libcamera: shaders: Rename bayer_8 to bayer_unpacked
bayer_8.* shaders are now used for all unpacked sensor data formats, regardless of the pixel bit width. Let's rename the "8-bit" shaders to avoid confusion. Signed-off-by: Milan Zamazal <mzamazal@redhat.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org> Tested-by: Robert Mader <robert.mader@collabora.com> Tested-by: Hans de Goede <johannes.goede@oss.qualcomm.com> # ThinkPad T14s gen 6 (arm64) ov02c10 + X1c gen 12 ov08x40 Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> # Lenovo X13s Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Kieran Bingham
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@@ -4,7 +4,7 @@
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# for the purposes of inclusion in OpenGL debayering
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shader_files = files([
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'bayer_1x_packed.frag',
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'bayer_8.frag',
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'bayer_8.vert',
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'bayer_unpacked.frag',
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'bayer_unpacked.vert',
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'identity.vert',
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])
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