|
public async void ShowList()
|
|
{
|
|
// Show the dialog
|
|
this.skyviewListContainer.SetActive(true);
|
|
|
|
// Populate the list
|
|
await PopulateAsync();
|
|
}
|
|
|
|
public void OnCancel()
|
|
{
|
|
// Hide the dialog
|
|
this.skyviewListContainer.SetActive(false);
|
|
}
|
|
|
|
public void OnHoverEnter(Transform t)
|
|
{
|
|
var appEntry = t.gameObject.GetComponent("SkyboxEntry") as SkyboxEntry;
|
|
if (null != appEntry)
|
|
{
|
|
// Enable border
|
|
EnableBorder(t, true);
|
|
}
|
|
}
|
|
|
|
public void OnHoverExit(Transform t)
|
|
{
|
|
var appEntry = t.gameObject.GetComponent("SkyboxEntry") as SkyboxEntry;
|
|
if (null != appEntry)
|
|
{
|
|
// Disable border
|
|
EnableBorder(t, false);
|
|
}
|
|
}
|
|
|
|
public async void OnSelected(Transform t)
|
|
{
|
|
var entry = t.gameObject.GetComponent("SkyboxEntry") as SkyboxEntry;
|
|
if (null != entry)
|
|
{
|
|
// Set the skybox
|
|
SetSkybox(entry.path);
|
|
this.skyviewListContainer.SetActive(false);
|
|
|
|
// Callback if registered
|
|
if (null != OnSkyboxSelected)
|
|
{
|
|
OnSkyboxSelected(entry.path);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return skybox name given its path (i.e. filename w/o extension)
|
|
/// </summary>
|
|
/// <param name="skyboxPath">Path to skybox image</param>
|
|
/// <returns></returns>
|
|
public static string GetSkyboxName(string skyboxPath)
|
|
{
|
|
try
|
|
{
|
|
return Path.GetFileNameWithoutExtension(skyboxPath);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.LogFormat("Error trying to get filename of skybox: {0} ({1})", skyboxPath, e.Message);
|
|
}
|
|
|
|
// Fall back to default
|
|
return Config.Background_Default;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the skybox. Supports either equirectangular or cubemap, auto chosen based on aspect ratio.
|
|
/// </summary>
|
|
/// <param name="skyboxPath">Path to skybox image</param>
|
|
/// <returns></returns>
|
|
public async Task SetSkybox(string skyboxPath)
|
|
{
|
|
Debug.LogFormat("Setting skybox to '{0}'", skyboxPath);
|
|
|
|
if (null == this.defaultSkybox)
|
|
{
|
|
// Save off the default skybox
|
|
this.defaultSkybox = RenderSettings.skybox;
|
|
}
|
|
|
|
if (IsDefaultSkybox(skyboxPath))
|
|
{
|
|
if (RenderSettings.skybox == this.defaultSkybox)
|
|
{
|
|
// Skip if skybox is already the default
|
|
Debug.LogFormat("Skybox already default, skipping.");
|
|
return;
|
|
}
|
|
|
|
// Set default skybox
|
|
SetDefaultSkybox();
|
|
return;
|
|
}
|
|
|
|
// Read the image
|
|
int imageHeight = 0;
|
|
int imageWidth = 0;
|
|
var image = await Task.Run(() =>
|
|
{
|
|
AndroidJNI.AttachCurrentThread();
|
|
|
|
try
|
|
{
|
|
using (AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
|
|
using (AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity"))
|
|
{
|
|
// Call Android plugin to load the raw image.
|
|
var jo = currentActivity.CallStatic<AndroidJavaObject>("loadRawImage", MakeAbsoluteSkymapPath(skyboxPath), MaxHeight, MaxWidth);
|
|
if (null == jo)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Get the width, height and raw image data.
|
|
imageWidth = jo.Get<int>("width");
|
|
imageHeight = jo.Get<int>("height");
|
|
var rawImage = (byte[])(Array)jo.Get<sbyte[]>("rawImage");
|
|
|
|
// The image is in ARGB_8888 format (Alpha, Red, Green, Blue - each 1 byte). In addition, (0, 0) coordinates are bottom-left.
|
|
// Unity expects RGBA (with Alpha as the last byte) and origin at top-left. So we need to compensate for both.
