auto-move-windows: Do not copy checkWorkspaces() method
When overriding an upstream method, copying the original method code should always be a last resort, as the two code bases tend to get out of sync and it often becomes hard to spot the modifications done by the override. Both those issues can be avoided when figuring out a way to split out the modifications and call the unmodified upstream method - we are in luck with our checkWorkspaces() override, as we can trick the upstream method into not removing workspaces we want to keep instead of copying the method altogether. https://gitlab.gnome.org/GNOME/gnome-shell-extensions/issues/33
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@@ -4,7 +4,6 @@
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const Glib = imports.gi.GLib;
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const Gio = imports.gi.Gio;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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@@ -85,62 +84,20 @@ function init() {
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}
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function myCheckWorkspaces() {
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let i;
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let emptyWorkspaces = new Array(this._workspaces.length);
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if (!Meta.prefs_get_dynamic_workspaces()) {
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this._checkWorkspacesId = 0;
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return false;
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let keepAliveWorkspaces = [];
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let foundNonEmpty = false;
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for (let i = this._workspaces.length - 1; i >= 0; i--) {
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if (!foundNonEmpty)
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foundNonEmpty = this._workspaces[i].list_windows().length > 0;
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else if (!this._workspaces[i]._keepAliveId)
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keepAliveWorkspaces.push(this._workspaces[i]);
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}
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for (i = 0; i < this._workspaces.length; i++) {
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let lastRemoved = this._workspaces[i]._lastRemovedWindow;
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if ((lastRemoved &&
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(lastRemoved.get_window_type() == Meta.WindowType.SPLASHSCREEN ||
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lastRemoved.get_window_type() == Meta.WindowType.DIALOG ||
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lastRemoved.get_window_type() == Meta.WindowType.MODAL_DIALOG)) ||
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this._workspaces[i]._keepAliveId)
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emptyWorkspaces[i] = false;
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else
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emptyWorkspaces[i] = true;
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}
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// make sure the original method only removes empty workspaces at the end
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keepAliveWorkspaces.forEach(ws => { ws._keepAliveId = 1; });
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prevCheckWorkspaces.call(this);
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keepAliveWorkspaces.forEach(ws => { delete ws._keepAliveId; });
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let sequences = Shell.WindowTracker.get_default().get_startup_sequences();
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for (i = 0; i < sequences.length; i++) {
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let index = sequences[i].get_workspace();
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if (index >= 0 && index <= global.screen.n_workspaces)
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emptyWorkspaces[index] = false;
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}
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let windows = global.get_window_actors();
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for (i = 0; i < windows.length; i++) {
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let winActor = windows[i];
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let win = winActor.meta_window;
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if (win.is_on_all_workspaces())
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continue;
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let workspaceIndex = win.get_workspace().index();
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emptyWorkspaces[workspaceIndex] = false;
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}
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// If we don't have an empty workspace at the end, add one
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if (!emptyWorkspaces[emptyWorkspaces.length -1]) {
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global.screen.append_new_workspace(false, global.get_current_time());
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emptyWorkspaces.push(false);
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}
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let activeWorkspaceIndex = global.screen.get_active_workspace_index();
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emptyWorkspaces[activeWorkspaceIndex] = false;
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// Delete other empty workspaces; do it from the end to avoid index changes
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for (i = emptyWorkspaces.length - 2; i >= 0; i--) {
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if (emptyWorkspaces[i])
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global.screen.remove_workspace(this._workspaces[i], global.get_current_time());
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else
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break;
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}
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this._checkWorkspacesId = 0;
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return false;
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}
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