libcamera: camera_sensor: Sort factories by priority

In order to support a default implementation for camera sensors when no
better implementation matches, libcamera needs to try "specialized"
implementations first and pick the default last. Make this possible by
adding a priority value for factories. Newly registered factories are
inserted in the factories list sorted by descending priority, and the
default factory uses a negative priority to be inserted as the last
element.

This mechanism may be a bit overkill in the sense that there is no
expected use cases for priorities other than trying the default last,
but the implementation is simple and easy to understand.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
This commit is contained in:
Laurent Pinchart
2024-02-23 14:03:32 +02:00
committed by Jacopo Mondi
parent aee7f8207e
commit 5cb45181d7
3 changed files with 39 additions and 10 deletions

View File

@@ -78,12 +78,13 @@ public:
class CameraSensorFactoryBase
{
public:
CameraSensorFactoryBase(const char *name);
CameraSensorFactoryBase(const char *name, int priority);
virtual ~CameraSensorFactoryBase() = default;
static std::unique_ptr<CameraSensor> create(MediaEntity *entity);
const std::string &name() const { return name_; }
int priority() const { return priority_; }
private:
LIBCAMERA_DISABLE_COPY_AND_MOVE(CameraSensorFactoryBase)
@@ -96,14 +97,15 @@ private:
match(MediaEntity *entity) const = 0;
std::string name_;
int priority_;
};
template<typename _CameraSensor>
class CameraSensorFactory final : public CameraSensorFactoryBase
{
public:
CameraSensorFactory(const char *name)
: CameraSensorFactoryBase(name)
CameraSensorFactory(const char *name, int priority)
: CameraSensorFactoryBase(name, priority)
{
}
@@ -115,7 +117,7 @@ private:
}
};
#define REGISTER_CAMERA_SENSOR(sensor) \
static CameraSensorFactory<sensor> global_##sensor##Factory{ #sensor };
#define REGISTER_CAMERA_SENSOR(sensor, priority) \
static CameraSensorFactory<sensor> global_##sensor##Factory{ #sensor, priority };
} /* namespace libcamera */

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@@ -349,12 +349,13 @@ CameraSensor::~CameraSensor() = default;
/**
* \brief Construct a camera sensor factory base
* \param[in] name The camera sensor factory name
* \param[in] priority Priority order for factory selection
*
* Creating an instance of the factory base registers it with the global list of
* factories, accessible through the factories() function.
*/
CameraSensorFactoryBase::CameraSensorFactoryBase(const char *name)
: name_(name)
CameraSensorFactoryBase::CameraSensorFactoryBase(const char *name, int priority)
: name_(name), priority_(priority)
{
registerFactory(this);
}
@@ -363,6 +364,12 @@ CameraSensorFactoryBase::CameraSensorFactoryBase(const char *name)
* \brief Create an instance of the CameraSensor corresponding to a media entity
* \param[in] entity The media entity on the source end of the sensor
*
* When multiple factories match the same \a entity, this function selects the
* matching factory with the highest priority as specified to the
* REGISTER_CAMERA_SENSOR() macro at factory registration time. If multiple
* matching factories have the same highest priority value, which factory gets
* selected is undefined and may vary between runs.
*
* \return A unique pointer to a new instance of the CameraSensor subclass
* matching the entity, or a null pointer if no such factory exists
*/
@@ -399,8 +406,17 @@ std::unique_ptr<CameraSensor> CameraSensorFactoryBase::create(MediaEntity *entit
* \return The name of the factory
*/
/**
* \fn CameraSensorFactoryBase::priority()
* \brief Retrieve the priority value for the factory
* \return The priority value for the factory
*/
/**
* \brief Retrieve the list of all camera sensor factories
*
* The factories are sorted in decreasing priority order.
*
* \return The list of camera sensor factories
*/
std::vector<CameraSensorFactoryBase *> &CameraSensorFactoryBase::factories()
@@ -423,7 +439,12 @@ void CameraSensorFactoryBase::registerFactory(CameraSensorFactoryBase *factory)
std::vector<CameraSensorFactoryBase *> &factories =
CameraSensorFactoryBase::factories();
factories.push_back(factory);
auto pos = std::upper_bound(factories.begin(), factories.end(), factory,
[](const CameraSensorFactoryBase *value,
const CameraSensorFactoryBase *elem) {
return value->priority() > elem->priority();
});
factories.insert(pos, factory);
}
/**
@@ -449,9 +470,10 @@ void CameraSensorFactoryBase::registerFactory(CameraSensorFactoryBase *factory)
*/
/**
* \def REGISTER_CAMERA_SENSOR(sensor)
* \def REGISTER_CAMERA_SENSOR(sensor, priority)
* \brief Register a camera sensor type to the sensor factory
* \param[in] sensor Class name of the CameraSensor derived class to register
* \param[in] priority Priority order for factory selection
*
* Register a CameraSensor subclass with the factory and make it available to
* try and match sensors. The subclass needs to implement a static match
@@ -469,6 +491,11 @@ void CameraSensorFactoryBase::registerFactory(CameraSensorFactoryBase *factory)
* creation succeeded ;
* - A non-zero error code if the entity matched and the creation failed ; or
* - A zero error code if the entity didn't match.
*
* When multiple factories can support the same MediaEntity (as in the match()
* function of multiple factories returning true for the same entity), the \a
* priority argument selects which factory will be used. See
* CameraSensorFactoryBase::create() for more information.
*/
} /* namespace libcamera */

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@@ -1010,6 +1010,6 @@ std::string CameraSensorLegacy::logPrefix() const
return "'" + entity_->name() + "'";
}
REGISTER_CAMERA_SENSOR(CameraSensorLegacy)
REGISTER_CAMERA_SENSOR(CameraSensorLegacy, -100)
} /* namespace libcamera */