drive-menu: fix interesting check
In case of shadowed mounts, mounts can become uninteresting after they are added, according to whether our handler or gvfs runs first, so we need to watch for changes. The easiest way is to create an item for all mounts, and only show the interesting ones.
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@@ -36,6 +36,39 @@ const MountMenuItem = new Lang.Class({
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let ejectButton = new St.Button({ child: ejectIcon });
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ejectButton.connect('clicked', Lang.bind(this, this._eject));
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this.actor.add(ejectButton);
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this._changedId = mount.connect('changed', Lang.bind(this, this._syncVisibility));
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this._syncVisibility();
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},
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destroy: function() {
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if (this._changedId) {
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this.mount.disconnect(this._changedId);
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this._changedId = 0;
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}
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this.parent();
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},
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_isInteresting: function() {
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if (!this.mount.can_eject() && !this.mount.can_unmount())
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return false;
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if (this.mount.is_shadowed())
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return false;
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let volume = this.mount.get_volume();
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if (volume == null) {
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// probably a GDaemonMount, could be network or
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// local, but we can't tell; assume it's local for now
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return true;
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}
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return volume.get_identifier('class') != 'network';
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},
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_syncVisibility: function() {
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this.actor.visible = this._isInteresting();
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},
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_eject: function() {
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@@ -124,42 +157,19 @@ const DriveMenu = new Lang.Class({
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},
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_updateMenuVisibility: function() {
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if (this._mounts.length > 0)
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if (this._mounts.filter(function(i) i.actor.visible).length > 0)
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this.actor.show();
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else
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this.actor.hide();
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},
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_isMountInteresting: function(mount) {
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if (!mount.can_eject() && !mount.can_unmount())
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return false;
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if (mount.is_shadowed())
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return false;
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let volume = mount.get_volume();
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if (volume == null) {
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// probably a GDaemonMount, could be network or
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// local, but we can't tell; assume it's local for now
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return true;
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}
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return volume.get_identifier('class') != 'network';
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},
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_addMount: function(mount) {
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if (!this._isMountInteresting(mount))
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return;
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let item = new MountMenuItem(mount);
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this._mounts.unshift(item);
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this.menu.addMenuItem(item, 0);
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},
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_removeMount: function(mount) {
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if (!this._isMountInteresting(mount))
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return;
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for (let i = 0; i < this._mounts.length; i++) {
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let item = this._mounts[i];
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if (item.mount == mount) {
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