Rapid growth of the library have resulted in slightly different wording
to document that a function returns 0 on success or a negative error
code otherwise. Align all different variations.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Prior to kernel v4.19, the MEDIA_IOC_G_TOPOLOGY ioctl didn't expose
entity flags. Fallback to calling MEDIA_IOC_ENUM_ENTITIES for each
entity to retrieve the flags in that case.
Fixes: 67d313240c ("libcamera: pipeline: uvcvideo: create a V4L2Device for the default video entity")
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
The signal is emitted when the hardware device corresponding to the
media device is unplugged. This will trigger the full unplug handling
chain.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Pipeline handlers such as the upcoming ucvideo handler need the model
name to properly name the Camera objects they create. Store the model
name when querying the media device info and handle it in a similar
fashion as the driver name which is already retrieved.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Add a function to the MediaLink class to set the state of a link to
enabled or disabled. The function makes use of an internal MediaDevice
method, which is defined private and only accessible by the MediaLink
setEnabled() function itself.
Also add to MediaDevice a function to reset all links registered in the
media graph.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Add three overloaded functions 'link()' to retrieve a link between two
pads. Each overloaded implementation exposes a different method to
identify the source and sink pads.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Add a MediaDevice member field to the MediaObject class hierarcy.
Each media object now has a reference to the media device it belongs to,
and which it has been created by.
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Add back the 'struct' keyword for structure types.
C++ allows omitting the 'struct' keywork. Add it back to make clear
we're dealing with structures and not class types.
While at there re-sort fields of media_v2_* type in populate() function
to reflect the declaration order in the kernel headers.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Do not compare an usigned int with -1 to avoid going through cast.
Also align function parameters and long assignement lines while at there.
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
This silences valgrind that otherwise warns about usage of uninitialized
values. While not strictly required as the kernel should fill the whole
arrays in MEDIA_IOC_G_TOPOLOGY, the extra cost, in a non-critical path,
is negligible compared to the ability to run without valgrind warnings.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Mention in the valid() method documentation, that a media graph has to
be populated to be valid.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Extend the MediaEntity object with device node major and minor numbers,
and retrieve them from the media graph using interfaces. They will be
used by the DeviceEnumerator to retrieve the devnode path.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Most errors recorded during graph parsing are logged but not propagated
to the caller. Fix this and delete objects that are created but not
successfully added to the graph to avoid memory leaks. As the error code
returned from the addObject() and populate*() functions doesn't matter
much, turn them into bool functions.
Additionally, add a way to query whether the media graph was valid, and
clear objects before populating the graph to avoid leaking them.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
The MediaDevice object implements handling and configuration of the media
graph associated with a media device.
The class allows enumeration of all pads, links and entities registered in
the media graph.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>