While populating the V4L2BufferCache, avoid the extra construction of
FrameBuffer, which is currently done by passing the vector of
FrameBuffer::Planes. It is not wrong per se, but futile to have another
construction of FrameBuffer from a copy of buffer->planes() for the
corresponding Entry.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>