libcamera: shaders: Rename bayer_8 to bayer_unpacked

bayer_8.* shaders are now used for all unpacked sensor data formats,
regardless of the pixel bit width.  Let's rename the "8-bit" shaders to
avoid confusion.

Signed-off-by: Milan Zamazal <mzamazal@redhat.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Tested-by: Robert Mader <robert.mader@collabora.com>
Tested-by: Hans de Goede <johannes.goede@oss.qualcomm.com> # ThinkPad T14s gen 6 (arm64) ov02c10 + X1c gen 12 ov08x40
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> # Lenovo X13s
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
Milan Zamazal
2026-01-06 17:00:40 +00:00
committed by Kieran Bingham
parent 76973876b8
commit c31d6dba03
5 changed files with 12 additions and 12 deletions
+2 -2
View File
@@ -4,7 +4,7 @@
# for the purposes of inclusion in OpenGL debayering
shader_files = files([
'bayer_1x_packed.frag',
'bayer_8.frag',
'bayer_8.vert',
'bayer_unpacked.frag',
'bayer_unpacked.vert',
'identity.vert',
])