Documentation: Replace ’ by '
Replace U+2019 unicode character (’; right single quotation mark) by
U+27 unicode character ('; apostrophe) as it is what most people are
used to in sentences.
While Sphinx seems to be rendering both the same way, it makes it easier
for searching in rST files directly.
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Cc: Quentin Schulz <foss+libcamera@0leil.net>
Signed-off-by: Quentin Schulz <quentin.schulz@theobroma-systems.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Laurent Pinchart
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@@ -47,7 +47,7 @@ runs for the life of the application. When the Camera Manager starts, it
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enumerates all the cameras detected in the system. Behind the scenes, libcamera
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abstracts and manages the complex pipelines that kernel drivers expose through
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the `Linux Media Controller`_ and `Video for Linux`_ (V4L2) APIs, meaning that
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an application doesn’t need to handle device or driver specific details.
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an application doesn't need to handle device or driver specific details.
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.. _CameraManager: http://libcamera.org/api-html/classlibcamera_1_1CameraManager.html
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.. _Linux Media Controller: https://www.kernel.org/doc/html/latest/media/uapi/mediactl/media-controller-intro.html
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@@ -236,8 +236,8 @@ applied to the system.
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camera->configure(config.get());
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If an application doesn’t first validate the configuration before calling
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``Camera::configure()``, there’s a chance that calling the function can fail, if
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If an application doesn't first validate the configuration before calling
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``Camera::configure()``, there's a chance that calling the function can fail, if
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the given configuration would have to be adjusted.
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Allocate FrameBuffers
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@@ -259,7 +259,7 @@ of suitable buffers, for instance, when no other device is involved, or on Linux
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platforms that lack a centralized allocator. The ``FrameBufferAllocator`` class
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provides a buffer allocator an application can use in these situations.
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An application doesn’t have to use the default ``FrameBufferAllocator`` that
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An application doesn't have to use the default ``FrameBufferAllocator`` that
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libcamera provides. It can instead allocate memory manually and pass the buffers
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in ``Request``\s (read more about ``Request`` in `the frame capture section
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<#frame-capture>`_ of this guide). The example in this guide covers using the
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@@ -392,7 +392,7 @@ Create the ``requestComplete`` function by matching the slot signature:
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Request completion events can be emitted for requests which have been canceled,
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for example, by unexpected application shutdown. To avoid an application
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processing invalid image data, it’s worth checking that the request has
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processing invalid image data, it's worth checking that the request has
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completed successfully. The list of request completion statuses is available in
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the `Request::Status`_ class enum documentation.
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@@ -150,7 +150,7 @@ Architecture
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------------
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While offering a unified API towards upper layers, and presenting itself as a
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single library, libcamera isn’t monolithic. It exposes multiple components
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single library, libcamera isn't monolithic. It exposes multiple components
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through its public API and is built around a set of separate helpers internally.
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Hardware abstractions are handled through the use of device-specific components
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where required and dynamically loadable plugins are used to separate image
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@@ -1036,8 +1036,8 @@ values. Handling of device controls is again performed using the libcamera
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.. _Controls Framework: http://libcamera.org/api-html/controls_8h.html
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This section is particularly specific to Vivid as it sets the initial values of
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controls to match `Vivid Controls`_ defined by the kernel driver. You won’t need
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any of the code below for your pipeline handler, but it’s included as an example
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controls to match `Vivid Controls`_ defined by the kernel driver. You won't need
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any of the code below for your pipeline handler, but it's included as an example
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of how to implement functionality your pipeline handler might need.
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.. _Vivid Controls: https://www.kernel.org/doc/html/latest/admin-guide/media/vivid.html#controls
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