|
|
|
|
// Shift alpha
|
|
for (var i = 0; i < rawImage.Length / 4; i++)
|
|
{
|
|
var tmp = rawImage[i * 4 + 3];
|
|
rawImage[i * 4 + 3] = rawImage[i * 4 + 2];
|
|
rawImage[i * 4 + 2] = rawImage[i * 4 + 1];
|
|
rawImage[i * 4 + 1] = rawImage[i * 4];
|
|
rawImage[i * 4] = tmp;
|
|
}
|
|
|
|
// Swap rows
|
|
var row = new byte[imageWidth * 4];
|
|
for (var i = 0; i < imageHeight / 2; i++)
|
|
{
|
|
Buffer.BlockCopy(rawImage, i * imageWidth * 4, row, 0, imageWidth * 4);
|
|
Buffer.BlockCopy(rawImage, (imageHeight - i - 1) * imageWidth * 4, rawImage, i * imageWidth * 4, imageWidth * 4);
|
|
Buffer.BlockCopy(row, 0, rawImage, (imageHeight - i - 1) * imageWidth * 4, imageWidth * 4);
|
|
}
|
|
|
|
return rawImage;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
// Fall back to using the apk icon
|
|
Debug.LogFormat("Error decoding image [{0}]: {1}", skyboxPath, e.Message);
|
|
return null;
|
|
}
|
|
finally
|
|
{
|
|
AndroidJNI.DetachCurrentThread();
|
|
}
|
|
});
|
|
|
|
if (null == image)
|
|
{
|
|
// Fall back to default skybox
|
|
SetDefaultSkybox();
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
// Load the image into a 2D texture. We decode in background thread (above) in Java and load the raw image here
|
|
// because Texture2D.LoadImage on the main thread can cause significant freezes since it is not async.
|
|
var texture = new Texture2D(imageWidth, imageHeight, TextureFormat.ARGB32, false);
|
|
texture.filterMode = FilterMode.Trilinear;
|
|
texture.anisoLevel = 16;
|
|
texture.LoadRawTextureData(image);
|
|
texture.Apply();
|
|
|
|
Material material;
|
|
if (4 * texture.height == 3 * texture.width)
|
|
{
|
|
// Texture is a cube map (4:3 aspect ratio).
|
|
// Load cubemap shader. Also rotate x-axis by 180 degrees to compensate for platform-specific rendering differences
|
|
// (see https://docs.unity3d.com/Manual/SL-PlatformDifferences.html).
|
|
Debug.LogFormat("Setting cubemap skybox");
|
|
material = new Material(Shader.Find("skybox/cube"));
|
|
material.SetFloat("_RotationX", 180);
|
|
material.SetTexture("_Tex", CubemapFromTexture2D(texture));
|
|
}
|
|
else
|
|
{
|
|
// Texture is equirectangular
|
|
Debug.LogFormat("Setting equirectangular skybox");
|
|
material = new Material(Shader.Find("skybox/equirectangular"));
|
|
material.SetTexture("_Tex", texture);
|
|
}
|
|
|
|
RenderSettings.skybox = material;
|
|
DynamicGI.UpdateEnvironment();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
// Fall back to default skybox
|
|
Debug.LogFormat("Exception: {0}", e.Message);
|
|
SetDefaultSkybox();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets cubemap from a 2D texture (which represents 6-sided cube)
|
|
/// </summary>
|
|
/// <param name="texture"></param>
|
|
/// <returns></returns>
|
|
private static Cubemap CubemapFromTexture2D(Texture2D texture)
|
|
{
|
|
int cubedim = texture.width / 4;
|
|
Cubemap cube = new Cubemap(cubedim, TextureFormat.ARGB32, false);
|
|
cube.SetPixels(texture.GetPixels(0, cubedim, cubedim, cubedim), CubemapFace.NegativeX);
|
|
cube.SetPixels(texture.GetPixels(cubedim, cubedim, cubedim, cubedim), CubemapFace.PositiveZ);
|
|
cube.SetPixels(texture.GetPixels(2 * cubedim, cubedim, cubedim, cubedim), CubemapFace.PositiveX);
|
|
cube.SetPixels(texture.GetPixels(3 * cubedim, cubedim, cubedim, cubedim), CubemapFace.NegativeZ);
