adapt native-window-placement to 3.9 changes
* remove unnecessary chromeHeight that breaks the system * copy original _updateWindowPositions from 3.9 * use nativeWindowPlacement in update function * tidy up NaturalWindowPlacement function https://bugzilla.gnome.org/show_bug.cgi?id=699054
This commit is contained in:
committed by
Giovanni Campagna
parent
80082fdfcb
commit
64d76fef6a
@@ -138,47 +138,12 @@ function enable() {
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* PresentWindowsEffect::calculateWindowTransformationsNatural() from KDE, see:
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* https://projects.kde.org/projects/kde/kdebase/kde-workspace/repository/revisions/master/entry/kwin/effects/presentwindows/presentwindows.cpp
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*/
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Workspace.Workspace.prototype._calculateWindowTransformationsNatural = function(clones) {
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Workspace.Workspace.prototype._calculateWindowTransformationsNatural = function(clones, area) {
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// As we are using pseudo-random movement (See "slot") we need to make sure the list
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// is always sorted the same way no matter which window is currently active.
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let node = this.actor.get_theme_node();
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let columnSpacing = node.get_length('-horizontal-spacing');
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let rowSpacing = node.get_length('-vertical-spacing');
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let padding = {
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left: node.get_padding(St.Side.LEFT),
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top: node.get_padding(St.Side.TOP),
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bottom: node.get_padding(St.Side.BOTTOM),
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right: node.get_padding(St.Side.RIGHT),
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};
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let closeButtonHeight, captionHeight;
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let leftBorder, rightBorder;
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// If the window captions are below the window, put an additional gap to account for them
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if (!windowCaptionsOnTop && this._windowOverlays.length) {
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// All of the overlays have the same chrome sizes,
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// so just pick the first one.
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let overlay = this._windowOverlays[0];
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[closeButtonHeight, captionHeight] = overlay.chromeHeights();
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[leftBorder, rightBorder] = overlay.chromeWidths();
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} else {
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[closeButtonHeight, captionHeight] = [0, 0];
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[leftBorder, rightBorder] = [0, 0];
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}
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rowSpacing += captionHeight;
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columnSpacing += (rightBorder + leftBorder) / 2;
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padding.top += closeButtonHeight;
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padding.bottom += captionHeight;
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padding.left += leftBorder;
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padding.right += rightBorder;
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let area = new Rect(this._x + padding.left,
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this._y + padding.top,
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this._width - padding.left - padding.right,
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this._height - padding.top - padding.bottom);
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let bounds = area.copy();
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let area_rect = new Rect(area.x, area.y, area.width, area.height);
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let bounds = area_rect.copy();
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let direction = 0;
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let directions = [];
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@@ -221,7 +186,7 @@ function enable() {
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if (diff[0] == 0 && diff[1] == 0)
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diff[0] = 1;
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// Try to keep screen/workspace aspect ratio
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if ( bounds.height / bounds.width > area.height / area.width )
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if ( bounds.height / bounds.width > area_rect.height / area_rect.width )
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diff[0] *= 2;
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else
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diff[1] *= 2;
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@@ -293,15 +258,15 @@ function enable() {
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// Work out scaling by getting the most top-left and most bottom-right window coords.
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let scale;
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scale = Math.min(area.width / bounds.width,
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area.height / bounds.height,
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scale = Math.min(area_rect.width / bounds.width,
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area_rect.height / bounds.height,
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1.0);
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// Make bounding rect fill the screen size for later steps
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bounds.x = bounds.x - (area.width - bounds.width * scale) / 2;
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bounds.y = bounds.y - (area.height - bounds.height * scale) / 2;
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bounds.width = area.width / scale;
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bounds.height = area.height / scale;
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bounds.x = bounds.x - (area_rect.width - bounds.width * scale) / 2;
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bounds.y = bounds.y - (area_rect.height - bounds.height * scale) / 2;
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bounds.width = area_rect.width / scale;
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bounds.height = area_rect.height / scale;
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// Move all windows back onto the screen and set their scale
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for (let i = 0; i < rects.length; i++) {
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@@ -318,8 +283,8 @@ function enable() {
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let slots = [];
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for (let i = 0; i < rects.length; i++) {
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rects[i].x = rects[i].x * scale + area.x;
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rects[i].y = rects[i].y * scale + area.y;
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rects[i].x = rects[i].x * scale + area_rect.x;
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rects[i].y = rects[i].y * scale + area_rect.y;
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slots.push([rects[i].x, rects[i].y, scale, clones[i]]);
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}
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@@ -328,20 +293,118 @@ function enable() {
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}
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workspaceInjections['_calculateWindowTransformationsNatural'] = undefined;
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/// map gnome shell's computeAllWindowSlots() to our window placement function
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workspaceInjections['_computeAllWindowSlots'] = Workspace.Workspace.prototype._computeAllWindowSlots;
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Workspace.Workspace.prototype._computeAllWindowSlots = function(windows) {
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return this._calculateWindowTransformationsNatural(windows);
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}
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/**
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* _updateWindowPositions:
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* @flags:
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* INITIAL - this is the initial positioning of the windows.
