There can only be a single camera manager instance in the application. Creating it as a singleton helps avoiding mistakes. It also allows the camera manager to be used as a storage of global data, such as the future event dispatcher. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
42 lines
784 B
C++
42 lines
784 B
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2018, Google Inc.
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*
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* camera_manager.h - Camera management
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*/
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#ifndef __LIBCAMERA_CAMERA_MANAGER_H__
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#define __LIBCAMERA_CAMERA_MANAGER_H__
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#include <string>
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#include <vector>
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namespace libcamera {
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class Camera;
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class DeviceEnumerator;
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class PipelineHandler;
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class CameraManager
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{
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public:
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int start();
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void stop();
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std::vector<std::string> list() const;
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Camera *get(const std::string &name);
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static CameraManager *instance();
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private:
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CameraManager();
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CameraManager(const CameraManager &) = delete;
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void operator=(const CameraManager &) = delete;
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DeviceEnumerator *enumerator_;
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std::vector<PipelineHandler *> pipes_;
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};
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_CAMERA_MANAGER_H__ */
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