nativeWindowPlacement: Use custom strategy to hook into layout
Instead of copying a long function for a single changed line, wrap the layout algorithm in a LayoutStrategy so the workspace code picks it up without modifications. https://bugzilla.gnome.org/show_bug.cgi?id=787934
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@@ -1,11 +1,7 @@
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// -*- mode: js2; indent-tabs-mode: nil; js2-basic-offset: 4 -*-
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const Lang = imports.lang;
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const Overview = imports.ui.overview;
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const Tweener = imports.ui.tweener;
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const Workspace = imports.ui.workspace;
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const WindowPositionFlags = Workspace.WindowPositionFlags;
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const ExtensionUtils = imports.misc.extensionUtils;
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const Me = ExtensionUtils.getCurrentExtension();
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@@ -78,39 +74,31 @@ const Rect = new Lang.Class({
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}
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});
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let winInjections, workspaceInjections, connectedSignals;
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const NaturalLayoutStrategy = new Lang.Class({
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Name: 'NaturalLayoutStrategy',
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Extends: Workspace.LayoutStrategy,
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function resetState() {
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winInjections = { };
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workspaceInjections = { };
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connectedSignals = [ ];
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}
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_init: function(settings) {
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this._settings = settings;
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},
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function enable() {
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resetState();
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let settings = Convenience.getSettings();
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let useMoreScreen = settings.get_boolean('use-more-screen');
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let signalId = settings.connect('changed::use-more-screen', function() {
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useMoreScreen = settings.get_boolean('use-more-screen');
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});
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connectedSignals.push({ obj: settings, id: signalId });
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computeLayout: function(windows, layout) {
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layout.windows = windows;
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},
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/**
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* _calculateWindowTransformationsNatural:
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* @clones: Array of #MetaWindow
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*
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* Returns clones with matching target coordinates and scales to arrange windows in a natural way that no overlap exists and relative window size is preserved.
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* This function is almost a 1:1 copy of the function
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* PresentWindowsEffect::calculateWindowTransformationsNatural() from KDE, see:
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* https://projects.kde.org/projects/kde/kdebase/kde-workspace/repository/revisions/master/entry/kwin/effects/presentwindows/presentwindows.cpp
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*/
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Workspace.Workspace.prototype._calculateWindowTransformationsNatural = function(clones, area) {
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computeWindowSlots: function(layout, area) {
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// As we are using pseudo-random movement (See "slot") we need to make sure the list
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// is always sorted the same way no matter which window is currently active.
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let area_rect = new Rect(area.x, area.y, area.width, area.height);
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let bounds = area_rect.copy();
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let clones = layout.windows;
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let direction = 0;
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let directions = [];
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@@ -168,7 +156,7 @@ function enable() {
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rects[j].translate(diff[0], diff[1]);
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if (useMoreScreen) {
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if (this._settings.get_boolean('use-more-screen')) {
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// Try to keep the bounding rect the same aspect as the screen so that more
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// screen real estate is utilised. We do this by splitting the screen into nine
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// equal sections, if the window center is in any of the corner sections pull the
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@@ -258,115 +246,28 @@ function enable() {
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return slots;
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}
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workspaceInjections['_calculateWindowTransformationsNatural'] = undefined;
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});
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/**
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* _updateWindowPositions:
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* @flags:
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* INITIAL - this is the initial positioning of the windows.
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* ANIMATE - Indicates that we need animate changing position.
