The bound method implementation is restricted to binding to void methods
as return values are not supported. This complicates usage of bound
methods, as non-void methods used a slots or Object::invokeMethod()
targets need to be wrapped in a void method. Simplify this by supporting
arbitrary return types and ignoring the return value.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Create a new BoundMethodPack class to replace the PackType type alias.
This will allow adding additional fields to the arguments pack, when
adding support for propagation of bound method return values.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The sequence and generator member types of BoundMethodArgs are not
dependent on the template arguments of BoundMethodArgs. To prepare for
template specialization of BoundMethodArgs and avoid code duplication,
move them to the BoundMethodBase class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The BoundMethodBase::connectionType() method isn't used, drop it. While
it at make the connectionType_ member private as it is only used by the
class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The V4L2 compatibility layer will need a way to map device numbers to
libcamera Camera instances. Expose a method in the camera manager to
retrieve Camera instances by devnum. The mapping from device numbers to
Camera instances is optionally declared by pipeline handlers when they
register cameras with the camera manager.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Invoking a method that takes a reference argument with
Object::invokeMethod() results in a compilation error:
../test/object-invoke.cpp:131:11: error: no matching member function for call to 'invokeMethod'
object_.invokeMethod(&InvokedObject::methodWithReference,
~~~~~~~~^~~~~~~~~~~~
../include/libcamera/object.h:33:7: note: candidate template ignored: deduced conflicting types for parameter 'Args' (<const int &> vs. <int>)
void invokeMethod(void (T::*func)(Args...), ConnectionType type, Args... args)
This is due to the fact that implicit type conversions (from value to
reference in this case) takes place after template argument type
deduction, during overload resolution. A similar issue would occur if
T::func took a long argument and invokeMethod() was called with an in
argument.
Fix this by specifying to sets of argument types in the invokeMethod()
template, one for the arguments to the invoked method, and one for the
arguments to invokeMethod() itself. The compiler can then first perform
type deduction separately, and implicit conversion in a second step.
Reported-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
When an IPA module is loaded without isolation and implements the
IPAInterface internally, going through ipa_context_ops is a waste of
time. Add an operation to retrieve the IPAInterface, and use it directly
in the IPAContextWrapper.
For debugging purpose, make it possible to forcing usage of the C API by
defining the LIBCAMERA_IPA_FORCE_C_API environment variable.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
IPA modules have to implement a public ipaCreate() function, but its
prototype isn't declared in any header file. This allows for modules to
get the prototype wrong without being warned by the compiler. Fix it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The C++ objects that are expected to convey data through the IPA API
will have associated methods that would require IPAs to link to
libcamera. Even though the libcamera license allows this, suppliers of
closed-source IPAs may have a different interpretation. To ease their
mind and clearly separate vendor code and libcamera code, define a plain
C IPA API. The corresponding C objects are stored in plain C structures
or have their binary format documented, removing the need for linking to
libcamera code on the IPA side.
The C API adds three new C structures, ipa_context, ipa_context_ops and
ipa_callback_ops. The ipa_context_ops and ipa_callback_ops contain
function pointers for all the IPA interface methods and signals,
respectively. The ipa_context represents a context of operation for the
IPA, and is passed to the IPA oparations. The IPAInterface class is
retained as it is easier to use than a plain C API for pipeline
handlers, and wrappers will be developed to translate between the C and
C++ APIs.
Switching to the C API internally will be done in a second step.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The IPAInterface::configure() operation receives a map of ControlInfoMap
instances. Pass const references instead to avoid copies when not
required (the callee can still make manual copies), and to allow for the
future serialization layer to keep references to the original object.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Store a reference to the ControlInfoMap used to create a ControlList and
provide an operation to retrieve it. This will be used to implement
serialization of ControlList.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
In preparation for serialization, index the ControlList by unsigned int.
This will allow deserializing a ControlList without requiring external
information.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Comply with the coding style by removing lots of unneeded semicolons.
Fix a few other coding style violations on the lines touched by those
fixes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
The BoundMethodBase::activatePack() and the internal
Object::invokeMethod() are duplicate implementation of the same
mechanism. Use the former to replace the latter.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Store the connection type in the base BoundMethodBase class to make it
accessible to all bound methods. The default type is ConnectionTypeAuto.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Use the newly defined PixelFormat type to define the image format
contained in the StreamFormats and StreamConfiguration classes.
Update the classes documentation accordingly.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Add a FourCC for Motion-JPEG compressed format. This is a temporary
addition until the format gets merged in the upstream kernel.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Import DRM/KMS header files from Linux kernel v5.2.
The DRM headers are used to prepare to use the DRM-defined pixel formats
(DRM_FORMAT_*) in place of the currently used V4L2 pixel formats
(V4L2_PIX_FMT_*).
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Update headers to Linux v5.2. The Rockchip ISP1 formats that were added
manually in commit 97dce7a13f ("include: linux: Add rkisp1 kernel
header and format definitions") are kept. Otherwise the headers come
straight from the upstream kernel.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
The BoundStaticMethod::invoke() method is never used, but must still be
implemented as the base class defines it as pure virtual. As it doesn't
use its arguments, the compiler generates a warning. Fix it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Now that our usage of C compatibility header is documented, use them
consistently through the source code.
While at it, group the C and C++ include statements as defined in the
coding style, and fix a handful of #include ordering issues.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The V4L2ControlList class only provides a convenience constructor for
the ControlList, which can easily be moved to the ControlList class and
may benefit it later (to construct a ControlList from controls supported
by a camera). Move the constructor and remove V4L2ControlList.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
The ControlInfoMap and V4L2ControlInfoMap classes are very similar, with
the latter adding convenience accessors based on numerical IDs for the
former, as well as a cached idmap. Both features can be useful for
ControlInfoMap in the context of serialisation, and merging the two
classes will further simplify the IPA API.
Import all the features of V4L2ControlInfoMap into ControlInfoMap,
turning the latter into a real class. A few new constructors and
assignment operators are added for completeness.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Now that the V4L2ControlId embedded in V4L2ControlInfo has been moved
out and doesn't require to be copied anymore, the base ControlId class
doesn't need to be copyable either. Delete the ControlId copy
constructor and copy assignment operator.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Now that the V4L2ControlList is merely a helper to construct a
ControlList for V4L2 controls, without any data member, all controls can
be transferred between pipeline handlers and IPAs using ControlList
only. Remove the v4l2controls member for IPAOperationData and use the
control member instead.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Add a V4L2 specialisation of the ControlId class, in order to construct
a ControlId from a v4l2_query_ext_ctrl. The V4L2ControlId is embedded in
V4L2ControlInfo, and thus needs to be copyable to allow for
V4L2ControlInfo to be passed to IPAs. The ControlId copy constructor and
assignment operators are thus restored, but made protected to avoid the
Control class being copyable.
This is needed in order to use ControlList for V4L2 controls, as
ControlList requires ControlId instances for all controls.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The ControlList class has template get() and set() methods to get and
set control values. The methods require a reference to a Control
instance, which is only available when calling them with a hardcoded
control. In order to support usage of ControlList for V4L2 controls, as
well as serialisation and deserialisation of ControlList, we need a way
to get and set control values based on a control numerical ID. Add new
contains(), get() and set() overload methods to do so.
As this change prepares the ControlList to be used for other objects
than camera, update its documentation accordingly.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
The ControlId class stores a pointer to the control name. This works
fine for statically-defined controls, but requires code that allocates
controls dynamically (for instance based on control discovery on a V4L2
device) to keep a list of control names in separate storage. To ease
usage of dynamically allocated controls, store a copy of the control
name string in the ControlId class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>