cam: sdl_texture: Rename 'pitch' to 'stride'
The libcamera public API uses 'stride' to refer to the line stride. Rename the SDLTexture::pitch_ member variable for consistency. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Eric Curtin <ecurtin@redhat.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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@@ -10,8 +10,8 @@
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#include <iostream>
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SDLTexture::SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat,
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const int pitch)
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: ptr_(nullptr), rect_(rect), pixelFormat_(pixelFormat), pitch_(pitch)
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const int stride)
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: ptr_(nullptr), rect_(rect), pixelFormat_(pixelFormat), stride_(stride)
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{
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}
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@@ -16,7 +16,7 @@
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class SDLTexture
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{
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public:
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SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat, const int pitch);
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SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat, const int stride);
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virtual ~SDLTexture();
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int create(SDL_Renderer *renderer);
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virtual void update(const std::vector<libcamera::Span<const uint8_t>> &data) = 0;
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@@ -26,5 +26,5 @@ protected:
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SDL_Texture *ptr_;
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const SDL_Rect rect_;
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const uint32_t pixelFormat_;
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const int pitch_;
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const int stride_;
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};
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@@ -39,7 +39,7 @@ struct JpegErrorManager : public jpeg_error_mgr {
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SDLTextureMJPG::SDLTextureMJPG(const SDL_Rect &rect)
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: SDLTexture(rect, SDL_PIXELFORMAT_RGB24, rect.w * 3),
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rgb_(std::make_unique<unsigned char[]>(pitch_ * rect.h))
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rgb_(std::make_unique<unsigned char[]>(stride_ * rect.h))
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{
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}
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@@ -65,7 +65,7 @@ int SDLTextureMJPG::decompress(Span<const uint8_t> data)
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jpeg_start_decompress(&cinfo);
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for (int i = 0; cinfo.output_scanline < cinfo.output_height; ++i) {
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JSAMPROW rowptr = rgb_.get() + i * pitch_;
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JSAMPROW rowptr = rgb_.get() + i * stride_;
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jpeg_read_scanlines(&cinfo, &rowptr, 1);
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}
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@@ -79,5 +79,5 @@ int SDLTextureMJPG::decompress(Span<const uint8_t> data)
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void SDLTextureMJPG::update(const std::vector<libcamera::Span<const uint8_t>> &data)
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{
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decompress(data[0]);
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SDL_UpdateTexture(ptr_, nullptr, rgb_.get(), pitch_);
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SDL_UpdateTexture(ptr_, nullptr, rgb_.get(), stride_);
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}
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@@ -17,8 +17,8 @@ SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
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void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &data)
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{
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SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_,
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data[1].data(), pitch_);
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SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_,
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data[1].data(), stride_);
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}
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#endif
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@@ -29,5 +29,5 @@ SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
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void SDLTextureYUYV::update(const std::vector<libcamera::Span<const uint8_t>> &data)
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{
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SDL_UpdateTexture(ptr_, &rect_, data[0].data(), pitch_);
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SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_);
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}
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