Files
Laurent Pinchart 1c3e1baa6e libcamera: Pass CameraManager around instead of GlobalConfiguration
The GlobalConfiguration is explicitly passed around through constructors
of various objects that need access to the configuration. This ad-hoc
solution works for the specific use cases it was meant to support, but
isn't very generic. We have a top-level object in libcamera, the
CameraManager, that also needs to be accessed from various locations and
is passed to object constructors. Standardize on passing the
CameraManager everywhere, and access the global configuration through
it.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Isaac Scott <isaac.scott@ideasonboard.com>
2026-04-24 18:09:05 +03:00

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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2024, Red Hat Inc.
*
* Authors:
* Hans de Goede <hdegoede@redhat.com>
*
* Simple builtin benchmark to measure software ISP processing times
*/
#pragma once
#include <stdint.h>
#include <string>
#include <time.h>
namespace libcamera {
class CameraManager;
class Benchmark
{
public:
Benchmark(const CameraManager &cm, const std::string &name);
~Benchmark();
void startFrame(void);
void finishFrame(void);
private:
std::string name_;
timespec frameStartTime_;
bool measure_;
/* Skip 30 frames for things to stabilize then measure 30 frames */
unsigned int encounteredFrames_ = 0;
int64_t frameProcessTime_ = 0;
unsigned int skipBeforeMeasure_ = 30;
unsigned int framesToMeasure_ = 30;
};
} /* namespace libcamera */