adapt native-window-placement to 3.9 changes

* remove unnecessary chromeHeight that breaks the system
* copy original _updateWindowPositions from 3.9
* use nativeWindowPlacement in update function
* tidy up NaturalWindowPlacement function

https://bugzilla.gnome.org/show_bug.cgi?id=699054
This commit is contained in:
Wepmaschda
2013-05-25 02:59:50 +02:00
committed by Giovanni Campagna
parent 80082fdfcb
commit 64d76fef6a
+120 -57
View File
@@ -138,47 +138,12 @@ function enable() {
* PresentWindowsEffect::calculateWindowTransformationsNatural() from KDE, see:
* https://projects.kde.org/projects/kde/kdebase/kde-workspace/repository/revisions/master/entry/kwin/effects/presentwindows/presentwindows.cpp
*/
Workspace.Workspace.prototype._calculateWindowTransformationsNatural = function(clones) {
Workspace.Workspace.prototype._calculateWindowTransformationsNatural = function(clones, area) {
// As we are using pseudo-random movement (See "slot") we need to make sure the list
// is always sorted the same way no matter which window is currently active.
let node = this.actor.get_theme_node();
let columnSpacing = node.get_length('-horizontal-spacing');
let rowSpacing = node.get_length('-vertical-spacing');
let padding = {
left: node.get_padding(St.Side.LEFT),
top: node.get_padding(St.Side.TOP),
bottom: node.get_padding(St.Side.BOTTOM),
right: node.get_padding(St.Side.RIGHT),
};
let closeButtonHeight, captionHeight;
let leftBorder, rightBorder;
// If the window captions are below the window, put an additional gap to account for them
if (!windowCaptionsOnTop && this._windowOverlays.length) {
// All of the overlays have the same chrome sizes,
// so just pick the first one.
let overlay = this._windowOverlays[0];
[closeButtonHeight, captionHeight] = overlay.chromeHeights();
[leftBorder, rightBorder] = overlay.chromeWidths();
} else {
[closeButtonHeight, captionHeight] = [0, 0];
[leftBorder, rightBorder] = [0, 0];
}
rowSpacing += captionHeight;
columnSpacing += (rightBorder + leftBorder) / 2;
padding.top += closeButtonHeight;
padding.bottom += captionHeight;
padding.left += leftBorder;
padding.right += rightBorder;
let area = new Rect(this._x + padding.left,
this._y + padding.top,
this._width - padding.left - padding.right,
this._height - padding.top - padding.bottom);
let bounds = area.copy();
let area_rect = new Rect(area.x, area.y, area.width, area.height);
let bounds = area_rect.copy();
let direction = 0;
let directions = [];
@@ -221,7 +186,7 @@ function enable() {
if (diff[0] == 0 && diff[1] == 0)
diff[0] = 1;
// Try to keep screen/workspace aspect ratio
if ( bounds.height / bounds.width > area.height / area.width )
if ( bounds.height / bounds.width > area_rect.height / area_rect.width )
diff[0] *= 2;
else
diff[1] *= 2;
@@ -293,15 +258,15 @@ function enable() {
// Work out scaling by getting the most top-left and most bottom-right window coords.
let scale;
scale = Math.min(area.width / bounds.width,
area.height / bounds.height,
scale = Math.min(area_rect.width / bounds.width,
area_rect.height / bounds.height,
1.0);
// Make bounding rect fill the screen size for later steps
bounds.x = bounds.x - (area.width - bounds.width * scale) / 2;
bounds.y = bounds.y - (area.height - bounds.height * scale) / 2;
bounds.width = area.width / scale;
bounds.height = area.height / scale;
bounds.x = bounds.x - (area_rect.width - bounds.width * scale) / 2;
bounds.y = bounds.y - (area_rect.height - bounds.height * scale) / 2;
bounds.width = area_rect.width / scale;
bounds.height = area_rect.height / scale;
// Move all windows back onto the screen and set their scale
for (let i = 0; i < rects.length; i++) {
@@ -318,8 +283,8 @@ function enable() {
let slots = [];
for (let i = 0; i < rects.length; i++) {
rects[i].x = rects[i].x * scale + area.x;
rects[i].y = rects[i].y * scale + area.y;
rects[i].x = rects[i].x * scale + area_rect.x;
rects[i].y = rects[i].y * scale + area_rect.y;
slots.push([rects[i].x, rects[i].y, scale, clones[i]]);
}
@@ -328,20 +293,118 @@ function enable() {
}
workspaceInjections['_calculateWindowTransformationsNatural'] = undefined;
/// map gnome shell's computeAllWindowSlots() to our window placement function
workspaceInjections['_computeAllWindowSlots'] = Workspace.Workspace.prototype._computeAllWindowSlots;
Workspace.Workspace.prototype._computeAllWindowSlots = function(windows) {
return this._calculateWindowTransformationsNatural(windows);
}
/**
* _updateWindowPositions:
* @flags:
* INITIAL - this is the initial positioning of the windows.
