Commit Graph
2 Commits
Author SHA1 Message Date
Kunal AgarwalandLaurent Pinchart 5bb87f0f3a qcam: assets: shader: bayer_8.frag: Add precision
The OpenGL ES shading language has no default precision declared
implicitly for floats in fragment shaders. The lack of an explicit
default precision results in shader compilation errors.

Specify a default precision of mediump for floats. This matches the
other fragment shaders, and is guaranteed by the OpenGL ES shader
language specification to be supported by all devices, while the higher
precision highp is optional.

Signed-off-by: Kunal Agarwal <kunalagarwal1072002@gmail.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2022-07-22 19:44:52 +03:00
Kunal AgarwalandUmang Jain a2aa1b4c4e Documentation: guides: introduction: Fix spelling errors
Fixes two spelling mistakes in introduction.rst
This patch has no functional changes.

Signed-off-by: Kunal Agarwal <kunalagarwal1072002@gmail.com>
Reviewed-by: Vedant Paranjape <vedantparanjape160201@gmail.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
2022-04-02 01:10:03 +05:30