apps: cam: sdl_texture: Drop &rect_ from SDL_Update{NV,}Texture() call
If the entire texture is to be updated, there is no need to specify the target area explicitly. Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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@@ -17,7 +17,7 @@ SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
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void SDLTextureNV12::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
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{
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SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_,
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SDL_UpdateNVTexture(ptr_, nullptr, data[0].data(), stride_,
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data[1].data(), stride_);
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}
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#endif
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@@ -29,5 +29,5 @@ SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
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void SDLTextureYUYV::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
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{
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SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_);
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SDL_UpdateTexture(ptr_, nullptr, data[0].data(), stride_);
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}
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