cleanup: Mark unused (but useful) variables as ignored
While we aren't using those destructured variables, they are still useful to document the meaning of those elements. We don't want eslint to keep warning about them though, so mark them accordingly. https://gitlab.gnome.org/GNOME/gnome-shell-extensions/merge_requests/50
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@@ -157,7 +157,7 @@ const Widget = GObject.registerClass({
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}
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_deleteSelected() {
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let [any, model, iter] = this._treeView.get_selection().get_selected();
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let [any, model_, iter] = this._treeView.get_selection().get_selected();
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if (any) {
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let appInfo = this._store.get_value(iter, Columns.APPINFO);
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@@ -174,7 +174,7 @@ const Widget = GObject.registerClass({
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if (isNaN(index) || index < 0)
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index = 1;
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let path = Gtk.TreePath.new_from_string(pathString);
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let [model, iter] = this._store.get_iter(path);
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let [model_, iter] = this._store.get_iter(path);
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let appInfo = this._store.get_value(iter, Columns.APPINFO);
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this._changedPermitted = false;
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@@ -219,7 +219,7 @@ function enable() {
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});
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winInjections['relayout'] = injectToFunction(Workspace.WindowOverlay.prototype, 'relayout', function(_animate) {
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let [cloneX, cloneY, cloneWidth, cloneHeight] = this._windowClone.slot;
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let [cloneX, cloneY, cloneWidth_, cloneHeight_] = this._windowClone.slot;
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let textX = cloneX - 2;
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let textY = cloneY - 2;
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