libcamera: camera_sensor: Sort factories by priority
In order to support a default implementation for camera sensors when no better implementation matches, libcamera needs to try "specialized" implementations first and pick the default last. Make this possible by adding a priority value for factories. Newly registered factories are inserted in the factories list sorted by descending priority, and the default factory uses a negative priority to be inserted as the last element. This mechanism may be a bit overkill in the sense that there is no expected use cases for priorities other than trying the default last, but the implementation is simple and easy to understand. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com> Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
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Jacopo Mondi
parent
aee7f8207e
commit
5cb45181d7
@@ -78,12 +78,13 @@ public:
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class CameraSensorFactoryBase
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{
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public:
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CameraSensorFactoryBase(const char *name);
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CameraSensorFactoryBase(const char *name, int priority);
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virtual ~CameraSensorFactoryBase() = default;
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static std::unique_ptr<CameraSensor> create(MediaEntity *entity);
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const std::string &name() const { return name_; }
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int priority() const { return priority_; }
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private:
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LIBCAMERA_DISABLE_COPY_AND_MOVE(CameraSensorFactoryBase)
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@@ -96,14 +97,15 @@ private:
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match(MediaEntity *entity) const = 0;
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std::string name_;
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int priority_;
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};
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template<typename _CameraSensor>
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class CameraSensorFactory final : public CameraSensorFactoryBase
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{
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public:
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CameraSensorFactory(const char *name)
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: CameraSensorFactoryBase(name)
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CameraSensorFactory(const char *name, int priority)
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: CameraSensorFactoryBase(name, priority)
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{
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}
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@@ -115,7 +117,7 @@ private:
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}
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};
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#define REGISTER_CAMERA_SENSOR(sensor) \
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static CameraSensorFactory<sensor> global_##sensor##Factory{ #sensor };
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#define REGISTER_CAMERA_SENSOR(sensor, priority) \
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static CameraSensorFactory<sensor> global_##sensor##Factory{ #sensor, priority };
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} /* namespace libcamera */
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@@ -349,12 +349,13 @@ CameraSensor::~CameraSensor() = default;
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/**
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* \brief Construct a camera sensor factory base
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* \param[in] name The camera sensor factory name
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* \param[in] priority Priority order for factory selection
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*
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* Creating an instance of the factory base registers it with the global list of
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* factories, accessible through the factories() function.
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*/
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CameraSensorFactoryBase::CameraSensorFactoryBase(const char *name)
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: name_(name)
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CameraSensorFactoryBase::CameraSensorFactoryBase(const char *name, int priority)
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: name_(name), priority_(priority)
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{
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registerFactory(this);
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}
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@@ -363,6 +364,12 @@ CameraSensorFactoryBase::CameraSensorFactoryBase(const char *name)
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* \brief Create an instance of the CameraSensor corresponding to a media entity
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* \param[in] entity The media entity on the source end of the sensor
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*
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* When multiple factories match the same \a entity, this function selects the
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* matching factory with the highest priority as specified to the
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* REGISTER_CAMERA_SENSOR() macro at factory registration time. If multiple
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* matching factories have the same highest priority value, which factory gets
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* selected is undefined and may vary between runs.
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*
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* \return A unique pointer to a new instance of the CameraSensor subclass
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* matching the entity, or a null pointer if no such factory exists
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*/
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@@ -399,8 +406,17 @@ std::unique_ptr<CameraSensor> CameraSensorFactoryBase::create(MediaEntity *entit
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* \return The name of the factory
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*/
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/**
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* \fn CameraSensorFactoryBase::priority()
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* \brief Retrieve the priority value for the factory
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* \return The priority value for the factory
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*/
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/**
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* \brief Retrieve the list of all camera sensor factories
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*
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* The factories are sorted in decreasing priority order.
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*
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* \return The list of camera sensor factories
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*/
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std::vector<CameraSensorFactoryBase *> &CameraSensorFactoryBase::factories()
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@@ -423,7 +439,12 @@ void CameraSensorFactoryBase::registerFactory(CameraSensorFactoryBase *factory)
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std::vector<CameraSensorFactoryBase *> &factories =
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CameraSensorFactoryBase::factories();
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factories.push_back(factory);
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auto pos = std::upper_bound(factories.begin(), factories.end(), factory,
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[](const CameraSensorFactoryBase *value,
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const CameraSensorFactoryBase *elem) {
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return value->priority() > elem->priority();
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});
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factories.insert(pos, factory);
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}
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/**
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@@ -449,9 +470,10 @@ void CameraSensorFactoryBase::registerFactory(CameraSensorFactoryBase *factory)
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*/
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/**
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* \def REGISTER_CAMERA_SENSOR(sensor)
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* \def REGISTER_CAMERA_SENSOR(sensor, priority)
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* \brief Register a camera sensor type to the sensor factory
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* \param[in] sensor Class name of the CameraSensor derived class to register
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* \param[in] priority Priority order for factory selection
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*
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* Register a CameraSensor subclass with the factory and make it available to
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* try and match sensors. The subclass needs to implement a static match
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@@ -469,6 +491,11 @@ void CameraSensorFactoryBase::registerFactory(CameraSensorFactoryBase *factory)
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* creation succeeded ;
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* - A non-zero error code if the entity matched and the creation failed ; or
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* - A zero error code if the entity didn't match.
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*
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* When multiple factories can support the same MediaEntity (as in the match()
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* function of multiple factories returning true for the same entity), the \a
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* priority argument selects which factory will be used. See
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* CameraSensorFactoryBase::create() for more information.
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*/
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} /* namespace libcamera */
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@@ -1010,6 +1010,6 @@ std::string CameraSensorLegacy::logPrefix() const
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return "'" + entity_->name() + "'";
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}
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REGISTER_CAMERA_SENSOR(CameraSensorLegacy)
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REGISTER_CAMERA_SENSOR(CameraSensorLegacy, -100)
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} /* namespace libcamera */
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