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* ANIMATE - Indicates that we need animate changing position.
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*/
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workspaceInjections['_updateWindowPositions'] = Workspace.Workspace.prototype._updateWindowPositions;
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Workspace.Workspace.prototype._updateWindowPositions = function(flags) {
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if (this._currentLayout == null) {
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this._recalculateWindowPositions(flags);
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return;
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}
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let initialPositioning = flags & WindowPositionFlags.INITIAL;
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let animate = flags & WindowPositionFlags.ANIMATE;
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let layout = this._currentLayout;
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let strategy = layout.strategy;
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let [, , padding] = this._getSpacingAndPadding();
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let area = Workspace.padArea(this._actualGeometry, padding);
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/// EDIT replace this version by our own:
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//let slots = strategy.computeWindowSlots(layout, area);
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/// EDIT copied from _realRecalculateWindowPositions:
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let clones = this._windows.slice();
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if (clones.length == 0)
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return;
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clones.sort(function(a, b) {
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return a.metaWindow.get_stable_sequence() - b.metaWindow.get_stable_sequence();
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});
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if (this._reservedSlot)
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clones.push(this._reservedSlot);
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/// EDIT our own window placement function:
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let slots = this._calculateWindowTransformationsNatural(clones, area);
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let currentWorkspace = global.screen.get_active_workspace();
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let isOnCurrentWorkspace = this.metaWorkspace == null || this.metaWorkspace == currentWorkspace;
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for (let i = 0; i < slots.length; i++) {
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let slot = slots[i];
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let [x, y, scale, clone] = slot;
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let metaWindow = clone.metaWindow;
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let overlay = clone.overlay;
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clone.slotId = i;
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// Positioning a window currently being dragged must be avoided;
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// we'll just leave a blank spot in the layout for it.
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if (clone.inDrag)
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continue;
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let cloneWidth = clone.actor.width * scale;
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let cloneHeight = clone.actor.height * scale;
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clone.slot = [x, y, cloneWidth, cloneHeight];
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if (overlay && (initialPositioning || !clone.positioned))
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overlay.hide();
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if (!clone.positioned) {
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// This window appeared after the overview was already up
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// Grow the clone from the center of the slot
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clone.actor.x = x + cloneWidth / 2;
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clone.actor.y = y + cloneHeight / 2;
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clone.actor.scale_x = 0;
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clone.actor.scale_y = 0;
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clone.positioned = true;
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}
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if (animate && isOnCurrentWorkspace) {
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if (!metaWindow.showing_on_its_workspace()) {
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/* Hidden windows should fade in and grow
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* therefore we need to resize them now so they
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* can be scaled up later */
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if (initialPositioning) {
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clone.actor.opacity = 0;
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clone.actor.scale_x = 0;
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clone.actor.scale_y = 0;
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clone.actor.x = x;
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clone.actor.y = y;
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}
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Tweener.addTween(clone.actor,
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{ opacity: 255,
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time: Overview.ANIMATION_TIME,
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transition: 'easeInQuad'
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});
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}
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this._animateClone(clone, overlay, x, y, scale, initialPositioning);
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} else {
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// cancel any active tweens (otherwise they might override our changes)
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Tweener.removeTweens(clone.actor);
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clone.actor.set_position(x, y);
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clone.actor.set_scale(scale, scale);
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clone.overlay.relayout(false);
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this._showWindowOverlay(clone, overlay, isOnCurrentWorkspace);
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}
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}
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}
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/// position window titles on top of windows in overlay ////
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if (windowCaptionsOnTop) {
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winInjections['chromeHeights'] = Workspace.WindowOverlay.prototype.chromeHeights;
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Workspace.WindowOverlay.prototype.chromeHeights = function () {
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return [Math.max( this.closeButton.height - this.closeButton._overlap, this.title.height - this.title._overlap),
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0];
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};
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/// This is almost a direct copy of the original relayout function. Differences are marked.
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winInjections['relayout'] = Workspace.WindowOverlay.prototype.relayout;
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Workspace.WindowOverlay.prototype.relayout = function(animate) {
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let button = this.closeButton;
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