diff --git a/src/apps/qcam/assets/shader/shaders.qrc b/src/apps/qcam/assets/shader/shaders.qrc
index 7369cdbe..f11a68ef 100644
--- a/src/apps/qcam/assets/shader/shaders.qrc
+++ b/src/apps/qcam/assets/shader/shaders.qrc
@@ -6,8 +6,8 @@
../../../../../src/libcamera/shaders/YUV_3_planes.frag
../../../../../src/libcamera/shaders/YUV_packed.frag
../../../../../src/libcamera/shaders/bayer_1x_packed.frag
- ../../../../../src/libcamera/shaders/bayer_8.frag
- ../../../../../src/libcamera/shaders/bayer_8.vert
+ ../../../../../src/libcamera/shaders/bayer_unpacked.frag
+ ../../../../../src/libcamera/shaders/bayer_unpacked.vert
../../../../../src/libcamera/shaders/identity.vert
diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp
index 0d06122f..1d3f4891 100644
--- a/src/apps/qcam/viewfinder_gl.cpp
+++ b/src/apps/qcam/viewfinder_gl.cpp
@@ -235,29 +235,29 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
case libcamera::formats::SBGGR8:
firstRed_.setX(1.0);
firstRed_.setY(1.0);
- vertexShaderFile_ = ":src/libcamera/shaders/bayer_8.vert";
- fragmentShaderFile_ = ":src/libcamera/shaders/bayer_8.frag";
+ vertexShaderFile_ = ":src/libcamera/shaders/bayer_unpacked.vert";
+ fragmentShaderFile_ = ":src/libcamera/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SGBRG8:
firstRed_.setX(0.0);
firstRed_.setY(1.0);
- vertexShaderFile_ = ":src/libcamera/shaders/bayer_8.vert";
- fragmentShaderFile_ = ":src/libcamera/shaders/bayer_8.frag";
+ vertexShaderFile_ = ":src/libcamera/shaders/bayer_unpacked.vert";
+ fragmentShaderFile_ = ":src/libcamera/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SGRBG8:
firstRed_.setX(1.0);
firstRed_.setY(0.0);
- vertexShaderFile_ = ":src/libcamera/shaders/bayer_8.vert";
- fragmentShaderFile_ = ":src/libcamera/shaders/bayer_8.frag";
+ vertexShaderFile_ = ":src/libcamera/shaders/bayer_unpacked.vert";
+ fragmentShaderFile_ = ":src/libcamera/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SRGGB8:
firstRed_.setX(0.0);
firstRed_.setY(0.0);
- vertexShaderFile_ = ":src/libcamera/shaders/bayer_8.vert";
- fragmentShaderFile_ = ":src/libcamera/shaders/bayer_8.frag";
+ vertexShaderFile_ = ":src/libcamera/shaders/bayer_unpacked.vert";
+ fragmentShaderFile_ = ":src/libcamera/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SBGGR10_CSI2P:
diff --git a/src/libcamera/shaders/bayer_8.frag b/src/libcamera/shaders/bayer_unpacked.frag
similarity index 100%
rename from src/libcamera/shaders/bayer_8.frag
rename to src/libcamera/shaders/bayer_unpacked.frag
diff --git a/src/libcamera/shaders/bayer_8.vert b/src/libcamera/shaders/bayer_unpacked.vert
similarity index 100%
rename from src/libcamera/shaders/bayer_8.vert
rename to src/libcamera/shaders/bayer_unpacked.vert
diff --git a/src/libcamera/shaders/meson.build b/src/libcamera/shaders/meson.build
index 386b342d..dd441a57 100644
--- a/src/libcamera/shaders/meson.build
+++ b/src/libcamera/shaders/meson.build
@@ -4,7 +4,7 @@
# for the purposes of inclusion in OpenGL debayering
shader_files = files([
'bayer_1x_packed.frag',
- 'bayer_8.frag',
- 'bayer_8.vert',
+ 'bayer_unpacked.frag',
+ 'bayer_unpacked.vert',
'identity.vert',
])