libcamera: software_isp: debayer: Take DebayerParams by ref

When calling `Debayer::process()` from `SoftwareIsp::process()`, the
`DebayerParams` object is copied multiple times:

  (1) call of `BoundMethodMember<...>::activate()`
      inside `Object::invokeMethod()`
  (2) constructor of `BoundMethodArgs<...>`
      inside `BoundMethodMember<...>::activate()`
  (3) call of `BoundMethodMember<...>::invoke()`
      inside `BoundMethodArgs::invokePack()`
  (4) call of the actual pointer to member function
      inside `BoundMethodMember::invoke()`

While compilers might avoid one or two of the above copies, this is still
not ideal. By making `Debayer::process()` take the parameter object by
const lvalue reference, only the copy in the `BoundMethodArgs` constructor
remains. So do that.

Before:
	[0:12:51.133836595] [12424] DEBUG SoftwareIsp software_isp.cpp:399 params=0x7d0a691f57d0
	copy from 0x7d0a691f57d0 into 0x7baa65f2bf30
	copy from 0x7baa65f2bf30 into 0x7c6a69209758
	copy from 0x7c6a69209758 into 0x7baa63223930
	copy from 0x7baa63223930 into 0x7baa63223a70
	[0:12:51.134559602] [12426] DEBUG eGL debayer_egl.cpp:538 params=0x7baa63223a70
	771.099877 (30.06 fps) cam0-stream0 seq: 000031 bytesused: 8666112

After:
	[0:13:42.861691943] [12543] DEBUG SoftwareIsp software_isp.cpp:399 params=0x7cfaad5f57d0
	copy from 0x7cfaad5f57d0 into 0x7c5aad609758
	[0:13:42.862453917] [12545] DEBUG eGL debayer_egl.cpp:538 params=0x7c5aad609758
	822.827388 (30.02 fps) cam0-stream0 seq: 000031 bytesused: 8666112

Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Milan Zamazal <mzamazal@redhat.com>
Reviewed-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
This commit is contained in:
Barnabás Pőcze
2026-02-09 09:14:24 +01:00
parent c6c5a8bc5b
commit 78b9890a0f
5 changed files with 13 additions and 13 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ public:
virtual std::tuple<unsigned int, unsigned int>
strideAndFrameSize(const PixelFormat &outputFormat, const Size &size) = 0;
virtual void process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, DebayerParams params) = 0;
virtual void process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, const DebayerParams &params) = 0;
virtual int start() { return 0; }
virtual void stop() {}
+3 -3
View File
@@ -750,7 +750,7 @@ void DebayerCpu::process4(uint32_t frame, const uint8_t *src, uint8_t *dst)
}
}
void DebayerCpu::updateGammaTable(DebayerParams &params)
void DebayerCpu::updateGammaTable(const DebayerParams &params)
{
const RGB<float> blackLevel = params.blackLevel;
/* Take let's say the green channel black level */
@@ -780,7 +780,7 @@ void DebayerCpu::updateGammaTable(DebayerParams &params)
gammaTable_[blackIndex]);
}
void DebayerCpu::updateLookupTables(DebayerParams &params)
void DebayerCpu::updateLookupTables(const DebayerParams &params)
{
const bool gammaUpdateNeeded =
params.gamma != params_.gamma ||
@@ -842,7 +842,7 @@ void DebayerCpu::updateLookupTables(DebayerParams &params)
params_ = params;
}
void DebayerCpu::process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, DebayerParams params)
void DebayerCpu::process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, const DebayerParams &params)
{
bench_.startFrame();
+3 -3
View File
@@ -39,7 +39,7 @@ public:
std::vector<PixelFormat> formats(PixelFormat input);
std::tuple<unsigned int, unsigned int>
strideAndFrameSize(const PixelFormat &outputFormat, const Size &size);
void process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, DebayerParams params);
void process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, const DebayerParams &params);
SizeRange sizes(PixelFormat inputFormat, const Size &inputSize);
const SharedFD &getStatsFD() { return stats_->getStatsFD(); }
@@ -110,8 +110,8 @@ private:
void memcpyNextLine(const uint8_t *linePointers[]);
void process2(uint32_t frame, const uint8_t *src, uint8_t *dst);
void process4(uint32_t frame, const uint8_t *src, uint8_t *dst);
void updateGammaTable(DebayerParams &params);
void updateLookupTables(DebayerParams &params);
void updateGammaTable(const DebayerParams &params);
void updateLookupTables(const DebayerParams &params);
/* Max. supported Bayer pattern height is 4, debayering this requires 5 lines */
static constexpr unsigned int kMaxLineBuffers = 5;
+3 -3
View File
@@ -383,7 +383,7 @@ DebayerEGL::strideAndFrameSize(const PixelFormat &outputFormat, const Size &size
return std::make_tuple(stride, stride * size.height);
}
void DebayerEGL::setShaderVariableValues(DebayerParams &params)
void DebayerEGL::setShaderVariableValues(const DebayerParams &params)
{
/*
* Raw Bayer 8-bit, and packed raw Bayer 10-bit/12-bit formats
@@ -506,7 +506,7 @@ void DebayerEGL::setShaderVariableValues(DebayerParams &params)
return;
}
int DebayerEGL::debayerGPU(MappedFrameBuffer &in, int out_fd, DebayerParams &params)
int DebayerEGL::debayerGPU(MappedFrameBuffer &in, int out_fd, const DebayerParams &params)
{
/* eGL context switch */
egl_.makeCurrent();
@@ -533,7 +533,7 @@ int DebayerEGL::debayerGPU(MappedFrameBuffer &in, int out_fd, DebayerParams &par
return 0;
}
void DebayerEGL::process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, DebayerParams params)
void DebayerEGL::process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, const DebayerParams &params)
{
bench_.startFrame();
+3 -3
View File
@@ -50,7 +50,7 @@ public:
std::vector<PixelFormat> formats(PixelFormat input);
std::tuple<unsigned int, unsigned int> strideAndFrameSize(const PixelFormat &outputFormat, const Size &size);
void process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, DebayerParams params);
void process(uint32_t frame, FrameBuffer *input, FrameBuffer *output, const DebayerParams &params);
int start();
void stop();
@@ -72,9 +72,9 @@ private:
std::vector<std::string> shaderEnv);
int linkShaderProgram(void);
int getShaderVariableLocations();
void setShaderVariableValues(DebayerParams &params);
void setShaderVariableValues(const DebayerParams &params);
void configureTexture(GLuint &texture);
int debayerGPU(MappedFrameBuffer &in, int out_fd, DebayerParams &params);
int debayerGPU(MappedFrameBuffer &in, int out_fd, const DebayerParams &params);
/* Shader program identifiers */
GLuint vertexShaderId_ = 0;