cam: Rename sdl_texture_yuyv.{cpp,h} to sdl_texture_yuv.{cpp,h}

In preparation for the addition of NV12 support in the SDL sink, rename
the sdl_texture_yuyv.{cpp,h} files to just "yuv". Separate
sdl_texture_nv12.{cpp,h} files could be added instead, but given how
short the implementation will be, grouping all YUV formats in a single
file is better.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
Laurent Pinchart
2022-08-06 17:18:37 +03:00
parent 4b6e624e6a
commit 3e0b3a1077
4 changed files with 5 additions and 5 deletions

View File

@@ -40,7 +40,7 @@ if libsdl2.found()
cam_sources += files([
'sdl_sink.cpp',
'sdl_texture.cpp',
'sdl_texture_yuyv.cpp'
'sdl_texture_yuv.cpp',
])
if libjpeg.found()

View File

@@ -24,7 +24,7 @@
#ifdef HAVE_LIBJPEG
#include "sdl_texture_mjpg.h"
#endif
#include "sdl_texture_yuyv.h"
#include "sdl_texture_yuv.h"
using namespace libcamera;

View File

@@ -2,10 +2,10 @@
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* sdl_texture_yuyv.cpp - SDL Texture YUYV
* sdl_texture_yuv.cpp - SDL Texture YUYV
*/
#include "sdl_texture_yuyv.h"
#include "sdl_texture_yuv.h"
using namespace libcamera;

View File

@@ -2,7 +2,7 @@
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* sdl_texture_yuyv.h - SDL Texture YUYV
* sdl_texture_yuv.h - SDL Texture YUYV
*/
#pragma once