libcamera: v4l2_videodevice: Avoid extra construction of Framebuffer
While populating the V4L2BufferCache, avoid the extra construction of FrameBuffer, which is currently done by passing the vector of FrameBuffer::Planes. It is not wrong per se, but futile to have another construction of FrameBuffer from a copy of buffer->planes() for the corresponding Entry. Signed-off-by: Umang Jain <umang.jain@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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@@ -183,7 +183,7 @@ V4L2BufferCache::V4L2BufferCache(const std::vector<std::unique_ptr<FrameBuffer>>
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for (const std::unique_ptr<FrameBuffer> &buffer : buffers)
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cache_.emplace_back(true,
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lastUsedCounter_.fetch_add(1, std::memory_order_acq_rel),
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buffer->planes());
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*buffer.get());
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}
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V4L2BufferCache::~V4L2BufferCache()
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