In order to switch to the more modern GraphicBufferAllocator class, we need additional compile-time dependencies. Import all the needed headers from the Android Vendor Native Development Kit (vndk) and add them to the android_includes. These have been imported from: URL: https://android.googlesource.com/platform/prebuilts/vndk/v33/ rev: 390028a9da88 ("Update VNDK snapshot v33 to build 9948968. am: 3042508aee am: 7092391a46") No changes have been made to the files, besides adding the SPDX comment. Signed-off-by: Mattijs Korpershoek <mkorpershoek@baylibre.com>
10 lines
326 B
Meson
10 lines
326 B
Meson
# SPDX-License-Identifier: CC0-1.0
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android_includes = ([
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include_directories('frameworks/native/libs/ui/include/'),
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include_directories('hardware/libhardware/include/'),
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include_directories('metadata/'),
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include_directories('system/core/include'),
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include_directories('system/core/libutils/include/'),
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])
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