auto-move-windows: Do not copy checkWorkspaces() method

When overriding an upstream method, copying the original method code
should always be a last resort, as the two code bases tend to get
out of sync and it often becomes hard to spot the modifications done
by the override. Both those issues can be avoided when figuring out
a way to split out the modifications and call the unmodified upstream
method - we are in luck with our checkWorkspaces() override, as we
can trick the upstream method into not removing workspaces we want
to keep instead of copying the method altogether.

https://gitlab.gnome.org/GNOME/gnome-shell-extensions/issues/33
This commit is contained in:
Florian Müllner
2018-01-18 13:26:15 +01:00
parent 3284fe81d7
commit 3b6cd04a59
+11 -54
View File
@@ -4,7 +4,6 @@
const Glib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
@@ -85,62 +84,20 @@ function init() {
}
function myCheckWorkspaces() {
let i;
let emptyWorkspaces = new Array(this._workspaces.length);
if (!Meta.prefs_get_dynamic_workspaces()) {
this._checkWorkspacesId = 0;
return false;
let keepAliveWorkspaces = [];
let foundNonEmpty = false;
for (let i = this._workspaces.length - 1; i >= 0; i--) {
if (!foundNonEmpty)
foundNonEmpty = this._workspaces[i].list_windows().length > 0;
else if (!this._workspaces[i]._keepAliveId)
keepAliveWorkspaces.push(this._workspaces[i]);
}
for (i = 0; i < this._workspaces.length; i++) {
let lastRemoved = this._workspaces[i]._lastRemovedWindow;
if ((lastRemoved &&
(lastRemoved.get_window_type() == Meta.WindowType.SPLASHSCREEN ||
lastRemoved.get_window_type() == Meta.WindowType.DIALOG ||
lastRemoved.get_window_type() == Meta.WindowType.MODAL_DIALOG)) ||
this._workspaces[i]._keepAliveId)
emptyWorkspaces[i] = false;
else
emptyWorkspaces[i] = true;
}
// make sure the original method only removes empty workspaces at the end
keepAliveWorkspaces.forEach(ws => { ws._keepAliveId = 1; });
prevCheckWorkspaces.call(this);
keepAliveWorkspaces.forEach(ws => { delete ws._keepAliveId; });
let sequences = Shell.WindowTracker.get_default().get_startup_sequences();
for (i = 0; i < sequences.length; i++) {
let index = sequences[i].get_workspace();
if (index >= 0 && index <= global.screen.n_workspaces)
emptyWorkspaces[index] = false;
}
let windows = global.get_window_actors();
for (i = 0; i < windows.length; i++) {
let winActor = windows[i];
let win = winActor.meta_window;
if (win.is_on_all_workspaces())
continue;
let workspaceIndex = win.get_workspace().index();
emptyWorkspaces[workspaceIndex] = false;
}
// If we don't have an empty workspace at the end, add one
if (!emptyWorkspaces[emptyWorkspaces.length -1]) {
global.screen.append_new_workspace(false, global.get_current_time());
emptyWorkspaces.push(false);
}
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
emptyWorkspaces[activeWorkspaceIndex] = false;
// Delete other empty workspaces; do it from the end to avoid index changes
for (i = emptyWorkspaces.length - 2; i >= 0; i--) {
if (emptyWorkspaces[i])
global.screen.remove_workspace(this._workspaces[i], global.get_current_time());
else
break;
}
this._checkWorkspacesId = 0;
return false;
}