docs: Markup LD_PRELOAD as code

LD_PRELOAD is an environment variable, use code markup to reflect that
semantic

Signed-off-by: Marvin Schmidt <marvin.schmidt1987@gmail.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
Marvin Schmidt
2020-06-05 10:26:16 +02:00
committed by Kieran Bingham
parent c3c0afd94b
commit 46b3402b59

View File

@@ -148,7 +148,7 @@ V4L2 Compatibility Layer
The project shall support traditional V4L2 application through an additional
libcamera wrapper library. The wrapper library shall trap all accesses to
camera devices through LD_PRELOAD, and route them through libcamera to
camera devices through `LD_PRELOAD`, and route them through libcamera to
emulate a high-level V4L2 camera device. It shall expose camera device
features on a best-effort basis, and aim for the level of features
traditionally available from a UVC camera designed for video conferencing.
@@ -380,7 +380,7 @@ V4L2 Compatibility Layer
V4L2 compatibility is achieved through a shared library that traps all
accesses to camera devices and routes them to libcamera to emulate high-level
V4L2 camera devices. It is injected in a process address space through
LD_PRELOAD and is completely transparent for applications.
`LD_PRELOAD` and is completely transparent for applications.
The compatibility layer exposes camera device features on a best-effort basis,
and aims for the level of features traditionally available from a UVC camera