cam: Rename sdl_texture_yuyv.{cpp,h} to sdl_texture_yuv.{cpp,h}
In preparation for the addition of NV12 support in the SDL sink, rename
the sdl_texture_yuyv.{cpp,h} files to just "yuv". Separate
sdl_texture_nv12.{cpp,h} files could be added instead, but given how
short the implementation will be, grouping all YUV formats in a single
file is better.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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@@ -40,7 +40,7 @@ if libsdl2.found()
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cam_sources += files([
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'sdl_sink.cpp',
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'sdl_texture.cpp',
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'sdl_texture_yuyv.cpp'
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'sdl_texture_yuv.cpp',
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])
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if libjpeg.found()
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@@ -24,7 +24,7 @@
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#ifdef HAVE_LIBJPEG
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#include "sdl_texture_mjpg.h"
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#endif
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#include "sdl_texture_yuyv.h"
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#include "sdl_texture_yuv.h"
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using namespace libcamera;
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@@ -2,10 +2,10 @@
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/*
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* Copyright (C) 2022, Ideas on Board Oy
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*
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* sdl_texture_yuyv.cpp - SDL Texture YUYV
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* sdl_texture_yuv.cpp - SDL Texture YUYV
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*/
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#include "sdl_texture_yuyv.h"
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#include "sdl_texture_yuv.h"
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using namespace libcamera;
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@@ -2,7 +2,7 @@
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/*
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* Copyright (C) 2022, Ideas on Board Oy
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*
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* sdl_texture_yuyv.h - SDL Texture YUYV
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* sdl_texture_yuv.h - SDL Texture YUYV
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*/
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#pragma once
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