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*/
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workspaceInjections['_updateWindowPositions'] = Workspace.Workspace.prototype._updateWindowPositions;
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Workspace.Workspace.prototype._updateWindowPositions = function(flags) {
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if (this._currentLayout == null) {
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this._recalculateWindowPositions(flags);
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return;
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}
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let winInjections, workspaceInjections;
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let initialPositioning = flags & WindowPositionFlags.INITIAL;
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let animate = flags & WindowPositionFlags.ANIMATE;
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function resetState() {
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winInjections = { };
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workspaceInjections = { };
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}
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let layout = this._currentLayout;
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let strategy = layout.strategy;
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function enable() {
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resetState();
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let [, , padding] = this._getSpacingAndPadding();
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let area = Workspace.padArea(this._actualGeometry, padding);
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/// EDIT replace this version by our own:
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//let slots = strategy.computeWindowSlots(layout, area);
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/// EDIT copied from _realRecalculateWindowPositions:
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let clones = this._windows.slice();
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if (clones.length == 0)
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return;
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clones.sort(function(a, b) {
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return a.metaWindow.get_stable_sequence() - b.metaWindow.get_stable_sequence();
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});
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if (this._reservedSlot)
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clones.push(this._reservedSlot);
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/// EDIT our own window placement function:
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let slots = this._calculateWindowTransformationsNatural(clones, area);
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let currentWorkspace = global.screen.get_active_workspace();
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let isOnCurrentWorkspace = this.metaWorkspace == null || this.metaWorkspace == currentWorkspace;
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for (let i = 0; i < slots.length; i++) {
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let slot = slots[i];
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let [x, y, scale, clone] = slot;
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let metaWindow = clone.metaWindow;
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let overlay = clone.overlay;
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clone.slotId = i;
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// Positioning a window currently being dragged must be avoided;
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// we'll just leave a blank spot in the layout for it.
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if (clone.inDrag)
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continue;
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let cloneWidth = clone.actor.width * scale;
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let cloneHeight = clone.actor.height * scale;
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clone.slot = [x, y, cloneWidth, cloneHeight];
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if (overlay && (initialPositioning || !clone.positioned))
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overlay.hide();
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if (!clone.positioned) {
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// This window appeared after the overview was already up
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// Grow the clone from the center of the slot
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clone.actor.x = x + cloneWidth / 2;
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clone.actor.y = y + cloneHeight / 2;
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clone.actor.scale_x = 0;
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clone.actor.scale_y = 0;
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clone.positioned = true;
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}
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if (animate && isOnCurrentWorkspace) {
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if (!metaWindow.showing_on_its_workspace()) {
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/* Hidden windows should fade in and grow
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* therefore we need to resize them now so they
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* can be scaled up later */
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if (initialPositioning) {
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clone.actor.opacity = 0;
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clone.actor.scale_x = 0;
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clone.actor.scale_y = 0;
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clone.actor.x = x;
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clone.actor.y = y;
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}
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Tweener.addTween(clone.actor,
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{ opacity: 255,
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time: Overview.ANIMATION_TIME,
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transition: 'easeInQuad'
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});
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}
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this._animateClone(clone, overlay, x, y, scale, initialPositioning);
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} else {
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// cancel any active tweens (otherwise they might override our changes)
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Tweener.removeTweens(clone.actor);
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clone.actor.set_position(x, y);
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clone.actor.set_scale(scale, scale);
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clone.overlay.relayout(false);
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this._showWindowOverlay(clone, overlay, isOnCurrentWorkspace);
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}
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}
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}
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let settings = Convenience.getSettings();
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workspaceInjections['_getBestLayout'] = Workspace.Workspace.prototype._getBestLayout;
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Workspace.Workspace.prototype._getBestLayout = function(windows) {
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let strategy = new NaturalLayoutStrategy(settings);
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let layout = { strategy };
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strategy.computeLayout(windows, layout);
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return layout;
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}
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/// position window titles on top of windows in overlay ////
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winInjections['relayout'] = Workspace.WindowOverlay.prototype.relayout;
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@@ -395,9 +296,6 @@ function disable() {
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for (i in winInjections)
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removeInjection(Workspace.WindowOverlay.prototype, winInjections, i);
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for each (i in connectedSignals)
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i.obj.disconnect(i.id);
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global.stage.queue_relayout();
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resetState();
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}
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