* ANIMATE - Indicates that we need animate changing position.
*/
workspaceInjections['_updateWindowPositions'] = Workspace.Workspace.prototype._updateWindowPositions;
Workspace.Workspace.prototype._updateWindowPositions = function(flags) {
if (this._currentLayout == null) {
this._recalculateWindowPositions(flags);
return;
}
let initialPositioning = flags & WindowPositionFlags.INITIAL;
let animate = flags & WindowPositionFlags.ANIMATE;
let layout = this._currentLayout;
let strategy = layout.strategy;
let [, , padding] = this._getSpacingAndPadding();
let area = Workspace.padArea(this._actualGeometry, padding);
/// EDIT replace this version by our own:
//let slots = strategy.computeWindowSlots(layout, area);
/// EDIT copied from _realRecalculateWindowPositions:
let clones = this._windows.slice();
if (clones.length == 0)
return;
clones.sort(function(a, b) {
return a.metaWindow.get_stable_sequence() - b.metaWindow.get_stable_sequence();
});
if (this._reservedSlot)
clones.push(this._reservedSlot);
/// EDIT our own window placement function:
let slots = this._calculateWindowTransformationsNatural(clones, area);
let currentWorkspace = global.screen.get_active_workspace();
let isOnCurrentWorkspace = this.metaWorkspace == null || this.metaWorkspace == currentWorkspace;
for (let i = 0; i < slots.length; i++) {
let slot = slots[i];
let [x, y, scale, clone] = slot;
let metaWindow = clone.metaWindow;
let overlay = clone.overlay;
clone.slotId = i;
// Positioning a window currently being dragged must be avoided;
// we'll just leave a blank spot in the layout for it.
if (clone.inDrag)
continue;
let cloneWidth = clone.actor.width * scale;
let cloneHeight = clone.actor.height * scale;
clone.slot = [x, y, cloneWidth, cloneHeight];
if (overlay && (initialPositioning || !clone.positioned))
overlay.hide();
if (!clone.positioned) {
// This window appeared after the overview was already up
// Grow the clone from the center of the slot
clone.actor.x = x + cloneWidth / 2;
clone.actor.y = y + cloneHeight / 2;
clone.actor.scale_x = 0;
clone.actor.scale_y = 0;
clone.positioned = true;
}
if (animate && isOnCurrentWorkspace) {
if (!metaWindow.showing_on_its_workspace()) {
/* Hidden windows should fade in and grow
* therefore we need to resize them now so they
* can be scaled up later */
if (initialPositioning) {
clone.actor.opacity = 0;
clone.actor.scale_x = 0;
clone.actor.scale_y = 0;
clone.actor.x = x;
clone.actor.y = y;
}
Tweener.addTween(clone.actor,
{ opacity: 255,
time: Overview.ANIMATION_TIME,
transition: 'easeInQuad'
});
}
this._animateClone(clone, overlay, x, y, scale, initialPositioning);
} else {
// cancel any active tweens (otherwise they might override our changes)
Tweener.removeTweens(clone.actor);
clone.actor.set_position(x, y);
clone.actor.set_scale(scale, scale);
clone.overlay.relayout(false);
this._showWindowOverlay(clone, overlay, isOnCurrentWorkspace);
}
}
}
/// position window titles on top of windows in overlay ////
if (windowCaptionsOnTop) {
winInjections['chromeHeights'] = Workspace.WindowOverlay.prototype.chromeHeights;
Workspace.WindowOverlay.prototype.chromeHeights = function () {
return [Math.max( this.closeButton.height - this.closeButton._overlap, this.title.height - this.title._overlap),
0];
};
/// This is almost a direct copy of the original relayout function. Differences are marked.
winInjections['relayout'] = Workspace.WindowOverlay.prototype.relayout;
Workspace.WindowOverlay.prototype.relayout = function(animate) {
let button = this.closeButton;