libcamera: camera_manager: Make the class a singleton
There can only be a single camera manager instance in the application. Creating it as a singleton helps avoiding mistakes. It also allows the camera manager to be used as a storage of global data, such as the future event dispatcher. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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@@ -19,15 +19,19 @@ class PipelineHandler;
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class CameraManager
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{
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public:
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CameraManager();
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int start();
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void stop();
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std::vector<std::string> list() const;
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Camera *get(const std::string &name);
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static CameraManager *instance();
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private:
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CameraManager();
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CameraManager(const CameraManager &) = delete;
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void operator=(const CameraManager &) = delete;
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DeviceEnumerator *enumerator_;
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std::vector<PipelineHandler *> pipes_;
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};
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