nativeWindowPlacement: Use custom strategy to hook into layout

Instead of copying a long function for a single changed line, wrap the
layout algorithm in a LayoutStrategy so the workspace code picks it
up without modifications.

https://bugzilla.gnome.org/show_bug.cgi?id=787934
This commit is contained in:
Florian Müllner
2017-09-20 02:47:49 +02:00
parent 778eebc421
commit ef99394ffb

View File

@@ -1,11 +1,7 @@
// -*- mode: js2; indent-tabs-mode: nil; js2-basic-offset: 4 -*-
const Lang = imports.lang;
const Overview = imports.ui.overview;
const Tweener = imports.ui.tweener;
const Workspace = imports.ui.workspace;
const WindowPositionFlags = Workspace.WindowPositionFlags;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = ExtensionUtils.getCurrentExtension();
@@ -78,39 +74,31 @@ const Rect = new Lang.Class({
}
});
let winInjections, workspaceInjections, connectedSignals;
const NaturalLayoutStrategy = new Lang.Class({
Name: 'NaturalLayoutStrategy',
Extends: Workspace.LayoutStrategy,
function resetState() {
winInjections = { };
workspaceInjections = { };
connectedSignals = [ ];
}
_init: function(settings) {
this._settings = settings;
},
function enable() {
resetState();
let settings = Convenience.getSettings();
let useMoreScreen = settings.get_boolean('use-more-screen');
let signalId = settings.connect('changed::use-more-screen', function() {
useMoreScreen = settings.get_boolean('use-more-screen');
});
connectedSignals.push({ obj: settings, id: signalId });
computeLayout: function(windows, layout) {
layout.windows = windows;
},
/**
* _calculateWindowTransformationsNatural:
* @clones: Array of #MetaWindow
*
* Returns clones with matching target coordinates and scales to arrange windows in a natural way that no overlap exists and relative window size is preserved.
* This function is almost a 1:1 copy of the function
* PresentWindowsEffect::calculateWindowTransformationsNatural() from KDE, see:
* https://projects.kde.org/projects/kde/kdebase/kde-workspace/repository/revisions/master/entry/kwin/effects/presentwindows/presentwindows.cpp
*/
Workspace.Workspace.prototype._calculateWindowTransformationsNatural = function(clones, area) {
computeWindowSlots: function(layout, area) {
// As we are using pseudo-random movement (See "slot") we need to make sure the list
// is always sorted the same way no matter which window is currently active.
let area_rect = new Rect(area.x, area.y, area.width, area.height);
let bounds = area_rect.copy();
let clones = layout.windows;
let direction = 0;
let directions = [];
@@ -168,7 +156,7 @@ function enable() {
rects[j].translate(diff[0], diff[1]);
if (useMoreScreen) {
if (this._settings.get_boolean('use-more-screen')) {
// Try to keep the bounding rect the same aspect as the screen so that more
// screen real estate is utilised. We do this by splitting the screen into nine
// equal sections, if the window center is in any of the corner sections pull the
@@ -258,115 +246,28 @@ function enable() {
return slots;
}
workspaceInjections['_calculateWindowTransformationsNatural'] = undefined;
});
/**
* _updateWindowPositions:
* @flags:
* INITIAL - this is the initial positioning of the windows.
* ANIMATE - Indicates that we need animate changing position.
*/
workspaceInjections['_updateWindowPositions'] = Workspace.Workspace.prototype._updateWindowPositions;
Workspace.Workspace.prototype._updateWindowPositions = function(flags) {
if (this._currentLayout == null) {
this._recalculateWindowPositions(flags);
return;
}
let winInjections, workspaceInjections;
let initialPositioning = flags & WindowPositionFlags.INITIAL;
let animate = flags & WindowPositionFlags.ANIMATE;
function resetState() {
winInjections = { };
workspaceInjections = { };
}
let layout = this._currentLayout;
let strategy = layout.strategy;
function enable() {
resetState();
let [, , padding] = this._getSpacingAndPadding();
let area = Workspace.padArea(this._actualGeometry, padding);
/// EDIT replace this version by our own:
//let slots = strategy.computeWindowSlots(layout, area);
/// EDIT copied from _realRecalculateWindowPositions:
let clones = this._windows.slice();
if (clones.length == 0)
return;
clones.sort(function(a, b) {
return a.metaWindow.get_stable_sequence() - b.metaWindow.get_stable_sequence();
});
if (this._reservedSlot)
clones.push(this._reservedSlot);
/// EDIT our own window placement function:
let slots = this._calculateWindowTransformationsNatural(clones, area);
let currentWorkspace = global.screen.get_active_workspace();
let isOnCurrentWorkspace = this.metaWorkspace == null || this.metaWorkspace == currentWorkspace;
for (let i = 0; i < slots.length; i++) {
let slot = slots[i];
let [x, y, scale, clone] = slot;
let metaWindow = clone.metaWindow;
let overlay = clone.overlay;
clone.slotId = i;
// Positioning a window currently being dragged must be avoided;
// we'll just leave a blank spot in the layout for it.
if (clone.inDrag)
continue;
let cloneWidth = clone.actor.width * scale;
let cloneHeight = clone.actor.height * scale;
clone.slot = [x, y, cloneWidth, cloneHeight];
if (overlay && (initialPositioning || !clone.positioned))
overlay.hide();
if (!clone.positioned) {
// This window appeared after the overview was already up
// Grow the clone from the center of the slot
clone.actor.x = x + cloneWidth / 2;
clone.actor.y = y + cloneHeight / 2;
clone.actor.scale_x = 0;
clone.actor.scale_y = 0;
clone.positioned = true;
}
if (animate && isOnCurrentWorkspace) {
if (!metaWindow.showing_on_its_workspace()) {
/* Hidden windows should fade in and grow
* therefore we need to resize them now so they
* can be scaled up later */
if (initialPositioning) {
clone.actor.opacity = 0;
clone.actor.scale_x = 0;
clone.actor.scale_y = 0;
clone.actor.x = x;
clone.actor.y = y;
}
Tweener.addTween(clone.actor,
{ opacity: 255,
time: Overview.ANIMATION_TIME,
transition: 'easeInQuad'
});
}
this._animateClone(clone, overlay, x, y, scale, initialPositioning);
} else {
// cancel any active tweens (otherwise they might override our changes)
Tweener.removeTweens(clone.actor);
clone.actor.set_position(x, y);
clone.actor.set_scale(scale, scale);
clone.overlay.relayout(false);
this._showWindowOverlay(clone, overlay, isOnCurrentWorkspace);
}
}
}
let settings = Convenience.getSettings();
workspaceInjections['_getBestLayout'] = Workspace.Workspace.prototype._getBestLayout;
Workspace.Workspace.prototype._getBestLayout = function(windows) {
let strategy = new NaturalLayoutStrategy(settings);
let layout = { strategy };
strategy.computeLayout(windows, layout);
return layout;
}
/// position window titles on top of windows in overlay ////
winInjections['relayout'] = Workspace.WindowOverlay.prototype.relayout;
@@ -395,9 +296,6 @@ function disable() {
for (i in winInjections)
removeInjection(Workspace.WindowOverlay.prototype, winInjections, i);
for each (i in connectedSignals)
i.obj.disconnect(i.id);
global.stage.queue_relayout();
resetState();
}