|
|
cube.SetPixels(texture.GetPixels(cubedim, 0, cubedim, cubedim), CubemapFace.PositiveY);
|
|
cube.SetPixels(texture.GetPixels(cubedim, 2 * cubedim, cubedim, cubedim), CubemapFace.NegativeY);
|
|
cube.Apply();
|
|
return cube;
|
|
}
|
|
|
|
public void SetDefaultSkybox()
|
|
{
|
|
Debug.LogFormat("Setting default skybox");
|
|
RenderSettings.skybox = this.defaultSkybox;
|
|
DynamicGI.UpdateEnvironment();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Populates the list of skybox images available for pick from
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private async Task PopulateAsync()
|
|
{
|
|
// Get list of skyboxes in background
|
|
var skyboxes = await Task.Run(() =>
|
|
{
|
|
return EnumerateSkyboxFiles();
|
|
});
|
|
|
|
// Clear existing list
|
|
foreach (Transform child in this.contentTransform)
|
|
{
|
|
GameObject.Destroy(child.gameObject);
|
|
}
|
|
|
|
// Populate list of skyboxes
|
|
foreach(var skybox in skyboxes.OrderBy(key => key.Key))
|
|
{
|
|
var newObj = (GameObject)Instantiate(this.prefabSkyboxEntry, this.contentTransform);
|
|
var entry = newObj.GetComponent<SkyboxEntry>();
|
|
entry.text.text = skybox.Key;
|
|
entry.path = skybox.Value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct map of backgrond name -> path
|
|
/// </summary>
|
|
/// <returns>Returned map</returns>
|
|
private Dictionary<string, string> EnumerateSkyboxFiles()
|
|
{
|
|
var skyboxes = new Dictionary<string, string>();
|
|
|
|
// Add default
|
|
skyboxes[Config.Background_Default] = Config.Background_Default;
|
|
|
|
// Enumerate jpg files
|
|
foreach (var filePath in Directory.GetFiles(
|
|
GetOrCreateSkymapPath(), JpgExtSearch))
|
|
{
|
|
skyboxes[Path.GetFileNameWithoutExtension(filePath)] = MakeRelativeSkymapPath(filePath);
|
|
}
|
|
|
|
// Enumerate png files
|
|
foreach (var filePath in Directory.GetFiles(
|
|
GetOrCreateSkymapPath(), PngExtSearch))
|
|
{
|
|
skyboxes[Path.GetFileNameWithoutExtension(filePath)] = MakeRelativeSkymapPath(filePath);
|
|
}
|
|
|
|
return skyboxes;
|
|
}
|
|
|
|
private void EnableBorder(Transform t, bool enable)
|
|
{
|
|
var border = t.Find("Border");
|
|
border?.gameObject.SetActive(enable);
|
|
}
|
|
|
|
static private string GetOrCreateSkymapPath()
|
|
{
|
|
string path = Path.Combine(UnityEngine.Application.persistentDataPath, SkyboxFolder);
|
|
Directory.CreateDirectory(path);
|
|
return path;
|
|
}
|
|
|
|
static private string MakeRelativeSkymapPath(string path)
|
|
{
|
|
return path.Substring(UnityEngine.Application.persistentDataPath.Length + 1);
|
|
}
|
|
|
|
static private string MakeAbsoluteSkymapPath(string path)
|
|
{
|
|
return Path.Combine(UnityEngine.Application.persistentDataPath, path);
|
|
}
|
|
|
|
static public bool IsDefaultSkybox(string path)
|
|
{
|
|
return Config.Background_Default.Equals(path, StringComparison.OrdinalIgnoreCase);
|
|
}
|
|
|
|
static public string GetSkyboxNameFromPath(string path)
|
|
{
|
|
if (IsDefaultSkybox(path))
|
|
{
|
|
return Config.Background_Default;
|
|
}
|
|
|
|
try
|
|
{
|
|
return Path.GetFileNameWithoutExtension(path);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
// Fall back to default
|
|
Debug.LogFormat("Error trying to get filename of path: {0} ({1})", path, e.Message);
|
|
}
|
|
|
|
return Config.Background_Default;
|
|
}
|
|
}
|
|
} |